Changed: Cleaned up the StrategicProgressWidget a bit
This commit is contained in:
@@ -65,11 +65,13 @@ namespace OpenRA.Mods.RA.Widgets
|
||||
if (pendingWinner != wr.world.LocalPlayer && (pendingWinner.Stances[wr.world.LocalPlayer] != Stance.Ally || wr.world.LocalPlayer.Stances[pendingWinner] != Stance.Ally))
|
||||
{
|
||||
// losing
|
||||
tc = "Strategic defeat in " + ((svc.CriticalTicksLeft > svc.TicksLeft) ? svc.CriticalTicksLeft / 25 : svc.TicksLeft / 25) + " second(s)";
|
||||
tc = "Strategic defeat in " +
|
||||
((svc.CriticalTicksLeft > svc.TicksLeft) ? WorldUtils.FormatTime(svc.CriticalTicksLeft) : WorldUtils.FormatTime(svc.TicksLeft));
|
||||
}else
|
||||
{
|
||||
// winning
|
||||
tc = "Strategic victory in " + ((svc.CriticalTicksLeft > svc.TicksLeft) ? svc.CriticalTicksLeft / 25 : svc.TicksLeft / 25) + " second(s)";
|
||||
tc = "Strategic victory in " +
|
||||
((svc.CriticalTicksLeft > svc.TicksLeft) ? WorldUtils.FormatTime(svc.CriticalTicksLeft) : WorldUtils.FormatTime(svc.TicksLeft));
|
||||
}
|
||||
|
||||
var size = Game.Renderer.BoldFont.Measure(tc);
|
||||
|
||||
Reference in New Issue
Block a user