Changed: Cleaned up the StrategicProgressWidget a bit

This commit is contained in:
geckosoft
2010-11-16 03:16:00 +01:00
committed by Chris Forbes
parent 65ac607d90
commit 8efb717cf4

View File

@@ -65,11 +65,13 @@ namespace OpenRA.Mods.RA.Widgets
if (pendingWinner != wr.world.LocalPlayer && (pendingWinner.Stances[wr.world.LocalPlayer] != Stance.Ally || wr.world.LocalPlayer.Stances[pendingWinner] != Stance.Ally))
{
// losing
tc = "Strategic defeat in " + ((svc.CriticalTicksLeft > svc.TicksLeft) ? svc.CriticalTicksLeft / 25 : svc.TicksLeft / 25) + " second(s)";
tc = "Strategic defeat in " +
((svc.CriticalTicksLeft > svc.TicksLeft) ? WorldUtils.FormatTime(svc.CriticalTicksLeft) : WorldUtils.FormatTime(svc.TicksLeft));
}else
{
// winning
tc = "Strategic victory in " + ((svc.CriticalTicksLeft > svc.TicksLeft) ? svc.CriticalTicksLeft / 25 : svc.TicksLeft / 25) + " second(s)";
tc = "Strategic victory in " +
((svc.CriticalTicksLeft > svc.TicksLeft) ? WorldUtils.FormatTime(svc.CriticalTicksLeft) : WorldUtils.FormatTime(svc.TicksLeft));
}
var size = Game.Renderer.BoldFont.Measure(tc);