Add a "structure sold" notification.
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committed by
abcdefg30
parent
3b768dacf5
commit
8f06b0a836
@@ -48,6 +48,8 @@ namespace OpenRA.Mods.Common.Activities
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if (showTicks && refund > 0 && self.Owner.IsAlliedWith(self.World.RenderPlayer))
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self.World.AddFrameEndTask(w => w.Add(new FloatingText(self.CenterPosition, self.Owner.Color, FloatingText.FormatCashTick(refund), 30)));
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Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", sellableInfo.Notification, self.Owner.Faction.InternalName);
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self.Dispose();
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return false;
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}
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@@ -26,6 +26,10 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("List of audio clips to play when the actor is being sold.")]
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public readonly string[] SellSounds = { };
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[NotificationReference("Speech")]
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[Desc("The audio notification type to play.")]
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public string Notification = null;
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[Desc("Whether to show the cash tick indicators rising from the actor.")]
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public readonly bool ShowTicks = true;
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@@ -456,6 +456,7 @@
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Sellable:
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RequiresCondition: !build-incomplete && !being-demolished
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SellSounds: BUILD1.WAV
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Notification: StructureSold
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Guardable:
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Range: 3c0
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ThrowsShrapnel:
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@@ -499,6 +500,7 @@
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Sequence: invisible
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Sellable:
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RequiresCondition: !being-demolished
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Notification: StructureSold
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WithWallSpriteBody:
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RequiresCondition: !build-incomplete
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LineBuildNode:
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@@ -712,6 +712,7 @@
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Sellable:
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RequiresCondition: !build-incomplete && !being-captured && !being-demolished
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SellSounds: cashturn.aud
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Notification: StructureSold
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WithBuildingRepairDecoration:
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Image: allyrepair
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Sequence: repair
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@@ -390,6 +390,7 @@
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Sellable:
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RequiresCondition: !build-incomplete && !being-demolished
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SellSounds: cashturn.aud
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Notification: StructureSold
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WithMakeAnimation:
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Condition: build-incomplete
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ThrowsShrapnel@SMALL:
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