Merge pull request #11982 from obrakmann/fix11979-helicopter-reservations

Fix helicopter reservations
This commit is contained in:
reaperrr
2016-09-24 20:24:35 +02:00
committed by GitHub
7 changed files with 53 additions and 9 deletions

View File

@@ -0,0 +1,32 @@
#region Copyright & License Information
/*
* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Activities;
using OpenRA.Mods.Common.Traits;
namespace OpenRA.Mods.Common.Activities
{
public class AllowYieldingReservation : Activity
{
readonly Aircraft aircraft;
public AllowYieldingReservation(Actor self)
{
aircraft = self.Trait<Aircraft>();
}
public override Activity Tick(Actor self)
{
aircraft.AllowYieldingReservation();
return NextActivity;
}
}
}

View File

@@ -60,9 +60,9 @@ namespace OpenRA.Mods.Common.Activities
{
var newTarget = Target.FromCell(self.World, self.World.Map.CellContaining(target.CenterPosition));
self.CancelActivity();
Cancel(self);
self.SetTargetLine(newTarget, Color.Green);
return ActivityUtils.SequenceActivities(new HeliFly(self, newTarget));
return new HeliFly(self, newTarget);
}
// If any AmmoPool is depleted and no weapon is valid against target, return to helipad to reload and then resume the activity

View File

@@ -42,16 +42,18 @@ namespace OpenRA.Mods.Common.Activities
{
inner = ActivityUtils.SequenceActivities(
aircraft.GetResupplyActivities(host)
.Append(new CallFunc(() => aircraft.MayYieldReservation = true))
.Append(new AllowYieldingReservation(self))
.Append(new WaitFor(() => NextActivity != null || aircraft.ReservedActor == null))
.ToArray());
}
else
{
// Helicopters should take off from their helipad immediately after resupplying.
// HACK: NextActivity needs to be appended here because otherwise TakeOff does stupid things.
// HACK: Append NextActivity to TakeOff to avoid moving to the Rallypoint (if NextActivity is non-null).
inner = ActivityUtils.SequenceActivities(
aircraft.GetResupplyActivities(host).Append(new TakeOff(self)).Append(NextActivity).ToArray());
aircraft.GetResupplyActivities(host)
.Append(new AllowYieldingReservation(self))
.Append(new TakeOff(self)).Append(NextActivity).ToArray());
}
}
else

View File

@@ -112,7 +112,11 @@ namespace OpenRA.Mods.Common.Activities
new FlyCircleTimed(self, plane.Info.NumberOfTicksToVerifyAvailableAirport),
this);
else
{
// Prevent an infinite loop in case we'd return to the activity that called ReturnToBase in the first place. Go idle instead.
Cancel(self);
return NextActivity;
}
}
List<Activity> landingProcedures = new List<Activity>();

View File

@@ -28,9 +28,6 @@ namespace OpenRA.Mods.Common.Activities
public override Activity Tick(Actor self)
{
if (NextActivity == null)
self.CancelActivity();
aircraft.UnReserve();
var host = aircraft.GetActorBelow();

View File

@@ -83,6 +83,7 @@
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Compile Include="Activities\Air\AllowYieldingReservation.cs" />
<Compile Include="Activities\Air\FallToEarth.cs" />
<Compile Include="Activities\Air\Fly.cs" />
<Compile Include="Activities\Air\FlyAttack.cs" />

View File

@@ -111,7 +111,7 @@ namespace OpenRA.Mods.Common.Traits
public CPos TopLeft { get { return self.World.Map.CellContaining(CenterPosition); } }
public int TurnSpeed { get { return Info.TurnSpeed; } }
public Actor ReservedActor { get; private set; }
public bool MayYieldReservation;
public bool MayYieldReservation { get; private set; }
bool airborne;
bool cruising;
@@ -282,6 +282,14 @@ namespace OpenRA.Mods.Common.Traits
}
}
public void AllowYieldingReservation()
{
if (reservation == null)
return;
MayYieldReservation = true;
}
public void UnReserve()
{
if (reservation == null)