Merge pull request #11982 from obrakmann/fix11979-helicopter-reservations
Fix helicopter reservations
This commit is contained in:
@@ -0,0 +1,32 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using OpenRA.Activities;
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using OpenRA.Mods.Common.Traits;
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namespace OpenRA.Mods.Common.Activities
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{
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public class AllowYieldingReservation : Activity
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{
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readonly Aircraft aircraft;
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public AllowYieldingReservation(Actor self)
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{
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aircraft = self.Trait<Aircraft>();
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}
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public override Activity Tick(Actor self)
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{
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aircraft.AllowYieldingReservation();
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return NextActivity;
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}
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}
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}
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@@ -60,9 +60,9 @@ namespace OpenRA.Mods.Common.Activities
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{
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var newTarget = Target.FromCell(self.World, self.World.Map.CellContaining(target.CenterPosition));
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self.CancelActivity();
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Cancel(self);
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self.SetTargetLine(newTarget, Color.Green);
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return ActivityUtils.SequenceActivities(new HeliFly(self, newTarget));
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return new HeliFly(self, newTarget);
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}
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// If any AmmoPool is depleted and no weapon is valid against target, return to helipad to reload and then resume the activity
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@@ -42,16 +42,18 @@ namespace OpenRA.Mods.Common.Activities
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{
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inner = ActivityUtils.SequenceActivities(
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aircraft.GetResupplyActivities(host)
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.Append(new CallFunc(() => aircraft.MayYieldReservation = true))
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.Append(new AllowYieldingReservation(self))
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.Append(new WaitFor(() => NextActivity != null || aircraft.ReservedActor == null))
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.ToArray());
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}
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else
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{
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// Helicopters should take off from their helipad immediately after resupplying.
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// HACK: NextActivity needs to be appended here because otherwise TakeOff does stupid things.
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// HACK: Append NextActivity to TakeOff to avoid moving to the Rallypoint (if NextActivity is non-null).
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inner = ActivityUtils.SequenceActivities(
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aircraft.GetResupplyActivities(host).Append(new TakeOff(self)).Append(NextActivity).ToArray());
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aircraft.GetResupplyActivities(host)
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.Append(new AllowYieldingReservation(self))
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.Append(new TakeOff(self)).Append(NextActivity).ToArray());
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}
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}
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else
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@@ -112,7 +112,11 @@ namespace OpenRA.Mods.Common.Activities
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new FlyCircleTimed(self, plane.Info.NumberOfTicksToVerifyAvailableAirport),
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this);
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else
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{
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// Prevent an infinite loop in case we'd return to the activity that called ReturnToBase in the first place. Go idle instead.
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Cancel(self);
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return NextActivity;
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}
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}
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List<Activity> landingProcedures = new List<Activity>();
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@@ -28,9 +28,6 @@ namespace OpenRA.Mods.Common.Activities
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public override Activity Tick(Actor self)
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{
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if (NextActivity == null)
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self.CancelActivity();
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aircraft.UnReserve();
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var host = aircraft.GetActorBelow();
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@@ -83,6 +83,7 @@
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Activities\Air\AllowYieldingReservation.cs" />
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<Compile Include="Activities\Air\FallToEarth.cs" />
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<Compile Include="Activities\Air\Fly.cs" />
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<Compile Include="Activities\Air\FlyAttack.cs" />
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@@ -111,7 +111,7 @@ namespace OpenRA.Mods.Common.Traits
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public CPos TopLeft { get { return self.World.Map.CellContaining(CenterPosition); } }
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public int TurnSpeed { get { return Info.TurnSpeed; } }
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public Actor ReservedActor { get; private set; }
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public bool MayYieldReservation;
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public bool MayYieldReservation { get; private set; }
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bool airborne;
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bool cruising;
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@@ -282,6 +282,14 @@ namespace OpenRA.Mods.Common.Traits
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}
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}
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public void AllowYieldingReservation()
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{
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if (reservation == null)
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return;
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MayYieldReservation = true;
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}
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public void UnReserve()
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{
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if (reservation == null)
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