Move order latency control to the server.
This commit is contained in:
@@ -32,6 +32,7 @@ namespace OpenRA.Network
|
||||
public interface IConnection : IDisposable
|
||||
{
|
||||
int LocalClientId { get; }
|
||||
void StartGame();
|
||||
void Send(int frame, IEnumerable<Order> orders);
|
||||
void SendImmediate(IEnumerable<Order> orders);
|
||||
void SendSync(int frame, int syncHash, ulong defeatState);
|
||||
@@ -47,6 +48,12 @@ namespace OpenRA.Network
|
||||
|
||||
int IConnection.LocalClientId => LocalClientId;
|
||||
|
||||
void IConnection.StartGame()
|
||||
{
|
||||
// Inject an empty frame to fill the gap we are making by projecting forward orders
|
||||
orders.Enqueue((0, new OrderPacket(Array.Empty<Order>())));
|
||||
}
|
||||
|
||||
void IConnection.Send(int frame, IEnumerable<Order> o)
|
||||
{
|
||||
orders.Enqueue((frame, new OrderPacket(o.ToArray())));
|
||||
@@ -67,8 +74,9 @@ namespace OpenRA.Network
|
||||
while (immediateOrders.TryDequeue(out var i))
|
||||
orderManager.ReceiveImmediateOrders(LocalClientId, i);
|
||||
|
||||
// Project orders forward to the next frame
|
||||
while (orders.TryDequeue(out var o))
|
||||
orderManager.ReceiveOrders(LocalClientId, o);
|
||||
orderManager.ReceiveOrders(LocalClientId, (o.Frame + 1, o.Orders));
|
||||
|
||||
while (sync.TryDequeue(out var s))
|
||||
orderManager.ReceiveSync(s);
|
||||
@@ -207,6 +215,8 @@ namespace OpenRA.Network
|
||||
|
||||
int IConnection.LocalClientId => clientId;
|
||||
|
||||
void IConnection.StartGame() { }
|
||||
|
||||
void IConnection.Send(int frame, IEnumerable<Order> orders)
|
||||
{
|
||||
var o = new OrderPacket(orders.ToArray());
|
||||
@@ -270,19 +280,26 @@ namespace OpenRA.Network
|
||||
Recorder?.Receive(clientId, OrderIO.SerializeSync(s));
|
||||
}
|
||||
|
||||
while (sentOrders.TryDequeue(out var o))
|
||||
{
|
||||
orderManager.ReceiveOrders(clientId, o);
|
||||
Recorder?.Receive(clientId, o.Orders.Serialize(o.Frame));
|
||||
}
|
||||
|
||||
// Orders from other players
|
||||
while (receivedPackets.TryDequeue(out var p))
|
||||
{
|
||||
var record = true;
|
||||
if (OrderIO.TryParseDisconnect(p.Data, out var disconnectClient))
|
||||
orderManager.ReceiveDisconnect(disconnectClient);
|
||||
else if (OrderIO.TryParseSync(p.Data, out var sync))
|
||||
orderManager.ReceiveSync(sync);
|
||||
else if (OrderIO.TryParseAck(p, out var ackFrame))
|
||||
{
|
||||
if (!sentOrders.TryDequeue(out var q))
|
||||
throw new InvalidOperationException("Received Ack with empty send queue");
|
||||
|
||||
// The Acknowledgement packet is a placeholder that tells us to process the first packet in our
|
||||
// local sent buffer and the frame at which it should be applied. This is an optimization to avoid having
|
||||
// to send the (much larger than 5 byte) packet back to us over the network.
|
||||
orderManager.ReceiveOrders(clientId, (ackFrame, q.Orders));
|
||||
Recorder?.Receive(clientId, q.Orders.Serialize(ackFrame));
|
||||
record = false;
|
||||
}
|
||||
else if (OrderIO.TryParseOrderPacket(p.Data, out var orders))
|
||||
{
|
||||
if (orders.Frame == 0)
|
||||
@@ -293,7 +310,8 @@ namespace OpenRA.Network
|
||||
else
|
||||
throw new InvalidDataException($"Received unknown packet from client {p.FromClient} with length {p.Data.Length}");
|
||||
|
||||
Recorder?.Receive(p.FromClient, p.Data);
|
||||
if (record)
|
||||
Recorder?.Receive(p.FromClient, p.Data);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user