Move order latency control to the server.
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@@ -124,6 +124,8 @@ namespace OpenRA.Network
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ordersFrame = orderLatency;
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}
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void IConnection.StartGame() { }
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// Do nothing: ignore locally generated orders
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void IConnection.Send(int frame, IEnumerable<Order> orders) { }
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void IConnection.SendImmediate(IEnumerable<Order> orders) { }
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