Move order latency control to the server.
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@@ -35,6 +35,8 @@ namespace OpenRA.Server
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// - Length-prefixed string specifying the order name
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// - OrderFields enum encoded as a byte: specifies the data included in the rest of the order
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// - Order-specific data - see OpenRA.Game/Server/Order.cs for details
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// - 0x10: Order acknowledgement (sent from the server to a client in response to a packet with world orders)
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// - Int32 containing the frame number that the client should apply the orders it sent
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//
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// A connection handshake begins when a client opens a connection to the server:
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// - Server sends:
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@@ -68,6 +70,6 @@ namespace OpenRA.Server
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// The protocol for server and world orders
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// This applies after the handshake has completed, and is provided to support
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// alternative server implementations that wish to support multiple versions in parallel
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public const int Orders = 13;
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public const int Orders = 14;
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}
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}
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