Merge pull request #6038 from Mailaender/idle-fly-doc

Documented FlyAwayOnIdle and ReturnOnIdle
This commit is contained in:
Chris Forbes
2014-07-23 21:23:55 +12:00
3 changed files with 30 additions and 12 deletions

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@@ -0,0 +1,27 @@
#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Mods.RA.Activities;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Air
{
[Desc("Leave the map when idle.")]
class FlyAwayOnIdleInfo : TraitInfo<FlyAwayOnIdle> { }
class FlyAwayOnIdle : INotifyIdle
{
public void TickIdle(Actor self)
{
self.QueueActivity(new FlyOffMap());
self.QueueActivity(new RemoveSelf());
}
}
}

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@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
@@ -15,6 +15,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.RA.Air
{
[Desc("Return to a player owned RearmBuildings. If none available, head back to base and circle over it.")]
class ReturnOnIdleInfo : TraitInfo<ReturnOnIdle> { }
class ReturnOnIdle : INotifyIdle
@@ -59,15 +60,4 @@ namespace OpenRA.Mods.RA.Air
}
}
}
class FlyAwayOnIdleInfo : TraitInfo<FlyAwayOnIdle> { }
class FlyAwayOnIdle : INotifyIdle
{
public void TickIdle(Actor self)
{
self.QueueActivity(new FlyOffMap());
self.QueueActivity(new RemoveSelf());
}
}
}

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@@ -527,6 +527,7 @@
<Compile Include="Graphics\ContrailRenderable.cs" />
<Compile Include="Graphics\TextRenderable.cs" />
<Compile Include="Graphics\VoxelRenderable.cs" />
<Compile Include="Air\FlyAwayOnIdle.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">