Merge pull request #6038 from Mailaender/idle-fly-doc
Documented FlyAwayOnIdle and ReturnOnIdle
This commit is contained in:
27
OpenRA.Mods.RA/Air/FlyAwayOnIdle.cs
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27
OpenRA.Mods.RA/Air/FlyAwayOnIdle.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Air
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{
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[Desc("Leave the map when idle.")]
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class FlyAwayOnIdleInfo : TraitInfo<FlyAwayOnIdle> { }
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class FlyAwayOnIdle : INotifyIdle
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{
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public void TickIdle(Actor self)
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{
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self.QueueActivity(new FlyOffMap());
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self.QueueActivity(new RemoveSelf());
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}
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}
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}
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@@ -1,6 +1,6 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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@@ -15,6 +15,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Air
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{
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[Desc("Return to a player owned RearmBuildings. If none available, head back to base and circle over it.")]
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class ReturnOnIdleInfo : TraitInfo<ReturnOnIdle> { }
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class ReturnOnIdle : INotifyIdle
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@@ -59,15 +60,4 @@ namespace OpenRA.Mods.RA.Air
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}
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}
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}
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class FlyAwayOnIdleInfo : TraitInfo<FlyAwayOnIdle> { }
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class FlyAwayOnIdle : INotifyIdle
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{
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public void TickIdle(Actor self)
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{
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self.QueueActivity(new FlyOffMap());
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self.QueueActivity(new RemoveSelf());
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}
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}
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}
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@@ -527,6 +527,7 @@
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<Compile Include="Graphics\ContrailRenderable.cs" />
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<Compile Include="Graphics\TextRenderable.cs" />
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<Compile Include="Graphics\VoxelRenderable.cs" />
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<Compile Include="Air\FlyAwayOnIdle.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">
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