Remove redundant call to InternalName when mission failed

This commit is contained in:
ScottNZ
2012-06-20 18:17:13 +12:00
parent cb3daab5fa
commit 8f6b8b75bc

View File

@@ -82,7 +82,7 @@ namespace OpenRA.Mods.RA.Missions
}
allies.WinState = WinState.Lost;
Game.AddChatLine(Color.Red, "Mission failed", text);
foreach (var actor in self.World.Actors.Where(a => a.Owner.InternalName == allies.InternalName))
foreach (var actor in self.World.Actors.Where(a => a.Owner == allies))
{
actor.Kill(actor);
}