Remove redundant call to InternalName when mission failed
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@@ -82,7 +82,7 @@ namespace OpenRA.Mods.RA.Missions
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}
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allies.WinState = WinState.Lost;
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Game.AddChatLine(Color.Red, "Mission failed", text);
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foreach (var actor in self.World.Actors.Where(a => a.Owner.InternalName == allies.InternalName))
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foreach (var actor in self.World.Actors.Where(a => a.Owner == allies))
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{
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actor.Kill(actor);
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}
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