Reduce duplication around AttackFollow's targets.
This commit is contained in:
@@ -62,7 +62,7 @@ namespace OpenRA.Mods.Cnc.Traits
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if (hasTicked && attack.RequestedTarget.Type == TargetType.Invalid)
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return NextActivity;
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attack.RequestedTarget = target;
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attack.SetRequestedTarget(self, target);
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hasTicked = true;
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}
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@@ -79,14 +79,7 @@ namespace OpenRA.Mods.Common.Activities
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if (IsCanceling)
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{
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// Cancel the requested target, but keep firing on it while in range
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if (attackAircraft.Info.PersistentTargeting)
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{
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attackAircraft.OpportunityTarget = attackAircraft.RequestedTarget;
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attackAircraft.OpportunityForceAttack = attackAircraft.RequestedForceAttack;
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attackAircraft.OpportunityTargetIsPersistentTarget = true;
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}
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attackAircraft.RequestedTarget = Target.Invalid;
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attackAircraft.ClearRequestedTarget();
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return NextActivity;
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}
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@@ -99,8 +92,8 @@ namespace OpenRA.Mods.Common.Activities
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return this;
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bool targetIsHiddenActor;
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attackAircraft.RequestedTarget = target = target.Recalculate(self.Owner, out targetIsHiddenActor);
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attackAircraft.RequestedTargetLastTick = self.World.WorldTick;
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target = target.Recalculate(self.Owner, out targetIsHiddenActor);
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attackAircraft.SetRequestedTarget(self, target, forceAttack);
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hasTicked = true;
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if (!targetIsHiddenActor && target.Type == TargetType.Actor)
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@@ -121,7 +114,7 @@ namespace OpenRA.Mods.Common.Activities
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// Target is hidden or dead, and we don't have a fallback position to move towards
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if (useLastVisibleTarget && !lastVisibleTarget.IsValidFor(self))
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{
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attackAircraft.RequestedTarget = Target.Invalid;
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attackAircraft.ClearRequestedTarget();
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return NextActivity;
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}
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@@ -141,7 +134,7 @@ namespace OpenRA.Mods.Common.Activities
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// We've reached the assumed position but it is not there - give up
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if (checkTarget.IsInRange(pos, lastVisibleMaximumRange))
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{
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attackAircraft.RequestedTarget = Target.Invalid;
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attackAircraft.ClearRequestedTarget();
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return NextActivity;
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}
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@@ -184,7 +177,7 @@ namespace OpenRA.Mods.Common.Activities
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return;
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if (!autoTarget.HasValidTargetPriority(self, lastVisibleOwner, lastVisibleTargetTypes))
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attackAircraft.RequestedTarget = Target.Invalid;
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attackAircraft.ClearRequestedTarget();
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}
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}
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}
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@@ -32,15 +32,34 @@ namespace OpenRA.Mods.Common.Traits
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public class AttackFollow : AttackBase, INotifyOwnerChanged, IDisableAutoTarget, INotifyStanceChanged
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{
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public new readonly AttackFollowInfo Info;
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public Target RequestedTarget;
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public bool RequestedForceAttack;
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public int RequestedTargetLastTick;
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public Target OpportunityTarget;
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public bool OpportunityForceAttack;
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public bool OpportunityTargetIsPersistentTarget;
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public Target RequestedTarget { get; private set; }
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public Target OpportunityTarget { get; private set; }
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Mobile mobile;
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AutoTarget autoTarget;
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int requestedTargetLastTick;
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bool requestedForceAttack;
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bool opportunityForceAttack;
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bool opportunityTargetIsPersistentTarget;
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public void SetRequestedTarget(Actor self, Target target, bool isForceAttack = false)
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{
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RequestedTarget = target;
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requestedForceAttack = isForceAttack;
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requestedTargetLastTick = self.World.WorldTick;
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}
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public void ClearRequestedTarget()
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{
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if (Info.PersistentTargeting)
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{
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OpportunityTarget = RequestedTarget;
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opportunityForceAttack = requestedForceAttack;
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opportunityTargetIsPersistentTarget = true;
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}
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RequestedTarget = Target.Invalid;
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}
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public AttackFollow(Actor self, AttackFollowInfo info)
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: base(self, info)
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@@ -78,10 +97,10 @@ namespace OpenRA.Mods.Common.Traits
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if (IsTraitDisabled)
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{
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RequestedTarget = OpportunityTarget = Target.Invalid;
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OpportunityTargetIsPersistentTarget = false;
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opportunityTargetIsPersistentTarget = false;
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}
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if (RequestedTargetLastTick != self.World.WorldTick)
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if (requestedTargetLastTick != self.World.WorldTick)
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{
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// Activities tick before traits, so if we are here it means the activity didn't run
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// (either queued next or already cancelled) and we need to recalculate the target ourself
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@@ -95,7 +114,7 @@ namespace OpenRA.Mods.Common.Traits
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if (RequestedTarget.Type != TargetType.Invalid)
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{
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IsAiming = CanAimAtTarget(self, RequestedTarget, RequestedForceAttack);
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IsAiming = CanAimAtTarget(self, RequestedTarget, requestedForceAttack);
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if (IsAiming)
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DoAttack(self, RequestedTarget);
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}
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@@ -104,17 +123,17 @@ namespace OpenRA.Mods.Common.Traits
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IsAiming = false;
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if (OpportunityTarget.Type != TargetType.Invalid)
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IsAiming = CanAimAtTarget(self, OpportunityTarget, OpportunityForceAttack);
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IsAiming = CanAimAtTarget(self, OpportunityTarget, opportunityForceAttack);
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if (!IsAiming && Info.OpportunityFire && autoTarget != null &&
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!autoTarget.IsTraitDisabled && autoTarget.Stance >= UnitStance.Defend)
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{
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OpportunityTarget = autoTarget.ScanForTarget(self, false, false);
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OpportunityForceAttack = false;
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OpportunityTargetIsPersistentTarget = false;
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opportunityForceAttack = false;
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opportunityTargetIsPersistentTarget = false;
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if (OpportunityTarget.Type != TargetType.Invalid)
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IsAiming = CanAimAtTarget(self, OpportunityTarget, OpportunityForceAttack);
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IsAiming = CanAimAtTarget(self, OpportunityTarget, opportunityForceAttack);
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}
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if (IsAiming)
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@@ -137,34 +156,34 @@ namespace OpenRA.Mods.Common.Traits
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if (!queued)
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{
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RequestedTarget = target;
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RequestedForceAttack = forceAttack;
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RequestedTargetLastTick = self.World.WorldTick;
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requestedForceAttack = forceAttack;
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requestedTargetLastTick = self.World.WorldTick;
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}
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}
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public override void OnStopOrder(Actor self)
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{
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RequestedTarget = OpportunityTarget = Target.Invalid;
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OpportunityTargetIsPersistentTarget = false;
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opportunityTargetIsPersistentTarget = false;
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base.OnStopOrder(self);
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}
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void INotifyOwnerChanged.OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
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{
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RequestedTarget = OpportunityTarget = Target.Invalid;
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OpportunityTargetIsPersistentTarget = false;
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opportunityTargetIsPersistentTarget = false;
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}
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bool IDisableAutoTarget.DisableAutoTarget(Actor self)
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{
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return RequestedTarget.Type != TargetType.Invalid ||
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(OpportunityTargetIsPersistentTarget && OpportunityTarget.Type != TargetType.Invalid);
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(opportunityTargetIsPersistentTarget && OpportunityTarget.Type != TargetType.Invalid);
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}
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void INotifyStanceChanged.StanceChanged(Actor self, AutoTarget autoTarget, UnitStance oldStance, UnitStance newStance)
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{
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// Cancel opportunity targets when switching to a more restrictive stance if they are no longer valid for auto-targeting
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if (newStance > oldStance || OpportunityForceAttack)
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if (newStance > oldStance || opportunityForceAttack)
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return;
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if (OpportunityTarget.Type == TargetType.Actor)
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@@ -241,14 +260,7 @@ namespace OpenRA.Mods.Common.Traits
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if (IsCanceling)
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{
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// Cancel the requested target, but keep firing on it while in range
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if (attack.Info.PersistentTargeting)
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{
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attack.OpportunityTarget = attack.RequestedTarget;
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attack.OpportunityForceAttack = attack.RequestedForceAttack;
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attack.OpportunityTargetIsPersistentTarget = true;
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}
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attack.RequestedTarget = Target.Invalid;
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attack.ClearRequestedTarget();
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return NextActivity;
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}
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@@ -261,9 +273,8 @@ namespace OpenRA.Mods.Common.Traits
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return this;
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bool targetIsHiddenActor;
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attack.RequestedForceAttack = forceAttack;
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attack.RequestedTarget = target = target.Recalculate(self.Owner, out targetIsHiddenActor);
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attack.RequestedTargetLastTick = self.World.WorldTick;
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target = target.Recalculate(self.Owner, out targetIsHiddenActor);
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attack.SetRequestedTarget(self, target, forceAttack);
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hasTicked = true;
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if (!targetIsHiddenActor && target.Type == TargetType.Actor)
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@@ -305,7 +316,7 @@ namespace OpenRA.Mods.Common.Traits
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// Either we are in range and can see the target, or we've lost track of it and should give up
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if (wasMovingWithinRange && targetIsHiddenActor)
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{
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attack.RequestedTarget = Target.Invalid;
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attack.ClearRequestedTarget();
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return NextActivity;
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}
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@@ -316,7 +327,7 @@ namespace OpenRA.Mods.Common.Traits
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// Target is hidden or dead, and we don't have a fallback position to move towards
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if (useLastVisibleTarget && !lastVisibleTarget.IsValidFor(self))
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{
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attack.RequestedTarget = Target.Invalid;
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attack.ClearRequestedTarget();
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return NextActivity;
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}
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@@ -329,7 +340,7 @@ namespace OpenRA.Mods.Common.Traits
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{
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if (useLastVisibleTarget)
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{
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attack.RequestedTarget = Target.Invalid;
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attack.ClearRequestedTarget();
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return NextActivity;
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}
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@@ -339,7 +350,7 @@ namespace OpenRA.Mods.Common.Traits
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// We can't move into range, so give up
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if (move == null || maxRange == WDist.Zero || maxRange < minRange)
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{
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attack.RequestedTarget = Target.Invalid;
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attack.ClearRequestedTarget();
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return NextActivity;
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}
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@@ -355,7 +366,7 @@ namespace OpenRA.Mods.Common.Traits
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return;
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if (!autoTarget.HasValidTargetPriority(self, lastVisibleOwner, lastVisibleTargetTypes))
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attack.RequestedTarget = Target.Invalid;
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attack.ClearRequestedTarget();
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}
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}
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}
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