Reduce duplication around AttackFollow's targets.
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@@ -79,14 +79,7 @@ namespace OpenRA.Mods.Common.Activities
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if (IsCanceling)
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{
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// Cancel the requested target, but keep firing on it while in range
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if (attackAircraft.Info.PersistentTargeting)
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{
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attackAircraft.OpportunityTarget = attackAircraft.RequestedTarget;
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attackAircraft.OpportunityForceAttack = attackAircraft.RequestedForceAttack;
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attackAircraft.OpportunityTargetIsPersistentTarget = true;
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}
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attackAircraft.RequestedTarget = Target.Invalid;
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attackAircraft.ClearRequestedTarget();
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return NextActivity;
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}
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@@ -99,8 +92,8 @@ namespace OpenRA.Mods.Common.Activities
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return this;
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bool targetIsHiddenActor;
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attackAircraft.RequestedTarget = target = target.Recalculate(self.Owner, out targetIsHiddenActor);
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attackAircraft.RequestedTargetLastTick = self.World.WorldTick;
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target = target.Recalculate(self.Owner, out targetIsHiddenActor);
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attackAircraft.SetRequestedTarget(self, target, forceAttack);
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hasTicked = true;
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if (!targetIsHiddenActor && target.Type == TargetType.Actor)
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@@ -121,7 +114,7 @@ namespace OpenRA.Mods.Common.Activities
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// Target is hidden or dead, and we don't have a fallback position to move towards
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if (useLastVisibleTarget && !lastVisibleTarget.IsValidFor(self))
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{
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attackAircraft.RequestedTarget = Target.Invalid;
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attackAircraft.ClearRequestedTarget();
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return NextActivity;
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}
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@@ -141,7 +134,7 @@ namespace OpenRA.Mods.Common.Activities
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// We've reached the assumed position but it is not there - give up
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if (checkTarget.IsInRange(pos, lastVisibleMaximumRange))
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{
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attackAircraft.RequestedTarget = Target.Invalid;
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attackAircraft.ClearRequestedTarget();
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return NextActivity;
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}
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@@ -184,7 +177,7 @@ namespace OpenRA.Mods.Common.Activities
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return;
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if (!autoTarget.HasValidTargetPriority(self, lastVisibleOwner, lastVisibleTargetTypes))
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attackAircraft.RequestedTarget = Target.Invalid;
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attackAircraft.ClearRequestedTarget();
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}
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}
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}
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