Support arbitrary per-player palettes. Will crash if I missed any cases that don't explicitly set the Renderable palette.
This commit is contained in:
@@ -27,7 +27,6 @@ namespace OpenRA
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public int Deaths;
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public WinState WinState = WinState.Undefined;
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public readonly string Palette;
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public readonly ColorRamp ColorRamp;
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public readonly string PlayerName;
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@@ -46,7 +45,6 @@ namespace OpenRA
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{
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World = world;
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Index = index;
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Palette = "player" + index;
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InternalName = pr.Name;
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PlayerRef = pr;
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@@ -20,14 +20,15 @@ namespace OpenRA.Traits
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public readonly string[] OverrideTileset = null;
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public readonly string[] OverrideImage = null;
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public readonly string Palette = null;
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public readonly string PlayerPalette = "player";
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public readonly float Scale = 1f;
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public abstract object Create(ActorInitializer init);
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public virtual IEnumerable<Renderable> RenderPreview(ActorInfo building, string Tileset)
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public virtual IEnumerable<Renderable> RenderPreview(ActorInfo building, string Tileset, Player owner)
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{
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var anim = new Animation(RenderSimple.GetImage(building, Tileset), () => 0);
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anim.PlayRepeating("idle");
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yield return new Renderable(anim.Image, 0.5f * anim.Image.size * (1 - Scale), Palette, 0, Scale);
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yield return new Renderable(anim.Image, 0.5f * anim.Image.size * (1 - Scale), Palette ?? PlayerPalette+owner.Index, 0, Scale);
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}
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}
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@@ -62,17 +63,17 @@ namespace OpenRA.Traits
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anims.Add( "", new Animation( GetImage(self), baseFacing ) );
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Info = self.Info.Traits.Get<RenderSimpleInfo>();
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}
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public string Palette(Player p) { return Info.Palette ?? Info.PlayerPalette+p.Index; }
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public virtual IEnumerable<Renderable> Render( Actor self )
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{
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foreach( var a in anims.Values )
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if( a.DisableFunc == null || !a.DisableFunc() )
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{
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Renderable ret = a.Image( self );
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Renderable ret = a.Image( self ).WithPalette(Palette(self.Owner));
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if (Info.Scale != 1f)
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ret = ret.WithScale(Info.Scale).WithPos(ret.Pos + 0.5f*ret.Sprite.size*(1 - Info.Scale));
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yield return ( Info.Palette == null ) ? ret : ret.WithPalette(Info.Palette);
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yield return ret;
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}
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}
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@@ -98,7 +98,7 @@ namespace OpenRA.Traits
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public static Renderable Centered(Actor self, Sprite s, float2 location)
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{
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var pal = self.Owner == null ? "player0" : self.Owner.Palette;
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var pal = "player{0}".F(self.Owner == null ? 0 : self.Owner.Index);
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var loc = location - 0.5f * s.size;
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return new Renderable(s, loc.Round(), pal, (int)self.CenterLocation.Y);
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@@ -162,11 +162,11 @@ namespace OpenRA.Mods.RA.Effects
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var highPos = pos - new float2(0, GetAltitude());
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yield return new Renderable(anim.Image, highPos - .5f * anim.Image.size, Args.firedBy.Owner.Palette, (int)pos.Y);
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yield return new Renderable(anim.Image, highPos - .5f * anim.Image.size, "effect", (int)pos.Y);
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}
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else
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yield return new Renderable(anim.Image, pos - .5f * anim.Image.size,
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Args.weapon.Underwater ? "shadow" : Args.firedBy.Owner.Palette, (int)pos.Y);
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Args.weapon.Underwater ? "shadow" : "effect", (int)pos.Y);
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}
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}
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@@ -19,23 +19,24 @@ namespace OpenRA.Mods.RA.Effects
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{
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readonly Animation anim;
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readonly float2 pos;
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readonly Player owner;
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readonly string palette;
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public Corpse(Actor fromActor, int death)
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{
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anim = new Animation(fromActor.TraitOrDefault<RenderSimple>().GetImage(fromActor));
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var rs = fromActor.Trait<RenderSimple>();
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palette = rs.Palette(fromActor.Owner);
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anim = new Animation(rs.GetImage(fromActor));
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anim.PlayThen("die{0}".F(death + 1),
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() => fromActor.World.AddFrameEndTask(w => w.Remove(this)));
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pos = fromActor.CenterLocation;
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owner = fromActor.Owner;
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}
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public void Tick( World world ) { anim.Tick(); }
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public IEnumerable<Renderable> Render()
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{
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yield return new Renderable(anim.Image, pos - .5f * anim.Image.size, owner.Palette, (int)pos.Y);
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yield return new Renderable(anim.Image, pos - .5f * anim.Image.size, palette, (int)pos.Y);
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}
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}
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}
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@@ -19,6 +19,7 @@ namespace OpenRA.Mods.RA.Effects
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public class Parachute : IEffect
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{
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readonly Animation anim;
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readonly string palette;
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readonly Animation paraAnim;
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readonly float2 location;
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@@ -37,7 +38,8 @@ namespace OpenRA.Mods.RA.Effects
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var rs = cargo.Trait<RenderSimple>();
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var image = rs.anim.Name;
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palette = rs.Palette(owner);
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anim = new Animation(image);
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if (anim.HasSequence("idle"))
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anim.PlayFetchIndex("idle", () => 0);
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@@ -70,8 +72,8 @@ namespace OpenRA.Mods.RA.Effects
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{
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var pos = location - new float2(0, altitude);
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yield return new Renderable(anim.Image, location - .5f * anim.Image.size, "shadow", 0);
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yield return new Renderable(anim.Image, pos - .5f * anim.Image.size, owner.Palette, 2);
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yield return new Renderable(paraAnim.Image, pos - .5f * paraAnim.Image.size, owner.Palette, 3);
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yield return new Renderable(anim.Image, pos - .5f * anim.Image.size, palette, 2);
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yield return new Renderable(paraAnim.Image, pos - .5f * paraAnim.Image.size, palette, 3);
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}
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}
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}
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@@ -23,11 +23,12 @@ namespace OpenRA.Mods.RA.Effects
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RA.RallyPoint rp;
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public Animation flag = new Animation("rallypoint");
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public Animation circles = new Animation("rallypoint");
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readonly string palette;
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public RallyPoint(Actor building)
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{
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this.building = building;
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rp = building.Trait<RA.RallyPoint>();
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palette = building.Trait<RenderSimple>().Palette(building.Owner);
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flag.PlayRepeating("flag");
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circles.Play("circles");
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}
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@@ -54,11 +55,11 @@ namespace OpenRA.Mods.RA.Effects
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var pos = Traits.Util.CenterOfCell(rp.rallyPoint);
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yield return new Renderable(circles.Image,
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pos - .5f * circles.Image.size,
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building.Owner.Palette, (int)pos.Y);
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palette, (int)pos.Y);
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yield return new Renderable(flag.Image,
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pos + new float2(-1,-17),
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building.Owner.Palette, (int)pos.Y);
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palette, (int)pos.Y);
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}
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}
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}
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@@ -30,7 +30,7 @@ namespace OpenRA.Mods.RA.Orders
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Building = name;
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Preview = Rules.Info[Building].Traits.Get<RenderBuildingInfo>()
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.RenderPreview(Rules.Info[Building], producer.World.Map.Tileset);
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.RenderPreview(Rules.Info[Building], producer.World.Map.Tileset, producer.Owner);
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}
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public IEnumerable<Order> Order(World world, int2 xy, MouseInput mi)
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@@ -87,7 +87,7 @@ namespace OpenRA.Mods.RA.Orders
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{
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foreach (var r in Preview)
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r.Sprite.DrawAt(Game.CellSize*topLeft + r.Pos,
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wr.GetPaletteIndex(r.Palette ?? world.LocalPlayer.Palette),
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wr.GetPaletteIndex(r.Palette),
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r.Scale*r.Sprite.size);
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var res = world.WorldActor.Trait<ResourceLayer>();
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@@ -25,9 +25,9 @@ namespace OpenRA.Mods.RA.Render
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public readonly float2 Origin = float2.Zero;
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public override object Create(ActorInitializer init) { return new RenderBuilding(init, this);}
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public override IEnumerable<Renderable> RenderPreview(ActorInfo building, string Tileset)
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public override IEnumerable<Renderable> RenderPreview(ActorInfo building, string Tileset, Player owner)
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{
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return base.RenderPreview(building, Tileset)
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return base.RenderPreview(building, Tileset, owner)
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.Select(a => a.WithPos(a.Pos + building.Traits.Get<RenderBuildingInfo>().Origin));
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}
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}
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@@ -20,20 +20,21 @@ namespace OpenRA.Mods.RA.Render
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public override object Create(ActorInitializer init) { return new RenderBuildingWarFactory( init, this ); }
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/* get around unverifiability */
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IEnumerable<Renderable> BaseBuildingPreview(ActorInfo building, string tileset)
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IEnumerable<Renderable> BaseBuildingPreview(ActorInfo building, string tileset, Player owner)
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{
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return base.RenderPreview(building, tileset);
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return base.RenderPreview(building, tileset, owner);
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}
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public override IEnumerable<Renderable> RenderPreview(ActorInfo building, string Tileset)
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public override IEnumerable<Renderable> RenderPreview(ActorInfo building, string Tileset, Player owner)
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{
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foreach (var r in BaseBuildingPreview(building, Tileset))
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var p = BaseBuildingPreview(building, Tileset, owner);
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foreach (var r in p)
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yield return r;
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var anim = new Animation(RenderSimple.GetImage(building, Tileset), () => 0);
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anim.PlayRepeating("idle-top");
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var rb = building.Traits.Get<RenderBuildingInfo>();
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yield return new Renderable(anim.Image, rb.Origin + 0.5f*anim.Image.size*(1 - Scale), rb.Palette, 0, Scale);
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yield return new Renderable(anim.Image, rb.Origin + 0.5f*anim.Image.size*(1 - Scale), p.First().Palette, 0, Scale);
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}
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}
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@@ -33,7 +33,7 @@ namespace OpenRA.Mods.RA.Render
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public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r)
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{
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return spy.disguisedAsPlayer != null ? r.Select(a => a.WithPalette(spy.disguisedAsPlayer.Palette)) : r;
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return spy.disguisedAsPlayer != null ? r.Select(a => a.WithPalette(Palette(spy.disguisedAsPlayer))) : r;
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}
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public override void Tick(Actor self)
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@@ -207,7 +207,7 @@ namespace OpenRA.Mods.RA
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var targetCell = unit.Location + xy - sourceLocation;
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foreach (var r in unit.Render())
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r.Sprite.DrawAt(r.Pos - Traits.Util.CenterOfCell(unit.Location) + Traits.Util.CenterOfCell(targetCell),
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wr.GetPaletteIndex(r.Palette ?? unit.Owner.Palette),
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wr.GetPaletteIndex(r.Palette),
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r.Scale*r.Sprite.size);
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}
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