Support arbitrary per-player palettes. Will crash if I missed any cases that don't explicitly set the Renderable palette.

This commit is contained in:
Paul Chote
2011-05-03 22:21:31 +12:00
parent b937489f2d
commit 8f962853f9
12 changed files with 36 additions and 32 deletions

View File

@@ -162,11 +162,11 @@ namespace OpenRA.Mods.RA.Effects
var highPos = pos - new float2(0, GetAltitude());
yield return new Renderable(anim.Image, highPos - .5f * anim.Image.size, Args.firedBy.Owner.Palette, (int)pos.Y);
yield return new Renderable(anim.Image, highPos - .5f * anim.Image.size, "effect", (int)pos.Y);
}
else
yield return new Renderable(anim.Image, pos - .5f * anim.Image.size,
Args.weapon.Underwater ? "shadow" : Args.firedBy.Owner.Palette, (int)pos.Y);
Args.weapon.Underwater ? "shadow" : "effect", (int)pos.Y);
}
}