Support arbitrary per-player palettes. Will crash if I missed any cases that don't explicitly set the Renderable palette.
This commit is contained in:
@@ -162,11 +162,11 @@ namespace OpenRA.Mods.RA.Effects
|
||||
|
||||
var highPos = pos - new float2(0, GetAltitude());
|
||||
|
||||
yield return new Renderable(anim.Image, highPos - .5f * anim.Image.size, Args.firedBy.Owner.Palette, (int)pos.Y);
|
||||
yield return new Renderable(anim.Image, highPos - .5f * anim.Image.size, "effect", (int)pos.Y);
|
||||
}
|
||||
else
|
||||
yield return new Renderable(anim.Image, pos - .5f * anim.Image.size,
|
||||
Args.weapon.Underwater ? "shadow" : Args.firedBy.Owner.Palette, (int)pos.Y);
|
||||
Args.weapon.Underwater ? "shadow" : "effect", (int)pos.Y);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user