Support arbitrary per-player palettes. Will crash if I missed any cases that don't explicitly set the Renderable palette.
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@@ -25,9 +25,9 @@ namespace OpenRA.Mods.RA.Render
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public readonly float2 Origin = float2.Zero;
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public override object Create(ActorInitializer init) { return new RenderBuilding(init, this);}
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public override IEnumerable<Renderable> RenderPreview(ActorInfo building, string Tileset)
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public override IEnumerable<Renderable> RenderPreview(ActorInfo building, string Tileset, Player owner)
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{
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return base.RenderPreview(building, Tileset)
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return base.RenderPreview(building, Tileset, owner)
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.Select(a => a.WithPos(a.Pos + building.Traits.Get<RenderBuildingInfo>().Origin));
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}
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}
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