Support arbitrary per-player palettes. Will crash if I missed any cases that don't explicitly set the Renderable palette.

This commit is contained in:
Paul Chote
2011-05-03 22:21:31 +12:00
parent b937489f2d
commit 8f962853f9
12 changed files with 36 additions and 32 deletions

View File

@@ -25,9 +25,9 @@ namespace OpenRA.Mods.RA.Render
public readonly float2 Origin = float2.Zero;
public override object Create(ActorInitializer init) { return new RenderBuilding(init, this);}
public override IEnumerable<Renderable> RenderPreview(ActorInfo building, string Tileset)
public override IEnumerable<Renderable> RenderPreview(ActorInfo building, string Tileset, Player owner)
{
return base.RenderPreview(building, Tileset)
return base.RenderPreview(building, Tileset, owner)
.Select(a => a.WithPos(a.Pos + building.Traits.Get<RenderBuildingInfo>().Origin));
}
}