Support arbitrary per-player palettes. Will crash if I missed any cases that don't explicitly set the Renderable palette.

This commit is contained in:
Paul Chote
2011-05-03 22:21:31 +12:00
parent b937489f2d
commit 8f962853f9
12 changed files with 36 additions and 32 deletions

View File

@@ -33,7 +33,7 @@ namespace OpenRA.Mods.RA.Render
public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r)
{
return spy.disguisedAsPlayer != null ? r.Select(a => a.WithPalette(spy.disguisedAsPlayer.Palette)) : r;
return spy.disguisedAsPlayer != null ? r.Select(a => a.WithPalette(Palette(spy.disguisedAsPlayer))) : r;
}
public override void Tick(Actor self)