Support arbitrary per-player palettes. Will crash if I missed any cases that don't explicitly set the Renderable palette.
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@@ -33,7 +33,7 @@ namespace OpenRA.Mods.RA.Render
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public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r)
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{
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return spy.disguisedAsPlayer != null ? r.Select(a => a.WithPalette(spy.disguisedAsPlayer.Palette)) : r;
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return spy.disguisedAsPlayer != null ? r.Select(a => a.WithPalette(Palette(spy.disguisedAsPlayer))) : r;
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}
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public override void Tick(Actor self)
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