Support arbitrary per-player palettes. Will crash if I missed any cases that don't explicitly set the Renderable palette.
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@@ -207,7 +207,7 @@ namespace OpenRA.Mods.RA
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var targetCell = unit.Location + xy - sourceLocation;
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foreach (var r in unit.Render())
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r.Sprite.DrawAt(r.Pos - Traits.Util.CenterOfCell(unit.Location) + Traits.Util.CenterOfCell(targetCell),
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wr.GetPaletteIndex(r.Palette ?? unit.Owner.Palette),
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wr.GetPaletteIndex(r.Palette),
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r.Scale*r.Sprite.size);
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}
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