mapped DATA.R8 completely, fixes #2341
d2k is now completely independened from RA MIX/SHP files
This commit is contained in:
BIN
mods/d2k/bits/clock.shp
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mods/d2k/bits/clock.shp
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mods/d2k/bits/levelup.shp
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mods/d2k/bits/levelup.shp
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mods/d2k/bits/nopower.shp
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mods/d2k/bits/nopower.shp
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mods/d2k/bits/rank.shp
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mods/d2k/bits/rank.shp
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BIN
mods/d2k/bits/speed.shp
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mods/d2k/bits/speed.shp
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@@ -9,22 +9,14 @@ Folders:
|
||||
./mods/d2k
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||||
./mods/d2k/bits
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./mods/d2k/uibits
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./mods/ra/uibits
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~^/Content/d2k
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~^/Content/d2k/GAMESFX
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~^/Content/d2k/Music
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~^/Content/d2k/Tilesets
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~^/Content/d2k/SHPs
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./mods/ra/bits
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./mods/ra/uibits
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~^/Content/ra
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Packages:
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~main.mix
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redalert.mix
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conquer.mix
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hires.mix
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local.mix
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sounds.mix
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Rules:
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mods/d2k/rules/system.yaml
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||||
@@ -89,8 +81,8 @@ Movies:
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||||
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||||
LoadScreen: D2kLoadScreen
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||||
InstallerMenuWidget: INSTALL_PANEL
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||||
TestFile: plates.shp
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||||
PackageURL: http://open-ra.org/get-dependency.php?file=d2k-packages
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TestFile: deathhandlaunch.shp
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PackageURL: http://open-ra.org/get-dependency.php?file=d2k-complete-packages
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ServerTraits:
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LobbyCommands
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@@ -138,6 +138,7 @@ ORNI.bomber:
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||||
CARRYALL.infantry:
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ParaDrop:
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LZRange: 5
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ChuteSound:
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||||
Inherits: ^Plane
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Health:
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HP: 200
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@@ -174,4 +175,4 @@ BADR:
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ParaDrop:
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LZRange: 4
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Tooltip:
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Name: Crate Carryall
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Name: Crate Carryall
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@@ -333,8 +333,8 @@ WALL:
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Value: 0
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Tooltip:
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Name: Concrete Wall
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Description: Stops units and blocks enemy fire
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Icon: wallicon
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Description: Stop units and blocks enemy fire.
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Icon: wallaicon
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AppearsOnRadar:
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Building:
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BuildSounds: CHUNG.aud
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@@ -377,7 +377,7 @@ GUNTOWER:
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Tooltip:
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Name: Gun Tower
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Description: Defensive structure\n Strong vs Tanks\n Weak vs Infantry, Aircraft
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Icon: turreticon
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Icon: guntoweraicon
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Building:
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Power: -20
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Adjacent: 4
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@@ -432,9 +432,9 @@ ROCKETTOWER:
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Valued:
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Cost: 750
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Tooltip:
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Name: Missile Tower
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Icon: rturreticon
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Name: Rocket Tower
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Description: Defensive structure\n Strong vs Infantry, Aircraft\n Weak vs Tanks\n\n Requires power to operate
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Icon: rockettoweraicon
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Building:
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Power: -30
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Adjacent: 4
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@@ -493,6 +493,7 @@ REPAIR:
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Tooltip:
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Name: Repair Pad
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Description: Repairs vehicles\n Allows construction of MCVs
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Image: repairaicon
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Building:
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Power: -25
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Footprint: =x= =x= ===
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@@ -303,7 +303,7 @@ World:
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ShadowIndex: 3
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PaletteFromFile@effect:
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Name: effect
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Filename: temperat.pal
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Filename: d2k.pal
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ShadowIndex: 4
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PaletteFromFile@colorpicker:
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Name: colorpicker
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@@ -359,7 +359,7 @@ World:
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BibWidths: 3, 2
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ResourceLayer:
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ResourceClaimLayer:
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ResourceType@spice:
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ResourceType@Spice:
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ResourceType: 1
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Palette: d2k
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||||
TerrainType: Spice
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@@ -369,14 +369,16 @@ World:
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||||
PipColor: green
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||||
AllowedTerrainTypes: Sand
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||||
AllowUnderActors: false
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||||
SmudgeLayer@rock:
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||||
Type:RockCrater
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||||
Types:rockcrater1,rockcrater2
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||||
Depths:15,15
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||||
SmudgeLayer@sand:
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||||
Type:SandCrater
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||||
Types:sandcrater1,sandcrater2
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||||
Depths:15,15
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||||
SmudgeLayer@Rock:
|
||||
Type: RockCrater
|
||||
Types: rockcrater1, rockcrater2
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||||
Depths: 15, 15
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||||
SmokePercentage: 0
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||||
SmudgeLayer@Sand:
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||||
Type: SandCrater
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||||
Types: sandcrater1, sandcrater2
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||||
Depths: 15, 15
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||||
SmokePercentage: 0
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||||
SpawnMapActors:
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CreateMPPlayers:
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MPStartLocations:
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@@ -512,7 +514,7 @@ SPICEBLOOM:
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# Tooltip:
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||||
# Name: Sandworm
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# Description: Attracted by vibrations in the sand. Will eat units whole and has a large appetite.
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||||
# Icon: wormjaw
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# Icon: black
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# Health:
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# HP: 10000
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# Radius: 3
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@@ -259,42 +259,28 @@ bazooka:
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||||
Length: 5
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||||
Facings: 8
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||||
Tick: 120
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||||
die1:
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||||
Start: 176
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||||
Length: 8
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||||
Tick: 120
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||||
die2:
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||||
Start: 184
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||||
Length: 8
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||||
Tick: 120
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||||
die3:
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||||
Start: 192
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||||
Length: 8
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||||
Tick: 120
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||||
die4:
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||||
Start: 200
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||||
Length: 8
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||||
Tick: 120
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||||
die5:
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||||
Start: 176
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||||
Length: 8
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||||
Tick: 120
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||||
die6:
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||||
Start: 184
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||||
Length: 8
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||||
Tick: 120
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||||
die-crushed:
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||||
Start: 208
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||||
Length: 8
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||||
Tick: 240
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||||
idle1:
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||||
Start: 216
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||||
Length: 8
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||||
Tick: 160
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||||
idle2:
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||||
Start: 224
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||||
Length: 8
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||||
Tick: 160
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||||
die1: bazookadeath
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||||
Start: 0
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||||
Length: 5
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||||
die2: bazookadeath
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||||
Start: 5
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||||
Length: 7
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||||
die3: bazookadeath
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||||
Start: 12
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||||
Length: 7
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||||
die4: bazookadeath
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||||
Start: 19
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||||
Length: 7
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||||
die5: bazookadeath
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||||
Start: 26
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||||
Length: 7
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||||
die6: bazookadeath
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||||
Start: 26
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||||
Length: 7
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||||
die-crushed: bazookadeath
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||||
Start: 34
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||||
Length: 26
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||||
Tick: 1600
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||||
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||||
engineer:
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||||
stand:
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@@ -307,35 +293,29 @@ engineer:
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||||
Start: 8
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||||
Length: 6
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Facings: 8
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||||
Tick: 110
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||||
die1: rifledeath
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||||
Start: 12
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||||
Length: 12
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||||
Tick: 80
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||||
die2: rifledeath
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||||
Start: 12
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||||
Length: 12
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||||
Tick: 80
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||||
die3: rifledeath
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||||
Start: 36
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||||
Length: 12
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||||
Tick: 80
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||||
die4: rifledeath
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||||
Start: 24
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||||
Length: 12
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||||
Tick: 80
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||||
die5: rifledeath
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||||
Tick: 120
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||||
die1: engineerdeath
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||||
Start: 0
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||||
Length: 12
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||||
Tick: 80
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||||
die6: rifledeath
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||||
Length: 5
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||||
die2: engineerdeath
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||||
Start: 5
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||||
Length: 7
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||||
die3: engineerdeath
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||||
Start: 12
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||||
Length: 12
|
||||
Tick: 80
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||||
die-crushed: rifledeath
|
||||
Start: 48
|
||||
Length: 12
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||||
Tick: 160
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||||
Length: 7
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||||
die4: engineerdeath
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||||
Start: 19
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||||
Length: 7
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||||
die5: engineerdeath
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||||
Start: 26
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||||
Length: 7
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||||
die6: engineerdeath
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||||
Start: 26
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||||
Length: 7
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||||
die-crushed: engineerdeath
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||||
Start: 34
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||||
Length: 26
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||||
Tick: 1600
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||||
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||||
thumper:
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||||
stand:
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@@ -349,49 +329,43 @@ thumper:
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||||
Length: 6
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||||
Facings: 8
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||||
Tick: 120
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||||
heal:
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||||
Start: 60
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||||
heal: thumping
|
||||
Start: 0
|
||||
Length: 4
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||||
Tick: 480
|
||||
die1: rifledeath
|
||||
Start: 12
|
||||
Length: 12
|
||||
Tick: 80
|
||||
die2: rifledeath
|
||||
Start: 12
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||||
Length: 12
|
||||
Tick: 80
|
||||
die3: rifledeath
|
||||
Start: 36
|
||||
Length: 12
|
||||
Tick: 80
|
||||
die4: rifledeath
|
||||
Start: 24
|
||||
Length: 12
|
||||
Tick: 80
|
||||
die5: rifledeath
|
||||
die1: thumperdeath
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||||
Start: 0
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||||
Length: 12
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||||
Tick: 80
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||||
die6: rifledeath
|
||||
Length: 5
|
||||
die2: thumperdeath
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||||
Start: 5
|
||||
Length: 7
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||||
die3: thumperdeath
|
||||
Start: 12
|
||||
Length: 12
|
||||
Tick: 80
|
||||
die-crushed: rifledeath
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||||
Start: 48
|
||||
Length: 12
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||||
Tick: 160
|
||||
Length: 7
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||||
die4: thumperdeath
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||||
Start: 19
|
||||
Length: 7
|
||||
die5: thumperdeath
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||||
Start: 26
|
||||
Length: 7
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||||
die6: thumperdeath
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||||
Start: 26
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||||
Length: 7
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||||
die-crushed: thumperdeath
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||||
Start: 34
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||||
Length: 26
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||||
Tick: 1600
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||||
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||||
thumping:
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||||
idle: thumper
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||||
Start: 56
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||||
idle:
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||||
Start: 0
|
||||
Length: 4
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||||
Tick: 150
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||||
make: thumper
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||||
Start: 56
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||||
make:
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||||
Start: 0
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||||
Length: 4
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||||
damaged-idle: thumper
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||||
Start: 56
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||||
damaged-idle:
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||||
Start: 0
|
||||
Length: 4
|
||||
Tick: 150
|
||||
|
||||
@@ -431,34 +405,28 @@ fremen:
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||||
Length: 5
|
||||
Facings: 8
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||||
Tick: 120
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||||
die1: rifledeath
|
||||
Start: 12
|
||||
Length: 12
|
||||
Tick: 80
|
||||
die2: rifledeath
|
||||
Start: 12
|
||||
Length: 12
|
||||
Tick: 80
|
||||
die3: rifledeath
|
||||
Start: 36
|
||||
Length: 12
|
||||
Tick: 80
|
||||
die4: rifledeath
|
||||
Start: 24
|
||||
Length: 12
|
||||
Tick: 80
|
||||
die5: rifledeath
|
||||
die1: fremendeath
|
||||
Start: 0
|
||||
Length: 12
|
||||
Tick: 80
|
||||
die6: rifledeath
|
||||
Length: 5
|
||||
die2: fremendeath
|
||||
Start: 5
|
||||
Length: 7
|
||||
die3: fremendeath
|
||||
Start: 12
|
||||
Length: 12
|
||||
Tick: 80
|
||||
die-crushed: rifledeath
|
||||
Start: 48
|
||||
Length: 12
|
||||
Tick: 160
|
||||
Length: 7
|
||||
die4: fremendeath
|
||||
Start: 19
|
||||
Length: 7
|
||||
die5: fremendeath
|
||||
Start: 26
|
||||
Length: 7
|
||||
die6: fremendeath
|
||||
Start: 26
|
||||
Length: 7
|
||||
die-crushed: fremendeath
|
||||
Start: 34
|
||||
Length: 26
|
||||
Tick: 1600
|
||||
|
||||
saboteur:
|
||||
stand:
|
||||
@@ -467,39 +435,50 @@ saboteur:
|
||||
stand2:
|
||||
Start: 0
|
||||
Facings: 8
|
||||
stand3:
|
||||
Start: 0
|
||||
Facings: 8
|
||||
run:
|
||||
Start: 8
|
||||
Length: 4
|
||||
Length: 6
|
||||
Facings: 8
|
||||
Tick: 100
|
||||
die1: rifledeath
|
||||
Start: 12
|
||||
Length: 12
|
||||
Tick: 80
|
||||
die2: rifledeath
|
||||
Start: 12
|
||||
Length: 12
|
||||
Tick: 80
|
||||
die3: rifledeath
|
||||
Start: 36
|
||||
Length: 12
|
||||
Tick: 80
|
||||
die4: rifledeath
|
||||
Start: 24
|
||||
Length: 12
|
||||
Tick: 80
|
||||
die5: rifledeath
|
||||
Tick: 120
|
||||
prone-stand:
|
||||
Start: 104
|
||||
Length: 1
|
||||
Facings: 8
|
||||
prone-run:
|
||||
Start: 112
|
||||
Length: 3
|
||||
Facings: 8
|
||||
Tick: 120
|
||||
standup-0:
|
||||
Start: 96
|
||||
Length: 1
|
||||
Facings: 8
|
||||
Tick: 120
|
||||
die1: saboteurdeath
|
||||
Start: 0
|
||||
Length: 12
|
||||
Tick: 80
|
||||
die6: rifledeath
|
||||
Length: 5
|
||||
die2: saboteurdeath
|
||||
Start: 5
|
||||
Length: 7
|
||||
die3: saboteurdeath
|
||||
Start: 12
|
||||
Length: 12
|
||||
Tick: 80
|
||||
die-crushed: rifledeath
|
||||
Start: 48
|
||||
Length: 12
|
||||
Tick: 160
|
||||
Length: 7
|
||||
die4: saboteurdeath
|
||||
Start: 19
|
||||
Length: 7
|
||||
die5: saboteurdeath
|
||||
Start: 26
|
||||
Length: 7
|
||||
die6: saboteurdeath
|
||||
Start: 26
|
||||
Length: 7
|
||||
die-crushed: saboteurdeath
|
||||
Start: 34
|
||||
Length: 26
|
||||
Tick: 1600
|
||||
|
||||
sardaukar:
|
||||
stand:
|
||||
@@ -537,34 +516,28 @@ sardaukar:
|
||||
Length: 5
|
||||
Facings: 8
|
||||
Tick: 120
|
||||
die1: rifledeath
|
||||
Start: 12
|
||||
Length: 12
|
||||
Tick: 80
|
||||
die2: rifledeath
|
||||
Start: 12
|
||||
Length: 12
|
||||
Tick: 80
|
||||
die3: rifledeath
|
||||
Start: 36
|
||||
Length: 12
|
||||
Tick: 80
|
||||
die4: rifledeath
|
||||
Start: 24
|
||||
Length: 12
|
||||
Tick: 80
|
||||
die5: rifledeath
|
||||
die1: sardaukardeath
|
||||
Start: 0
|
||||
Length: 12
|
||||
Tick: 80
|
||||
die6: rifledeath
|
||||
Length: 5
|
||||
die2: sardaukardeath
|
||||
Start: 5
|
||||
Length: 7
|
||||
die3: sardaukardeath
|
||||
Start: 12
|
||||
Length: 12
|
||||
Tick: 80
|
||||
die-crushed: rifledeath
|
||||
Start: 48
|
||||
Length: 12
|
||||
Tick: 160
|
||||
Length: 7
|
||||
die4: sardaukardeath
|
||||
Start: 19
|
||||
Length: 7
|
||||
die5: sardaukardeath
|
||||
Start: 26
|
||||
Length: 7
|
||||
die6: sardaukardeath
|
||||
Start: 26
|
||||
Length: 7
|
||||
die-crushed: sardaukardeath
|
||||
Start: 34
|
||||
Length: 26
|
||||
Tick: 1600
|
||||
|
||||
conyarda:
|
||||
idle:
|
||||
@@ -791,7 +764,7 @@ pwrh:
|
||||
barrh:
|
||||
idle:
|
||||
Start: 0
|
||||
make: barramake
|
||||
make: barrhmake
|
||||
Start: 0
|
||||
Length: *
|
||||
damaged-idle:
|
||||
@@ -953,7 +926,7 @@ pwro:
|
||||
barro:
|
||||
idle:
|
||||
Start: 0
|
||||
make: barramake
|
||||
make: barromake
|
||||
Start: 0
|
||||
Length: *
|
||||
damaged-idle:
|
||||
@@ -1094,13 +1067,11 @@ pips:
|
||||
pip-green: dots
|
||||
Start: 1
|
||||
|
||||
#falls back to RA, but looks ok
|
||||
clock:
|
||||
idle:
|
||||
Start: 0
|
||||
Length: *
|
||||
|
||||
#falls back to RA, but looks ok
|
||||
powerdown:
|
||||
disabled: speed
|
||||
Start: 3
|
||||
@@ -1111,7 +1082,6 @@ poweroff:
|
||||
Length: *
|
||||
Tick: 160
|
||||
|
||||
#falls back to RA, but looks okay
|
||||
rank:
|
||||
rank:
|
||||
Start: 0
|
||||
@@ -1137,90 +1107,47 @@ rallypoint:
|
||||
Start: 0
|
||||
Length: *
|
||||
|
||||
#TODO: falls back to RA
|
||||
dragon:
|
||||
rpg:
|
||||
idle:
|
||||
Start: 0
|
||||
Facings: 32
|
||||
|
||||
#TODO: falls back to RA
|
||||
explosion:
|
||||
piff: piff
|
||||
piff: minipiff
|
||||
Start: 0
|
||||
Length: *
|
||||
piffs: piffpiff
|
||||
piffs: minipiff
|
||||
Start: 0
|
||||
Length: *
|
||||
small_explosion: veh-hit3
|
||||
small_explosion: miniboom
|
||||
Start: 0
|
||||
Length: *
|
||||
med_explosion: veh-hit2
|
||||
med_explosion: mediboom
|
||||
Start: 0
|
||||
Length: *
|
||||
large_splash: h2o_exp1
|
||||
napalm: mediboom2
|
||||
Start: 0
|
||||
Length: *
|
||||
napalm: napalm2
|
||||
Start: 0
|
||||
Length: *
|
||||
napalm2: napalm2
|
||||
nuke: mushroomcloud
|
||||
Start: 0
|
||||
Length: *
|
||||
Tick: 60
|
||||
nuke: atomsfx
|
||||
napalm2: mediboom2
|
||||
Start: 0
|
||||
Length: *
|
||||
Tick: 60
|
||||
med_splash: h2o_exp2
|
||||
self_destruct: bigboom
|
||||
Start: 0
|
||||
Length: *
|
||||
self_destruct: art-exp1
|
||||
building: bigboom2
|
||||
Start: 0
|
||||
Length: *
|
||||
building: fball1
|
||||
large_explosion: largeboom
|
||||
Start: 0
|
||||
Length: *
|
||||
small_splash: h2o_exp3
|
||||
small_napalm: miniboom2
|
||||
Start: 0
|
||||
Length: *
|
||||
large_explosion: frag1
|
||||
Start: 0
|
||||
Length: *
|
||||
small_napalm: napalm1
|
||||
Start: 0
|
||||
Length: *
|
||||
|
||||
#TODO: falls back to RA
|
||||
smokey:
|
||||
idle:
|
||||
Start: 0
|
||||
Length: *
|
||||
|
||||
#TODO: falls back to RA
|
||||
smoke_m:
|
||||
idle:
|
||||
Start: 0
|
||||
Length: *
|
||||
loop:
|
||||
Start: 49
|
||||
Length: 42
|
||||
end:
|
||||
Start: 0
|
||||
Length: 26
|
||||
|
||||
#TODO: falls back to RA
|
||||
120mm:
|
||||
idle:
|
||||
Start: 0
|
||||
|
||||
#TODO: falls back to RA
|
||||
litning:
|
||||
bright:
|
||||
Start: 0
|
||||
Length: 4
|
||||
dim:
|
||||
Start: 4
|
||||
Length: 4
|
||||
|
||||
crate:
|
||||
idle: crates
|
||||
@@ -1228,54 +1155,14 @@ crate:
|
||||
land: crates
|
||||
Start: 0
|
||||
|
||||
#TODO: falls back to RA
|
||||
crate-effects:
|
||||
speed: speed
|
||||
dollar: selling
|
||||
Start: 0
|
||||
Length: *
|
||||
dollar: dollar
|
||||
reveal-map: orbit
|
||||
Start: 0
|
||||
Length: *
|
||||
reveal-map: earth
|
||||
Start: 0
|
||||
Length: *
|
||||
hide-map: empulse
|
||||
Start: 0
|
||||
Length: *
|
||||
fpower: fpower
|
||||
Start: 0
|
||||
Length: *
|
||||
gps: gpsbox
|
||||
Start: 0
|
||||
Length: *
|
||||
invuln: invulbox
|
||||
Start: 0
|
||||
Length: *
|
||||
heal: invun
|
||||
Start: 0
|
||||
Length: *
|
||||
nuke: missile2
|
||||
Start: 0
|
||||
Length: *
|
||||
parabombs: parabox
|
||||
Start: 0
|
||||
Length: *
|
||||
sonar: sonarbox
|
||||
Start: 0
|
||||
Length: *
|
||||
stealth: stealth2
|
||||
Start: 0
|
||||
Length: *
|
||||
timequake: tquake
|
||||
Start: 0
|
||||
Length: *
|
||||
armor: armor
|
||||
Start: 0
|
||||
Length: *
|
||||
chrono: chronbox
|
||||
Start: 0
|
||||
Length: *
|
||||
airstrike: deviator
|
||||
hide-map: reveal
|
||||
Start: 0
|
||||
Length: *
|
||||
levelup: levelup
|
||||
@@ -1294,6 +1181,11 @@ missile:
|
||||
Start: 0
|
||||
Facings: 32
|
||||
|
||||
missile2:
|
||||
idle:
|
||||
Start: 0
|
||||
Facings: 32
|
||||
|
||||
spicebloom:
|
||||
make:
|
||||
Start: 0
|
||||
@@ -1346,24 +1238,6 @@ atomic:
|
||||
Start: 1
|
||||
Length: 1
|
||||
|
||||
# falls back to RA
|
||||
parabomb:
|
||||
open:
|
||||
Start: 0
|
||||
Length: 8
|
||||
idle:
|
||||
Start: 8
|
||||
Length: 5
|
||||
|
||||
# falls back to RA
|
||||
parach:
|
||||
open:
|
||||
Start: 0
|
||||
Length: 5
|
||||
idle:
|
||||
Start: 5
|
||||
Length: 11
|
||||
|
||||
plates:
|
||||
idle:
|
||||
Start: 0
|
||||
@@ -1379,7 +1253,7 @@ plates:
|
||||
Length: 6
|
||||
|
||||
fire:
|
||||
1: fire1
|
||||
1: fire
|
||||
Start: 0
|
||||
Length: *
|
||||
2: fire2
|
||||
@@ -1388,12 +1262,39 @@ fire:
|
||||
3: fire3
|
||||
Start: 0
|
||||
Length: *
|
||||
4: fire4
|
||||
4: fire
|
||||
Start: 0
|
||||
Length: *
|
||||
|
||||
smoke_m:
|
||||
idle: minifire
|
||||
Start: 0
|
||||
Length: *
|
||||
loop: minifire
|
||||
Start: 0
|
||||
Length: *
|
||||
end: minifire
|
||||
Start: 0
|
||||
Length: 3
|
||||
|
||||
palacec:
|
||||
idle:
|
||||
Start: 0
|
||||
damaged-idle:
|
||||
Start: 1
|
||||
Start: 1
|
||||
|
||||
bombs:
|
||||
open:
|
||||
Start: 0
|
||||
Length: 4
|
||||
idle:
|
||||
Start: 0
|
||||
Length: 4
|
||||
|
||||
parach:
|
||||
open:
|
||||
Start: 0
|
||||
Length: 5
|
||||
idle:
|
||||
Start: 5
|
||||
Length: 11
|
||||
|
||||
@@ -30,9 +30,9 @@ Bazooka:
|
||||
High: true
|
||||
Shadow: yes
|
||||
Proximity: true
|
||||
Trail: smokey
|
||||
ContrailLength: 10
|
||||
Inaccuracy: 3
|
||||
Image: DRAGON
|
||||
Image: RPG
|
||||
ROT: 5
|
||||
RangeLimit: 35
|
||||
Warhead:
|
||||
@@ -44,11 +44,10 @@ Bazooka:
|
||||
Heavy: 90%
|
||||
Concrete: 40%
|
||||
Explosion: med_explosion
|
||||
WaterExplosion: med_splash
|
||||
InfDeath: 4
|
||||
SmudgeType: SandCrater, RockCrater
|
||||
Damage: 50
|
||||
ImpactSound: kaboom12
|
||||
ImpactSound: EXPLSML2
|
||||
|
||||
Sniper:
|
||||
ROF: 100
|
||||
@@ -178,9 +177,8 @@ QuadRockets:
|
||||
Shadow: yes
|
||||
Proximity: yes
|
||||
Inaccuracy: 3
|
||||
Image: DRAGON
|
||||
Image: MISSILE
|
||||
ROT: 10
|
||||
Trail: smokey
|
||||
Speed: 40
|
||||
RangeLimit: 40
|
||||
Warhead:
|
||||
@@ -193,8 +191,7 @@ QuadRockets:
|
||||
Concrete: 60%
|
||||
InfDeath: 4
|
||||
Explosion: med_explosion
|
||||
WaterExplosion: med_splash
|
||||
ImpactSound: kaboom12
|
||||
ImpactSound: EXPLSML2
|
||||
SmudgeType: SandCrater, RockCrater
|
||||
Damage: 70
|
||||
|
||||
@@ -233,7 +230,7 @@ TowerMissile:
|
||||
Shadow: yes
|
||||
Proximity: yes
|
||||
Inaccuracy: 12
|
||||
Image: DRAGON
|
||||
Image: MISSILE2
|
||||
ROT: 10
|
||||
Trail: smokey
|
||||
Speed: 45
|
||||
@@ -247,8 +244,8 @@ TowerMissile:
|
||||
Heavy: 40%
|
||||
Concrete: 35%
|
||||
InfDeath: 3
|
||||
Explosion: large_explosion
|
||||
ImpactSound: kaboom12
|
||||
Explosion: small_explosion
|
||||
ImpactSound: EXPLSML2
|
||||
SmudgeType: SandCrater, RockCrater
|
||||
Damage: 50
|
||||
|
||||
@@ -309,7 +306,6 @@ DevBullet:
|
||||
Light: 65%
|
||||
Concrete: 75%
|
||||
Explosion: large_explosion
|
||||
#ImpactSound: kaboom12
|
||||
InfDeath: 4
|
||||
SmudgeType: SandCrater, RockCrater
|
||||
Damage: 40
|
||||
@@ -329,7 +325,7 @@ DevBullet:
|
||||
Shadow: yes
|
||||
Inaccuracy: 55
|
||||
Angle: 0.2
|
||||
Image: MISSILE
|
||||
Image: MISSILE2
|
||||
ROT: 5
|
||||
ContrailLength: 5
|
||||
Warhead:
|
||||
@@ -340,9 +336,8 @@ DevBullet:
|
||||
Light: 65%
|
||||
Heavy: 75%
|
||||
InfDeath: 4
|
||||
Explosion: large_explosion
|
||||
WaterExplosion: med_splash
|
||||
ImpactSound: explsml1
|
||||
Explosion: med_explosion
|
||||
ImpactSound: EXPLSML2
|
||||
SmudgeType: SandCrater, RockCrater
|
||||
Damage: 75
|
||||
|
||||
@@ -367,10 +362,10 @@ FakeMissile:
|
||||
Light: 0%
|
||||
Heavy: 0%
|
||||
Concrete: 0%
|
||||
Explosion: napalm2
|
||||
SmudgeType:
|
||||
Explosion: med_explosion
|
||||
SmudgeType: SandCrater, RockCrater
|
||||
Damage: 0
|
||||
ImpactSound: firebl3
|
||||
ImpactSound: EXPLSML2
|
||||
|
||||
155mm:
|
||||
ROF: 120
|
||||
@@ -383,7 +378,6 @@ FakeMissile:
|
||||
Shadow: yes
|
||||
Angle: .1
|
||||
Inaccuracy: 45
|
||||
Image: 120MM
|
||||
ContrailLength: 20
|
||||
Warhead:
|
||||
Spread: 12
|
||||
@@ -467,7 +461,7 @@ ParaBomb:
|
||||
Range: 4.5
|
||||
Report:
|
||||
Projectile: GravityBomb
|
||||
Image: PARABOMB
|
||||
Image: BOMBS
|
||||
Warhead:
|
||||
Spread: 6
|
||||
Versus:
|
||||
@@ -484,7 +478,7 @@ ParaBomb:
|
||||
Napalm:
|
||||
ROF: 6
|
||||
Projectile: GravityBomb
|
||||
Image: PARABOMB
|
||||
Image: BOMBS
|
||||
Warhead:
|
||||
Spread: 20
|
||||
Versus:
|
||||
|
||||
Reference in New Issue
Block a user