Move Cloak, HiddenUnderFog, FrozenUnderFog into Mods.RA; Simplify a pile of related stuff.

This commit is contained in:
Paul Chote
2010-07-28 21:11:50 +12:00
parent 6854d9853b
commit 8fab45ae39
12 changed files with 38 additions and 52 deletions

103
OpenRA.Mods.RA/Cloak.cs Normal file
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@@ -0,0 +1,103 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using System.Drawing;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
class CloakInfo : ITraitInfo
{
public readonly float InitialDelay = .4f; // seconds
public readonly float CloakDelay = 1.2f; // Seconds
public readonly string CloakSound = "subshow1.aud";
public readonly string UncloakSound = "subshow1.aud";
public object Create(ActorInitializer init) { return new Cloak(init.self); }
}
public class Cloak : IRenderModifier, INotifyAttack, ITick, INotifyDamage, IVisibilityModifier, IRadarColorModifier
{
[Sync]
int remainingTime;
Actor self;
public Cloak(Actor self)
{
remainingTime = (int)(self.Info.Traits.Get<CloakInfo>().InitialDelay * 25);
this.self = self;
}
void DoSurface()
{
if (remainingTime <= 0)
OnSurface();
remainingTime = Math.Max(remainingTime, (int)(self.Info.Traits.Get<CloakInfo>().CloakDelay * 25));
}
public void Attacking(Actor self) { DoSurface(); }
public void Damaged(Actor self, AttackInfo e) { DoSurface(); }
public IEnumerable<Renderable>
ModifyRender(Actor self, IEnumerable<Renderable> rs)
{
if (remainingTime > 0)
return rs;
if (self.Owner == self.World.LocalPlayer)
return rs.Select(a => a.WithPalette("shadow"));
else
return new Renderable[] { };
}
public void Tick(Actor self)
{
if (remainingTime > 0)
if (--remainingTime <= 0)
OnDive();
}
void OnSurface()
{
Sound.Play(self.Info.Traits.Get<CloakInfo>().UncloakSound, self.CenterLocation);
}
void OnDive()
{
Sound.Play(self.Info.Traits.Get<CloakInfo>().CloakSound, self.CenterLocation);
}
public bool Cloaked { get { return remainingTime == 0; } }
public bool IsVisible(Actor self)
{
return !Cloaked || self.Owner == self.World.LocalPlayer;
}
public Color RadarColorOverride(Actor self)
{
var c = self.Owner.Color;
if (self.Owner == self.World.LocalPlayer && Cloaked)
c = Color.FromArgb(128, c);
return c;
}
public void Decloak(int time)
{
DoSurface();
remainingTime = Math.Max(remainingTime, time);
}
}
}

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@@ -9,14 +9,25 @@
#endregion
using System.Collections.Generic;
using System.Drawing;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
class InvisibleToOthersInfo : TraitInfo<InvisibleToOthers> { }
class InvisibleToOthers : IRenderModifier
class InvisibleToOthers : IRenderModifier, IVisibilityModifier, IRadarColorModifier
{
public bool IsVisible(Actor self)
{
return self.Owner == self.World.LocalPlayer;
}
public Color RadarColorOverride(Actor self)
{
return Color.FromArgb(128, self.Owner.Color);
}
public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r)
{
return self.World.LocalPlayer == self.Owner

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@@ -11,7 +11,6 @@
using System.Collections.Generic;
using OpenRA.Traits;
using OpenRA.Traits.Activities;
using System.Drawing;
namespace OpenRA.Mods.RA
{
@@ -25,7 +24,7 @@ namespace OpenRA.Mods.RA
public object Create(ActorInitializer init) { return new Mine(init, this); }
}
class Mine : ICrushable, IOccupySpace, IRadarVisibilityModifier, IRadarColorModifier
class Mine : ICrushable, IOccupySpace
{
readonly Actor self;
readonly MineInfo info;
@@ -56,16 +55,6 @@ namespace OpenRA.Mods.RA
public int2 TopLeft { get { return location; } }
public IEnumerable<int2> OccupiedCells() { yield return TopLeft; }
public bool VisibleOnRadar(Actor self)
{
return self.Owner == self.World.LocalPlayer;
}
public Color RadarColorOverride(Actor self)
{
return Color.FromArgb(128, self.Owner.Color);
}
}
/* tag trait for stuff that shouldnt trigger mines */

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@@ -0,0 +1,48 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
class FrozenUnderFogInfo : ITraitInfo
{
public object Create(ActorInitializer init) { return new FrozenUnderFog(init.self); }
}
class FrozenUnderFog : IRenderModifier, IVisibilityModifier
{
Shroud shroud;
Renderable[] cache = { };
public FrozenUnderFog(Actor self)
{
shroud = self.World.WorldActor.traits.Get<Shroud>();
}
public bool IsVisible(Actor self)
{
return self.World.LocalPlayer == null
|| self.Owner == self.World.LocalPlayer
|| self.World.LocalPlayer.Shroud.Disabled
|| Shroud.GetVisOrigins(self).Any(o => self.World.Map.IsInMap(o) && shroud.visibleCells[o.X, o.Y] != 0);
}
public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r)
{
if (IsVisible(self))
cache = r.ToArray();
return cache;
}
}
}

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@@ -0,0 +1,44 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
class HiddenUnderFogInfo : ITraitInfo
{
public object Create(ActorInitializer init) { return new HiddenUnderFog(init.self); }
}
class HiddenUnderFog : IRenderModifier, IVisibilityModifier
{
Shroud shroud;
public HiddenUnderFog(Actor self)
{
shroud = self.World.WorldActor.traits.Get<Shroud>();
}
public bool IsVisible(Actor self)
{
return self.World.LocalPlayer == null
|| self.Owner == self.World.LocalPlayer
|| self.World.LocalPlayer.Shroud.Disabled
|| shroud.visibleCells[self.Location.X, self.Location.Y] > 0;
}
static Renderable[] Nothing = { };
public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r)
{
return IsVisible(self) ? r : Nothing;
}
}
}

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@@ -222,6 +222,9 @@
<Compile Include="ChronoshiftDeploy.cs" />
<Compile Include="DemoTruck.cs" />
<Compile Include="Orders\SetChronoTankDestination.cs" />
<Compile Include="Cloak.cs" />
<Compile Include="Modifiers\FrozenUnderFog.cs" />
<Compile Include="Modifiers\HiddenUnderFog.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">