Files
OpenRA/OpenRA.Mods.RA/Cloak.cs

104 lines
2.5 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using System.Drawing;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
class CloakInfo : ITraitInfo
{
public readonly float InitialDelay = .4f; // seconds
public readonly float CloakDelay = 1.2f; // Seconds
public readonly string CloakSound = "subshow1.aud";
public readonly string UncloakSound = "subshow1.aud";
public object Create(ActorInitializer init) { return new Cloak(init.self); }
}
public class Cloak : IRenderModifier, INotifyAttack, ITick, INotifyDamage, IVisibilityModifier, IRadarColorModifier
{
[Sync]
int remainingTime;
Actor self;
public Cloak(Actor self)
{
remainingTime = (int)(self.Info.Traits.Get<CloakInfo>().InitialDelay * 25);
this.self = self;
}
void DoSurface()
{
if (remainingTime <= 0)
OnSurface();
remainingTime = Math.Max(remainingTime, (int)(self.Info.Traits.Get<CloakInfo>().CloakDelay * 25));
}
public void Attacking(Actor self) { DoSurface(); }
public void Damaged(Actor self, AttackInfo e) { DoSurface(); }
public IEnumerable<Renderable>
ModifyRender(Actor self, IEnumerable<Renderable> rs)
{
if (remainingTime > 0)
return rs;
if (self.Owner == self.World.LocalPlayer)
return rs.Select(a => a.WithPalette("shadow"));
else
return new Renderable[] { };
}
public void Tick(Actor self)
{
if (remainingTime > 0)
if (--remainingTime <= 0)
OnDive();
}
void OnSurface()
{
Sound.Play(self.Info.Traits.Get<CloakInfo>().UncloakSound, self.CenterLocation);
}
void OnDive()
{
Sound.Play(self.Info.Traits.Get<CloakInfo>().CloakSound, self.CenterLocation);
}
public bool Cloaked { get { return remainingTime == 0; } }
public bool IsVisible(Actor self)
{
return !Cloaked || self.Owner == self.World.LocalPlayer;
}
public Color RadarColorOverride(Actor self)
{
var c = self.Owner.Color;
if (self.Owner == self.World.LocalPlayer && Cloaked)
c = Color.FromArgb(128, c);
return c;
}
public void Decloak(int time)
{
DoSurface();
remainingTime = Math.Max(remainingTime, time);
}
}
}