Move Cloak, HiddenUnderFog, FrozenUnderFog into Mods.RA; Simplify a pile of related stuff.
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103
OpenRA.Mods.RA/Cloak.cs
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103
OpenRA.Mods.RA/Cloak.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Drawing;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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class CloakInfo : ITraitInfo
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{
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public readonly float InitialDelay = .4f; // seconds
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public readonly float CloakDelay = 1.2f; // Seconds
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public readonly string CloakSound = "subshow1.aud";
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public readonly string UncloakSound = "subshow1.aud";
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public object Create(ActorInitializer init) { return new Cloak(init.self); }
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}
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public class Cloak : IRenderModifier, INotifyAttack, ITick, INotifyDamage, IVisibilityModifier, IRadarColorModifier
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{
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[Sync]
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int remainingTime;
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Actor self;
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public Cloak(Actor self)
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{
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remainingTime = (int)(self.Info.Traits.Get<CloakInfo>().InitialDelay * 25);
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this.self = self;
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}
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void DoSurface()
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{
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if (remainingTime <= 0)
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OnSurface();
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remainingTime = Math.Max(remainingTime, (int)(self.Info.Traits.Get<CloakInfo>().CloakDelay * 25));
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}
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public void Attacking(Actor self) { DoSurface(); }
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public void Damaged(Actor self, AttackInfo e) { DoSurface(); }
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public IEnumerable<Renderable>
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ModifyRender(Actor self, IEnumerable<Renderable> rs)
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{
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if (remainingTime > 0)
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return rs;
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if (self.Owner == self.World.LocalPlayer)
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return rs.Select(a => a.WithPalette("shadow"));
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else
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return new Renderable[] { };
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}
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public void Tick(Actor self)
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{
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if (remainingTime > 0)
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if (--remainingTime <= 0)
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OnDive();
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}
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void OnSurface()
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{
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Sound.Play(self.Info.Traits.Get<CloakInfo>().UncloakSound, self.CenterLocation);
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}
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void OnDive()
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{
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Sound.Play(self.Info.Traits.Get<CloakInfo>().CloakSound, self.CenterLocation);
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}
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public bool Cloaked { get { return remainingTime == 0; } }
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public bool IsVisible(Actor self)
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{
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return !Cloaked || self.Owner == self.World.LocalPlayer;
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}
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public Color RadarColorOverride(Actor self)
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{
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var c = self.Owner.Color;
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if (self.Owner == self.World.LocalPlayer && Cloaked)
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c = Color.FromArgb(128, c);
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return c;
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}
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public void Decloak(int time)
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{
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DoSurface();
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remainingTime = Math.Max(remainingTime, time);
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}
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}
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}
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