rationalizing some fail
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@@ -1,4 +1,5 @@
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using OpenRa.Game.GameRules;
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using OpenRa.Game.Traits.Activities;
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namespace OpenRa.Game.Traits
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{
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@@ -11,7 +12,7 @@ namespace OpenRa.Game.Traits
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if (mi.Button == MouseButton.Left) return null;
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if( xy != self.Location ) return null;
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return Order.DeployMcv(self);
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return new Order("DeployMcv", self, null, int2.Zero, null);
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}
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public void ResolveOrder( Actor self, Order order )
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@@ -22,8 +23,8 @@ namespace OpenRa.Game.Traits
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if( Game.CanPlaceBuilding( factBuildingInfo, self.Location - new int2( 1, 1 ), self, false ) )
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{
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self.CancelActivity();
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self.QueueActivity( new Traits.Activities.Turn( 96 ) );
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self.QueueActivity( new Traits.Activities.DeployMcv() );
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self.QueueActivity( new Turn( 96 ) );
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self.QueueActivity( new DeployMcv() );
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}
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}
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}
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