new heli movement

This commit is contained in:
Chris Forbes
2009-12-29 20:47:06 +13:00
parent cea2091504
commit 8fc8d0d9c7
5 changed files with 92 additions and 65 deletions

View File

@@ -114,6 +114,8 @@
<Compile Include="Traits\Activities\Demolish.cs" />
<Compile Include="Traits\Activities\Fly.cs" />
<Compile Include="Traits\Activities\FlyTimed.cs" />
<Compile Include="Traits\Activities\HeliFly.cs" />
<Compile Include="Traits\Activities\HeliLand.cs" />
<Compile Include="Traits\Activities\IActivity.cs" />
<Compile Include="Traits\Activities\DeliverOre.cs" />
<Compile Include="Traits\Activities\DeployMcv.cs" />

View File

@@ -0,0 +1,49 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace OpenRa.Game.Traits.Activities
{
class HeliFly : IActivity
{
const int CruiseAltitude = 20;
readonly float2 Dest;
public HeliFly(float2 dest)
{
Dest = dest;
}
public IActivity NextActivity { get; set; }
bool isCanceled;
public IActivity Tick(Actor self)
{
if (isCanceled)
return NextActivity;
var unit = self.traits.Get<Unit>();
if (unit.Altitude != CruiseAltitude)
{
unit.Altitude += Math.Sign(CruiseAltitude - unit.Altitude);
return this;
}
var dist = Dest - self.CenterLocation;
if (float2.WithinEpsilon(float2.Zero, dist, 10))
return NextActivity;
var desiredFacing = Util.GetFacing(dist, unit.Facing);
Util.TickFacing(ref unit.Facing, desiredFacing, self.Info.ROT);
var rawSpeed = .2f * Util.GetEffectiveSpeed(self);
self.CenterLocation += (rawSpeed / dist.Length) * dist;
self.Location = ((1 / 24f) * self.CenterLocation).ToInt2();
return this;
}
public void Cancel(Actor self) { isCanceled = true; NextActivity = null; }
}
}

View File

@@ -0,0 +1,32 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace OpenRa.Game.Traits.Activities
{
class HeliLand : IActivity
{
public HeliLand(bool requireSpace) { this.requireSpace = requireSpace; }
bool requireSpace;
bool isCanceled;
public IActivity NextActivity { get; set; }
public IActivity Tick(Actor self)
{
if (isCanceled) return NextActivity;
var unit = self.traits.Get<Unit>();
if (unit.Altitude == 0)
return NextActivity;
if (requireSpace && !Game.IsCellBuildable(self.Location, UnitMovementType.Foot))
return this; // fail to land if no space
--unit.Altitude;
return this;
}
public void Cancel(Actor self) { isCanceled = true; NextActivity = null; }
}
}

View File

@@ -1,19 +1,13 @@
using System;
using System.Linq;
using OpenRa.Game.GameRules;
using OpenRa.Game.Traits.Activities;
namespace OpenRa.Game.Traits
{
class Helicopter : ITick, IOrder, IMovement
class Helicopter : IOrder, IMovement
{
public int2 targetLocation;
const int CruiseAltitude = 20;
public Helicopter(Actor self)
{
targetLocation = self.Location;
}
public Helicopter(Actor self) {}
public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
{
@@ -27,61 +21,15 @@ namespace OpenRa.Game.Traits
public void ResolveOrder( Actor self, Order order )
{
if( order.OrderString == "Move" )
if (order.OrderString == "Move")
{
targetLocation = order.TargetLocation;
var attackBase = self.traits.WithInterface<AttackBase>().FirstOrDefault();
if( attackBase != null )
attackBase.target = null; /* move cancels attack order */
self.CancelActivity();
self.QueueActivity(new HeliFly(Util.CenterOfCell(order.TargetLocation)));
self.QueueActivity(new HeliLand(true));
}
}
public void Tick(Actor self)
{
var unit = self.traits.Get<Unit>();
if (self.Location != targetLocation)
{
var dist = Util.CenterOfCell(targetLocation) - self.CenterLocation;
var desiredFacing = Util.GetFacing(dist, unit.Facing);
Util.TickFacing(ref unit.Facing, desiredFacing,
self.Info.ROT);
var rawSpeed = .2f * Util.GetEffectiveSpeed(self);
var angle = (unit.Facing - desiredFacing) / 128f * Math.PI;
var scale = .4f + .6f * (float)Math.Cos(angle);
if (unit.Altitude > CruiseAltitude / 2) // do some movement.
{
self.CenterLocation += (rawSpeed * scale / dist.Length) * dist;
self.CenterLocation += (1f - scale) * rawSpeed
* float2.FromAngle((float)angle);
self.Location = ((1 / 24f) * self.CenterLocation).ToInt2();
}
if (unit.Altitude < CruiseAltitude)
{
++unit.Altitude;
return;
}
}
else if (unit.Altitude > 0 &&
Game.IsCellBuildable( self.Location, UnitMovementType.Foot ))
{
--unit.Altitude;
}
/* todo: bob slightly when hovering */
}
public UnitMovementType GetMovementType()
{
return UnitMovementType.Fly;
}
public bool CanEnterCell(int2 location)
{
return true; // Planes can go anywhere (?)
}
public UnitMovementType GetMovementType() { return UnitMovementType.Fly; }
public bool CanEnterCell(int2 location) { return true; }
}
}

View File

@@ -33,10 +33,6 @@ namespace OpenRa.Game.Traits
var mobile = newUnit.traits.GetOrDefault<Mobile>();
if( mobile != null )
newUnit.QueueActivity( new Activities.Move( rp.rallyPoint, 1 ) );
var heli = newUnit.traits.GetOrDefault<Helicopter>();
if (heli != null)
heli.targetLocation = rp.rallyPoint; // TODO: make Activity.Move work for helis.
}
var bi = self.Info as BuildingInfo;