new heli movement
This commit is contained in:
@@ -114,6 +114,8 @@
|
|||||||
<Compile Include="Traits\Activities\Demolish.cs" />
|
<Compile Include="Traits\Activities\Demolish.cs" />
|
||||||
<Compile Include="Traits\Activities\Fly.cs" />
|
<Compile Include="Traits\Activities\Fly.cs" />
|
||||||
<Compile Include="Traits\Activities\FlyTimed.cs" />
|
<Compile Include="Traits\Activities\FlyTimed.cs" />
|
||||||
|
<Compile Include="Traits\Activities\HeliFly.cs" />
|
||||||
|
<Compile Include="Traits\Activities\HeliLand.cs" />
|
||||||
<Compile Include="Traits\Activities\IActivity.cs" />
|
<Compile Include="Traits\Activities\IActivity.cs" />
|
||||||
<Compile Include="Traits\Activities\DeliverOre.cs" />
|
<Compile Include="Traits\Activities\DeliverOre.cs" />
|
||||||
<Compile Include="Traits\Activities\DeployMcv.cs" />
|
<Compile Include="Traits\Activities\DeployMcv.cs" />
|
||||||
|
|||||||
49
OpenRa.Game/Traits/Activities/HeliFly.cs
Normal file
49
OpenRa.Game/Traits/Activities/HeliFly.cs
Normal file
@@ -0,0 +1,49 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
|
||||||
|
namespace OpenRa.Game.Traits.Activities
|
||||||
|
{
|
||||||
|
class HeliFly : IActivity
|
||||||
|
{
|
||||||
|
const int CruiseAltitude = 20;
|
||||||
|
readonly float2 Dest;
|
||||||
|
public HeliFly(float2 dest)
|
||||||
|
{
|
||||||
|
Dest = dest;
|
||||||
|
}
|
||||||
|
|
||||||
|
public IActivity NextActivity { get; set; }
|
||||||
|
bool isCanceled;
|
||||||
|
|
||||||
|
public IActivity Tick(Actor self)
|
||||||
|
{
|
||||||
|
if (isCanceled)
|
||||||
|
return NextActivity;
|
||||||
|
|
||||||
|
var unit = self.traits.Get<Unit>();
|
||||||
|
|
||||||
|
if (unit.Altitude != CruiseAltitude)
|
||||||
|
{
|
||||||
|
unit.Altitude += Math.Sign(CruiseAltitude - unit.Altitude);
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
|
var dist = Dest - self.CenterLocation;
|
||||||
|
if (float2.WithinEpsilon(float2.Zero, dist, 10))
|
||||||
|
return NextActivity;
|
||||||
|
|
||||||
|
var desiredFacing = Util.GetFacing(dist, unit.Facing);
|
||||||
|
Util.TickFacing(ref unit.Facing, desiredFacing, self.Info.ROT);
|
||||||
|
|
||||||
|
var rawSpeed = .2f * Util.GetEffectiveSpeed(self);
|
||||||
|
self.CenterLocation += (rawSpeed / dist.Length) * dist;
|
||||||
|
self.Location = ((1 / 24f) * self.CenterLocation).ToInt2();
|
||||||
|
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Cancel(Actor self) { isCanceled = true; NextActivity = null; }
|
||||||
|
}
|
||||||
|
}
|
||||||
32
OpenRa.Game/Traits/Activities/HeliLand.cs
Normal file
32
OpenRa.Game/Traits/Activities/HeliLand.cs
Normal file
@@ -0,0 +1,32 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
|
||||||
|
namespace OpenRa.Game.Traits.Activities
|
||||||
|
{
|
||||||
|
class HeliLand : IActivity
|
||||||
|
{
|
||||||
|
public HeliLand(bool requireSpace) { this.requireSpace = requireSpace; }
|
||||||
|
|
||||||
|
bool requireSpace;
|
||||||
|
bool isCanceled;
|
||||||
|
public IActivity NextActivity { get; set; }
|
||||||
|
|
||||||
|
public IActivity Tick(Actor self)
|
||||||
|
{
|
||||||
|
if (isCanceled) return NextActivity;
|
||||||
|
var unit = self.traits.Get<Unit>();
|
||||||
|
if (unit.Altitude == 0)
|
||||||
|
return NextActivity;
|
||||||
|
|
||||||
|
if (requireSpace && !Game.IsCellBuildable(self.Location, UnitMovementType.Foot))
|
||||||
|
return this; // fail to land if no space
|
||||||
|
|
||||||
|
--unit.Altitude;
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Cancel(Actor self) { isCanceled = true; NextActivity = null; }
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,19 +1,13 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using OpenRa.Game.GameRules;
|
using OpenRa.Game.GameRules;
|
||||||
|
using OpenRa.Game.Traits.Activities;
|
||||||
|
|
||||||
namespace OpenRa.Game.Traits
|
namespace OpenRa.Game.Traits
|
||||||
{
|
{
|
||||||
class Helicopter : ITick, IOrder, IMovement
|
class Helicopter : IOrder, IMovement
|
||||||
{
|
{
|
||||||
public int2 targetLocation;
|
public Helicopter(Actor self) {}
|
||||||
|
|
||||||
const int CruiseAltitude = 20;
|
|
||||||
|
|
||||||
public Helicopter(Actor self)
|
|
||||||
{
|
|
||||||
targetLocation = self.Location;
|
|
||||||
}
|
|
||||||
|
|
||||||
public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
|
public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
|
||||||
{
|
{
|
||||||
@@ -29,59 +23,13 @@ namespace OpenRa.Game.Traits
|
|||||||
{
|
{
|
||||||
if (order.OrderString == "Move")
|
if (order.OrderString == "Move")
|
||||||
{
|
{
|
||||||
targetLocation = order.TargetLocation;
|
self.CancelActivity();
|
||||||
|
self.QueueActivity(new HeliFly(Util.CenterOfCell(order.TargetLocation)));
|
||||||
var attackBase = self.traits.WithInterface<AttackBase>().FirstOrDefault();
|
self.QueueActivity(new HeliLand(true));
|
||||||
if( attackBase != null )
|
|
||||||
attackBase.target = null; /* move cancels attack order */
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Tick(Actor self)
|
public UnitMovementType GetMovementType() { return UnitMovementType.Fly; }
|
||||||
{
|
public bool CanEnterCell(int2 location) { return true; }
|
||||||
var unit = self.traits.Get<Unit>();
|
|
||||||
|
|
||||||
if (self.Location != targetLocation)
|
|
||||||
{
|
|
||||||
var dist = Util.CenterOfCell(targetLocation) - self.CenterLocation;
|
|
||||||
var desiredFacing = Util.GetFacing(dist, unit.Facing);
|
|
||||||
Util.TickFacing(ref unit.Facing, desiredFacing,
|
|
||||||
self.Info.ROT);
|
|
||||||
|
|
||||||
var rawSpeed = .2f * Util.GetEffectiveSpeed(self);
|
|
||||||
var angle = (unit.Facing - desiredFacing) / 128f * Math.PI;
|
|
||||||
var scale = .4f + .6f * (float)Math.Cos(angle);
|
|
||||||
|
|
||||||
if (unit.Altitude > CruiseAltitude / 2) // do some movement.
|
|
||||||
{
|
|
||||||
self.CenterLocation += (rawSpeed * scale / dist.Length) * dist;
|
|
||||||
self.CenterLocation += (1f - scale) * rawSpeed
|
|
||||||
* float2.FromAngle((float)angle);
|
|
||||||
self.Location = ((1 / 24f) * self.CenterLocation).ToInt2();
|
|
||||||
}
|
|
||||||
|
|
||||||
if (unit.Altitude < CruiseAltitude)
|
|
||||||
{
|
|
||||||
++unit.Altitude;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else if (unit.Altitude > 0 &&
|
|
||||||
Game.IsCellBuildable( self.Location, UnitMovementType.Foot ))
|
|
||||||
{
|
|
||||||
--unit.Altitude;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* todo: bob slightly when hovering */
|
|
||||||
}
|
|
||||||
public UnitMovementType GetMovementType()
|
|
||||||
{
|
|
||||||
return UnitMovementType.Fly;
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool CanEnterCell(int2 location)
|
|
||||||
{
|
|
||||||
return true; // Planes can go anywhere (?)
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -33,10 +33,6 @@ namespace OpenRa.Game.Traits
|
|||||||
var mobile = newUnit.traits.GetOrDefault<Mobile>();
|
var mobile = newUnit.traits.GetOrDefault<Mobile>();
|
||||||
if( mobile != null )
|
if( mobile != null )
|
||||||
newUnit.QueueActivity( new Activities.Move( rp.rallyPoint, 1 ) );
|
newUnit.QueueActivity( new Activities.Move( rp.rallyPoint, 1 ) );
|
||||||
|
|
||||||
var heli = newUnit.traits.GetOrDefault<Helicopter>();
|
|
||||||
if (heli != null)
|
|
||||||
heli.targetLocation = rp.rallyPoint; // TODO: make Activity.Move work for helis.
|
|
||||||
}
|
}
|
||||||
|
|
||||||
var bi = self.Info as BuildingInfo;
|
var bi = self.Info as BuildingInfo;
|
||||||
|
|||||||
Reference in New Issue
Block a user