Add gates to the Red Alert mod.
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@@ -511,6 +511,32 @@
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TopLeft: -512, -512
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BottomRight: 512, 512
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^Gate:
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Inherits: ^BasicBuilding
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Valued:
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Cost: 250
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Health:
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HP: 350
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Armor:
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Type: Heavy
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LineBuildNode:
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Types: concrete, gate
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-Building:
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-WithSpriteBody:
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WithGateSpriteBody:
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Power:
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CanPowerDown:
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Tooltip:
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Name: Gate
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Description: Automated barrier that opens for allied units.
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Gate:
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Adjacent: 4
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BlocksProjectilesHeight: 0
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BuildSounds: place2.aud
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OpeningSound: cashturn.aud
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ClosingSound: cashturn.aud
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TerrainTypes: Clear, Road
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^TechBuilding:
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Inherits: ^BasicBuilding
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Health:
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@@ -1666,6 +1666,40 @@ BRIK:
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WithWallSpriteBody:
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Type: concrete
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VGATE:
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Inherits: ^Gate
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Gate:
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Footprint: x x x
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Dimensions: 1,3
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WithGateSpriteBody:
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WallConnections: 0,-1, 0,3
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LineBuildNode:
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Connections: 0,-1, 0,1
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Tooltip:
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Name: Vertical Gate
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HGATE:
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Inherits: ^Gate
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Gate:
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Footprint: xxx
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Dimensions: 3,1
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WithGateSpriteBody:
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WallConnections: -1,0, 3,0
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LineBuildNode:
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Connections: -1,0, 1,0
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Tooltip:
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Name: Horizontal Gate
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RenderSprites:
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Image: agate
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FactionImages:
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allies: agate
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england: agate
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france: agate
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germany: agate
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soviet: sgate
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russia: sgate
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ukraine: sgate
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CYCL:
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Inherits: ^Wall
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Tooltip:
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@@ -598,6 +598,33 @@ brik:
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Length: 16
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icon: brikicon
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vgate:
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make:
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Length: 7
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idle:
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Frames: 6, 5, 4, 3, 2, 1, 0
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Length: 7
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ZOffset: -1c511
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damaged-idle:
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Frames: 13, 12, 11, 10, 9, 8, 7
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Length: 7
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ZOffset: -1c511
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agate:
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make:
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Length: 7
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idle:
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Frames: 6, 5, 4, 3, 2, 1, 0
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Length: 7
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ZOffset: -1c511
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damaged-idle:
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Frames: 13, 12, 11, 10, 9, 8, 7
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Length: 7
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ZOffset: -1c511
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sgate:
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Inherits: agate
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sbag:
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idle:
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Length: 16
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