Prevent a crash in AutoTarget.HasValidTargetPriority

This commit is contained in:
abcdefg30
2019-12-02 10:49:29 +01:00
committed by teinarss
parent 3487846636
commit 905e02b765

View File

@@ -326,7 +326,7 @@ namespace OpenRA.Mods.Common.Traits
public bool HasValidTargetPriority(Actor self, Player owner, BitSet<TargetableType> targetTypes)
{
if (Stance <= UnitStance.ReturnFire)
if (owner == null || Stance <= UnitStance.ReturnFire)
return false;
return activeTargetPriorities.Any(ati =>