Give TD/RA aircraft custom shadow offsets
To a) match 'light direction' of other actor art, and b) make the shadow still a little visible for landed aircraft.
This commit is contained in:
@@ -153,6 +153,8 @@
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GenericName: Helicopter
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WithFacingSpriteBody:
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WithShadow:
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Offset: 43, 128, 0
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ZOffset: -129
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Hovers@CRUISING:
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UpgradeTypes: cruising
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UpgradeMinEnabledLevel: 1
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@@ -427,6 +429,8 @@
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ActorLostNotification:
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AttackMove:
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WithShadow:
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Offset: 43, 128, 0
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ZOffset: -129
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WithFacingSpriteBody:
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FlyAwayOnIdle:
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RejectsOrders:
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@@ -746,6 +750,8 @@
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^HelicopterHusk:
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Inherits: ^CommonHuskDefaults
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WithShadow:
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Offset: 43, 128, 0
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ZOffset: -129
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Aircraft:
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AirborneUpgrades: airborne
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CanHover: True
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@@ -386,6 +386,8 @@
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Tooltip:
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GenericName: Plane
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WithShadow:
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Offset: 43, 128, 0
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ZOffset: -129
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WithFacingSpriteBody:
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MustBeDestroyed:
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Voiced:
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@@ -690,6 +692,8 @@
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^PlaneHusk:
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Inherits: ^BasicHusk
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WithShadow:
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Offset: 43, 128, 0
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ZOffset: -129
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Tooltip:
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GenericName: Destroyed Plane
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Aircraft:
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@@ -703,6 +707,8 @@
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^HelicopterHusk:
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Inherits: ^BasicHusk
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WithShadow:
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Offset: 43, 128, 0
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ZOffset: -129
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Tooltip:
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GenericName: Destroyed Helicopter
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Aircraft:
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