Give TD/RA aircraft custom shadow offsets

To a) match 'light direction' of other actor art, and b) make the shadow still a little visible for landed aircraft.
This commit is contained in:
reaperrr
2016-06-18 23:14:54 +02:00
parent cc9b24d932
commit 906bbc5439
2 changed files with 12 additions and 0 deletions

View File

@@ -153,6 +153,8 @@
GenericName: Helicopter
WithFacingSpriteBody:
WithShadow:
Offset: 43, 128, 0
ZOffset: -129
Hovers@CRUISING:
UpgradeTypes: cruising
UpgradeMinEnabledLevel: 1
@@ -427,6 +429,8 @@
ActorLostNotification:
AttackMove:
WithShadow:
Offset: 43, 128, 0
ZOffset: -129
WithFacingSpriteBody:
FlyAwayOnIdle:
RejectsOrders:
@@ -746,6 +750,8 @@
^HelicopterHusk:
Inherits: ^CommonHuskDefaults
WithShadow:
Offset: 43, 128, 0
ZOffset: -129
Aircraft:
AirborneUpgrades: airborne
CanHover: True

View File

@@ -386,6 +386,8 @@
Tooltip:
GenericName: Plane
WithShadow:
Offset: 43, 128, 0
ZOffset: -129
WithFacingSpriteBody:
MustBeDestroyed:
Voiced:
@@ -690,6 +692,8 @@
^PlaneHusk:
Inherits: ^BasicHusk
WithShadow:
Offset: 43, 128, 0
ZOffset: -129
Tooltip:
GenericName: Destroyed Plane
Aircraft:
@@ -703,6 +707,8 @@
^HelicopterHusk:
Inherits: ^BasicHusk
WithShadow:
Offset: 43, 128, 0
ZOffset: -129
Tooltip:
GenericName: Destroyed Helicopter
Aircraft: