bring back CSV damage per second export

This commit is contained in:
Matthias Mailänder
2014-09-21 13:19:48 +02:00
parent df5b7d4497
commit 9080d31c5a
5 changed files with 189 additions and 1 deletions

View File

@@ -37,7 +37,7 @@
CSC = dmcs CSC = dmcs
CSFLAGS = -nologo -warn:4 -debug:full -optimize- -codepage:utf8 -unsafe -warnaserror CSFLAGS = -nologo -warn:4 -debug:full -optimize- -codepage:utf8 -unsafe -warnaserror
DEFINE = DEBUG;TRACE DEFINE = DEBUG;TRACE
COMMON_LIBS = System.dll System.Core.dll System.Drawing.dll System.Xml.dll thirdparty/ICSharpCode.SharpZipLib.dll thirdparty/FuzzyLogicLibrary.dll thirdparty/Mono.Nat.dll thirdparty/MaxMind.Db.dll thirdparty/MaxMind.GeoIP2.dll thirdparty/Eluant.dll COMMON_LIBS = System.dll System.Core.dll System.Data.dll System.Data.DataSetExtensions.dll System.Drawing.dll System.Xml.dll thirdparty/ICSharpCode.SharpZipLib.dll thirdparty/FuzzyLogicLibrary.dll thirdparty/Mono.Nat.dll thirdparty/MaxMind.Db.dll thirdparty/MaxMind.GeoIP2.dll thirdparty/Eluant.dll

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@@ -534,6 +534,9 @@
<Compile Include="UpgradeActorsNear.cs" /> <Compile Include="UpgradeActorsNear.cs" />
<Compile Include="WithRangeCircle.cs" /> <Compile Include="WithRangeCircle.cs" />
<Compile Include="Scripting\Properties\TransformProperties.cs" /> <Compile Include="Scripting\Properties\TransformProperties.cs" />
<Compile Include="UtilityCommands\ExportCharacterSeparatedRules.cs" />
<Compile Include="UtilityCommands\Extensions.cs" />
<Compile Include="UtilityCommands\ActorStatsExport.cs" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj"> <ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">

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@@ -0,0 +1,99 @@
#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using OpenRA.GameRules;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.UtilityCommands
{
public static class ActorStatsExport
{
public static DataTable GenerateTable()
{
var rules = Game.modData.RulesetCache.LoadDefaultRules();
var table = new DataTable();
table.Columns.Add("Name", typeof(string));
table.Columns.Add("Cost", typeof(int));
table.Columns.Add("HitPoints", typeof(int));
table.Columns.Add("Armor", typeof(string));
table.Columns.Add("Damage /s", typeof(float));
var armorList = new List<string>();
foreach (var actorInfo in rules.Actors.Values)
{
var armor = actorInfo.Traits.GetOrDefault<ArmorInfo>();
if (armor != null)
if (!armorList.Contains(armor.Type))
armorList.Add(armor.Type);
}
armorList.Sort();
foreach (var armorType in armorList)
table.Columns.Add("vs. " + armorType, typeof(float));
foreach (var actorInfo in rules.Actors.Values)
{
if (actorInfo.Name.StartsWith("^"))
continue;
var buildable = actorInfo.Traits.GetOrDefault<BuildableInfo>();
if (buildable == null)
continue;
var row = table.NewRow();
var tooltip = actorInfo.Traits.GetOrDefault<TooltipInfo>();
row["Name"] = tooltip != null ? tooltip.Name : actorInfo.Name;
var value = actorInfo.Traits.GetOrDefault<ValuedInfo>();
row["Cost"] = value != null ? value.Cost : 0;
var health = actorInfo.Traits.GetOrDefault<HealthInfo>();
row["HitPoints"] = health != null ? health.HP : 0;
var armor = actorInfo.Traits.GetOrDefault<ArmorInfo>();
row["Armor"] = armor != null ? armor.Type : "";
var armaments = actorInfo.Traits.WithInterface<ArmamentInfo>();
if (armaments.Any())
{
var weapons = armaments.Select(a => rules.Weapons[a.Weapon.ToLowerInvariant()]);
foreach (var weapon in weapons)
{
var warhead = weapon.Warheads.FirstOrDefault(w => (w is DamageWarhead)) as DamageWarhead;
if (warhead != null)
{
var rateOfFire = weapon.ReloadDelay > 1 ? weapon.ReloadDelay : 1;
var burst = weapon.Burst;
var delay = weapon.BurstDelay;
var damage = warhead.Damage;
var damagePerSecond = (1000f / Game.Timestep) * (damage * burst) / (delay + burst * rateOfFire);
row["Damage /s"] = Math.Round(damagePerSecond, 1, MidpointRounding.AwayFromZero);
foreach (var armorType in armorList)
{
var vs = warhead.Versus.ContainsKey(armorType) ? warhead.Versus[armorType] : 100;
row["vs. " + armorType] = Math.Round(damagePerSecond * vs / 100, 1, MidpointRounding.AwayFromZero);
}
}
}
}
table.Rows.Add(row);
}
return table;
}
}
}

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@@ -0,0 +1,32 @@
#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.IO;
namespace OpenRA.Mods.RA.UtilityCommands
{
class ExportCharacterSeparatedRules : IUtilityCommand
{
public string Name { get { return "--generate-dps-table"; } }
[Desc("Export the damage per second evaluation into a CSV file for inspection.")]
public void Run(ModData modData, string[] args)
{
Game.modData = modData;
var table = ActorStatsExport.GenerateTable();
var filename = "{0}-mod-dps.csv".F(Game.modData.Manifest.Mod.Id);
using (var outfile = new StreamWriter(filename))
outfile.Write(table.ToCharacterSeparatedValues(";", true));
Console.WriteLine("{0} has been saved.".F(filename));
Console.WriteLine("Open as values separated by semicolon.");
}
}
}

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@@ -0,0 +1,54 @@
#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Data;
using System.Text;
namespace OpenRA.Mods.RA.UtilityCommands
{
public static class Extensions
{
public static string ToCharacterSeparatedValues(this DataTable table, string delimiter, bool includeHeader)
{
var result = new StringBuilder();
if (includeHeader)
{
foreach (DataColumn column in table.Columns)
{
result.Append(column.ColumnName);
result.Append(delimiter);
}
result.Remove(result.Length, 0);
result.AppendLine();
}
foreach (DataRow row in table.Rows)
{
for (var x = 0; x < table.Columns.Count; x++)
{
if (x != 0)
result.Append(delimiter);
result.Append(row[table.Columns[x]]);
}
result.AppendLine();
}
result.Remove(result.Length, 0);
result.AppendLine();
return result.ToString();
}
}
}