Merge pull request #9408 from reaperrr/d2k-debris

Added original D2k debris
This commit is contained in:
Matthias Mailänder
2015-09-26 13:56:51 +02:00
6 changed files with 159 additions and 32 deletions

View File

@@ -104,6 +104,7 @@ ChromeLayout:
Weapons:
./mods/d2k/weapons.yaml
./mods/d2k/weapons/debris.yaml
Voices:
./mods/d2k/audio/voices.yaml

View File

@@ -273,7 +273,7 @@
Demolishable:
DamagedWithoutFoundation:
ThrowsShrapnel:
Weapons: shrapnel
Weapons: Debris, Debris2, Debris3, Debris4
Pieces: 3, 7
Range: 2c0, 5c0
WithMakeAnimation:
@@ -292,6 +292,10 @@
WithWallSpriteBody:
LineBuildNode:
Types: turret
ThrowsShrapnel:
Weapons: Debris, Debris2, Debris3, Debris4
Pieces: 2, 5
Range: 2c0, 5c0
MustBeDestroyed:
RequiredForShortGame: false

View File

@@ -257,6 +257,10 @@ silo:
Amount: -5
MustBeDestroyed:
RequiredForShortGame: false
ThrowsShrapnel:
Weapons: Debris, Debris2, Debris3, Debris4
Pieces: 3, 5
Range: 2c0, 5c0
light_factory:
Inherits: ^Building
@@ -518,7 +522,7 @@ wall:
SellSounds: CHUNG.WAV
Guardable:
ThrowsShrapnel:
Weapons: shrapnel
Weapons: Debris, Debris2, Debris3, Debris4
Pieces: 3, 7
Range: 2c0, 5c0

View File

@@ -274,7 +274,22 @@ grenade:
shrapnel:
idle: DATA.R8
Start: 3290
Length: 14
Length: 4
shrapnel2:
idle: DATA.R8
Start: 3294
Length: 1
shrapnel3:
idle: DATA.R8
Start: 3295
Length: 8
shrapnel4:
idle: DATA.R8
Start: 3303
Length: 1
mpspawn:
idle: mpspawn.shp

View File

@@ -824,35 +824,6 @@ SardDeath:
Explosion: small_napalm
ImpactSound: EXPLSML2.WAV
Shrapnel:
ReloadDelay: 60
Range: 4c0
Projectile: Bullet
Speed: 50, 125
Blockable: false
Angle: 91, 264
Image: shrapnel
Warhead@1Dam: SpreadDamage
Spread: 192
Damage: 60
Versus:
none: 50
wall: 50
building: 65
wood: 100
light: 25
heavy: 5
concrete: 50
invulnerable: 0
cy: 20
harvester: 25
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater
Warhead@3Eff: CreateEffect
Explosion: med_explosion
ImpactSound: EXPLLG5.WAV
SpiceExplosion:
Warhead@1Dam: SpreadDamage
Spread: 480

View File

@@ -0,0 +1,132 @@
Debris:
ReloadDelay: 60
Range: 2c768
Projectile: Bullet
Speed: 32, 96
Blockable: false
Angle: 30, 90
Inaccuracy: 1c256
Image: shrapnel
Warhead@1Dam: SpreadDamage
Spread: 320
Falloff: 100, 100, 100, 95, 60, 25, 0
Damage: 150
Versus:
none: 20
wall: 50
building: 50
wood: 60
light: 100
heavy: 75
concrete: 100
invulnerable: 0
cy: 20
harvester: 50
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater
Warhead@3Eff: CreateEffect
Explosion: small_explosion
ImpactSound: EXPLLG5.WAV
Debris2:
ReloadDelay: 60
Range: 2c768
Projectile: Bullet
Speed: 32, 96
Blockable: false
Angle: 30, 90
Inaccuracy: 1c256
Image: shrapnel2
Trail: bazooka_trail
TrailPalette: effect75alpha
TrailInterval: 2
Warhead@1Dam: SpreadDamage
Spread: 320
Falloff: 100, 100, 100, 95, 60, 25, 0
Damage: 250
Versus:
none: 90
wall: 5
building: 65
wood: 50
light: 40
heavy: 30
concrete: 100
invulnerable: 0
cy: 20
harvester: 25
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater
Warhead@3Eff: CreateEffect
Explosion: med_explosion
ImpactSound: EXPLLG5.WAV
Debris3:
ReloadDelay: 60
Range: 2c768
Projectile: Bullet
Speed: 32, 96
Blockable: false
Angle: 30, 90
Inaccuracy: 1c256
Image: shrapnel3
Trail: large_trail
TrailPalette: effect75alpha
TrailInterval: 1
Warhead@1Dam: SpreadDamage
Spread: 320
Falloff: 100, 100, 100, 95, 60, 25, 0
Damage: 150
Versus:
none: 90
wall: 5
building: 65
wood: 50
light: 40
heavy: 30
concrete: 100
invulnerable: 0
cy: 20
harvester: 25
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater
Warhead@3Eff: CreateEffect
Explosion: med_explosion
ImpactSound: EXPLLG5.WAV
Debris4:
ReloadDelay: 60
Range: 2c768
Projectile: Bullet
Speed: 32, 96
Blockable: false
Angle: 30, 90
Inaccuracy: 1c256
Image: shrapnel4
Trail: large_trail
TrailPalette: effect75alpha
TrailInterval: 1
Warhead@1Dam: SpreadDamage
Spread: 320
Falloff: 100, 100, 100, 95, 60, 25, 0
Damage: 250
Versus:
none: 90
wall: 5
building: 65
wood: 50
light: 40
heavy: 30
concrete: 100
invulnerable: 0
cy: 20
harvester: 25
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater
Warhead@3Eff: CreateEffect
Explosion: large_explosion
ImpactSound: EXPLLG5.WAV