Use var everywhere
This commit is contained in:
@@ -101,7 +101,7 @@ namespace OpenRA.FileFormats
|
||||
|
||||
// Frame offsets
|
||||
offsets = new UInt32[Frames];
|
||||
for (int i = 0; i < Frames; i++)
|
||||
for (var i = 0; i < Frames; i++)
|
||||
{
|
||||
offsets[i] = stream.ReadUInt32();
|
||||
if (offsets[i] > 0x40000000)
|
||||
@@ -125,7 +125,7 @@ namespace OpenRA.FileFormats
|
||||
var ms = new MemoryStream();
|
||||
var adpcmIndex = 0;
|
||||
|
||||
bool compressed = false;
|
||||
var compressed = false;
|
||||
for (var i = 0; i < Frames; i++)
|
||||
{
|
||||
stream.Seek(offsets[i], SeekOrigin.Begin);
|
||||
@@ -201,7 +201,7 @@ namespace OpenRA.FileFormats
|
||||
// Chunks are aligned on even bytes; may be padded with a single null
|
||||
if (s.Peek() == 0) s.ReadByte();
|
||||
var type = s.ReadASCII(4);
|
||||
int subchunkLength = (int)int2.Swap(s.ReadUInt32());
|
||||
var subchunkLength = (int)int2.Swap(s.ReadUInt32());
|
||||
|
||||
switch(type)
|
||||
{
|
||||
@@ -235,11 +235,11 @@ namespace OpenRA.FileFormats
|
||||
|
||||
// Palette
|
||||
case "CPL0":
|
||||
for (int i = 0; i < numColors; i++)
|
||||
for (var i = 0; i < numColors; i++)
|
||||
{
|
||||
byte r = (byte)(s.ReadUInt8() << 2);
|
||||
byte g = (byte)(s.ReadUInt8() << 2);
|
||||
byte b = (byte)(s.ReadUInt8() << 2);
|
||||
var r = (byte)(s.ReadUInt8() << 2);
|
||||
var g = (byte)(s.ReadUInt8() << 2);
|
||||
var b = (byte)(s.ReadUInt8() << 2);
|
||||
palette[i] = (uint)((255 << 24) | (r << 16) | (g << 8) | b);
|
||||
}
|
||||
break;
|
||||
@@ -269,7 +269,7 @@ namespace OpenRA.FileFormats
|
||||
for (var i = 0; i < blockWidth; i++)
|
||||
{
|
||||
var cbfi = (mod*256 + px)*8 + j*blockWidth + i;
|
||||
byte color = (mod == 0x0f) ? px : cbf[cbfi];
|
||||
var color = (mod == 0x0f) ? px : cbf[cbfi];
|
||||
frameData[y*blockHeight + j, x*blockWidth + i] = palette[color];
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user