Adjust AoE damage vs Wood in relation to HitShapes
This commit is contained in:
@@ -77,9 +77,9 @@ GAP:
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WithSpriteBody:
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WithSpriteBody:
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PauseAnimationWhenDisabled: true
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PauseAnimationWhenDisabled: true
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Health:
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Health:
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HP: 1000
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HP: 500
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Armor:
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Armor:
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Type: Wood
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Type: Heavy
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RevealsShroud:
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RevealsShroud:
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Range: 6c0
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Range: 6c0
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RevealGeneratedShroud: False
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RevealGeneratedShroud: False
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@@ -126,7 +126,7 @@ SPEN:
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Health:
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Health:
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HP: 1000
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HP: 1000
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Armor:
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Armor:
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Type: Light
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Type: Wood
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RevealsShroud:
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RevealsShroud:
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Range: 5c0
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Range: 5c0
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Exit@1:
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Exit@1:
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@@ -225,7 +225,7 @@ SYRD:
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Health:
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Health:
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HP: 1000
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HP: 1000
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Armor:
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Armor:
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Type: Light
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Type: Wood
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RevealsShroud:
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RevealsShroud:
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Range: 5c0
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Range: 5c0
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Exit@1:
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Exit@1:
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@@ -86,13 +86,13 @@ TurretGun:
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Speed: 204
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Speed: 204
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Blockable: false
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Blockable: false
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LaunchAngle: 62
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LaunchAngle: 62
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Inaccuracy: 1c682
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Inaccuracy: 2c256
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Warhead@1Dam: SpreadDamage
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Warhead@1Dam: SpreadDamage
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Spread: 426
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Spread: 426
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Damage: 220
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Damage: 240
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Versus:
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Versus:
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None: 90
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None: 90
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Wood: 75
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Wood: 40
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Light: 60
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Light: 60
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Heavy: 25
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Heavy: 25
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Concrete: 50
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Concrete: 50
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@@ -128,7 +128,7 @@ TurretGun:
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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Versus:
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Versus:
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None: 60
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None: 60
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Wood: 75
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Wood: 35
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Light: 60
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Light: 60
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Heavy: 25
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Heavy: 25
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Concrete: 100
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Concrete: 100
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@@ -229,6 +229,7 @@ MiniNuke:
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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ValidTargets: Ground, Trees, Water, Air
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ValidTargets: Ground, Trees, Water, Air
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Versus:
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Versus:
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Wood: 25
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Concrete: 25
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Concrete: 25
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AffectsParent: true
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AffectsParent: true
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DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
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DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
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@@ -245,6 +246,7 @@ MiniNuke:
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Delay: 5
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Delay: 5
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ValidTargets: Ground, Trees, Water, Underwater, Air
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ValidTargets: Ground, Trees, Water, Underwater, Air
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Versus:
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Versus:
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Wood: 50
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Concrete: 25
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Concrete: 25
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AffectsParent: true
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AffectsParent: true
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DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
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DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
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@@ -262,6 +264,7 @@ MiniNuke:
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Delay: 10
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Delay: 10
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ValidTargets: Ground, Water, Underwater, Air
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ValidTargets: Ground, Water, Underwater, Air
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Versus:
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Versus:
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Wood: 50
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Concrete: 25
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Concrete: 25
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AffectsParent: true
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AffectsParent: true
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DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
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DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
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@@ -280,7 +280,7 @@ TorpTube:
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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Versus:
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Versus:
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None: 40
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None: 40
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Wood: 100
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Wood: 40
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Light: 30
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Light: 30
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Heavy: 30
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Heavy: 30
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Concrete: 100
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Concrete: 100
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@@ -13,7 +13,7 @@ ParaBomb:
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Damage: 300
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Damage: 300
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Versus:
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Versus:
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None: 30
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None: 30
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Wood: 40
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Wood: 30
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Light: 75
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Light: 75
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Concrete: 25
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Concrete: 25
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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@@ -38,6 +38,7 @@ Atomic:
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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ValidTargets: Ground, Trees, Water, Underwater, Air
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ValidTargets: Ground, Trees, Water, Underwater, Air
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Versus:
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Versus:
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Wood: 25
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Concrete: 25
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Concrete: 25
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DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
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DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
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Warhead@2Res_impact: DestroyResource
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Warhead@2Res_impact: DestroyResource
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@@ -57,6 +58,7 @@ Atomic:
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Delay: 5
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Delay: 5
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ValidTargets: Ground, Trees, Water, Underwater, Air
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ValidTargets: Ground, Trees, Water, Underwater, Air
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Versus:
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Versus:
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Wood: 25
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Concrete: 25
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Concrete: 25
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DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
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DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
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Warhead@6Res_areanuke1: DestroyResource
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Warhead@6Res_areanuke1: DestroyResource
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@@ -78,6 +80,7 @@ Atomic:
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Delay: 10
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Delay: 10
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ValidTargets: Ground, Water, Underwater, Air
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ValidTargets: Ground, Water, Underwater, Air
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Versus:
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Versus:
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Wood: 50
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Concrete: 25
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Concrete: 25
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DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
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DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
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Warhead@10Dam_areanuke2: SpreadDamage
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Warhead@10Dam_areanuke2: SpreadDamage
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