Adjust AoE damage vs Wood in relation to HitShapes

This commit is contained in:
SoScared
2017-07-14 19:06:54 +02:00
committed by reaperrr
parent 93fcfbb131
commit 9097837e6d
5 changed files with 16 additions and 10 deletions

View File

@@ -77,9 +77,9 @@ GAP:
WithSpriteBody: WithSpriteBody:
PauseAnimationWhenDisabled: true PauseAnimationWhenDisabled: true
Health: Health:
HP: 1000 HP: 500
Armor: Armor:
Type: Wood Type: Heavy
RevealsShroud: RevealsShroud:
Range: 6c0 Range: 6c0
RevealGeneratedShroud: False RevealGeneratedShroud: False
@@ -126,7 +126,7 @@ SPEN:
Health: Health:
HP: 1000 HP: 1000
Armor: Armor:
Type: Light Type: Wood
RevealsShroud: RevealsShroud:
Range: 5c0 Range: 5c0
Exit@1: Exit@1:
@@ -225,7 +225,7 @@ SYRD:
Health: Health:
HP: 1000 HP: 1000
Armor: Armor:
Type: Light Type: Wood
RevealsShroud: RevealsShroud:
Range: 5c0 Range: 5c0
Exit@1: Exit@1:

View File

@@ -86,13 +86,13 @@ TurretGun:
Speed: 204 Speed: 204
Blockable: false Blockable: false
LaunchAngle: 62 LaunchAngle: 62
Inaccuracy: 1c682 Inaccuracy: 2c256
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 426 Spread: 426
Damage: 220 Damage: 240
Versus: Versus:
None: 90 None: 90
Wood: 75 Wood: 40
Light: 60 Light: 60
Heavy: 25 Heavy: 25
Concrete: 50 Concrete: 50
@@ -128,7 +128,7 @@ TurretGun:
Falloff: 1000, 368, 135, 50, 18, 7, 0 Falloff: 1000, 368, 135, 50, 18, 7, 0
Versus: Versus:
None: 60 None: 60
Wood: 75 Wood: 35
Light: 60 Light: 60
Heavy: 25 Heavy: 25
Concrete: 100 Concrete: 100

View File

@@ -229,6 +229,7 @@ MiniNuke:
Falloff: 1000, 368, 135, 50, 18, 7, 0 Falloff: 1000, 368, 135, 50, 18, 7, 0
ValidTargets: Ground, Trees, Water, Air ValidTargets: Ground, Trees, Water, Air
Versus: Versus:
Wood: 25
Concrete: 25 Concrete: 25
AffectsParent: true AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
@@ -245,6 +246,7 @@ MiniNuke:
Delay: 5 Delay: 5
ValidTargets: Ground, Trees, Water, Underwater, Air ValidTargets: Ground, Trees, Water, Underwater, Air
Versus: Versus:
Wood: 50
Concrete: 25 Concrete: 25
AffectsParent: true AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
@@ -262,6 +264,7 @@ MiniNuke:
Delay: 10 Delay: 10
ValidTargets: Ground, Water, Underwater, Air ValidTargets: Ground, Water, Underwater, Air
Versus: Versus:
Wood: 50
Concrete: 25 Concrete: 25
AffectsParent: true AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary

View File

@@ -280,7 +280,7 @@ TorpTube:
Falloff: 1000, 368, 135, 50, 18, 7, 0 Falloff: 1000, 368, 135, 50, 18, 7, 0
Versus: Versus:
None: 40 None: 40
Wood: 100 Wood: 40
Light: 30 Light: 30
Heavy: 30 Heavy: 30
Concrete: 100 Concrete: 100

View File

@@ -13,7 +13,7 @@ ParaBomb:
Damage: 300 Damage: 300
Versus: Versus:
None: 30 None: 30
Wood: 40 Wood: 30
Light: 75 Light: 75
Concrete: 25 Concrete: 25
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
@@ -38,6 +38,7 @@ Atomic:
Falloff: 1000, 368, 135, 50, 18, 7, 0 Falloff: 1000, 368, 135, 50, 18, 7, 0
ValidTargets: Ground, Trees, Water, Underwater, Air ValidTargets: Ground, Trees, Water, Underwater, Air
Versus: Versus:
Wood: 25
Concrete: 25 Concrete: 25
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@2Res_impact: DestroyResource Warhead@2Res_impact: DestroyResource
@@ -57,6 +58,7 @@ Atomic:
Delay: 5 Delay: 5
ValidTargets: Ground, Trees, Water, Underwater, Air ValidTargets: Ground, Trees, Water, Underwater, Air
Versus: Versus:
Wood: 25
Concrete: 25 Concrete: 25
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@6Res_areanuke1: DestroyResource Warhead@6Res_areanuke1: DestroyResource
@@ -78,6 +80,7 @@ Atomic:
Delay: 10 Delay: 10
ValidTargets: Ground, Water, Underwater, Air ValidTargets: Ground, Water, Underwater, Air
Versus: Versus:
Wood: 50
Concrete: 25 Concrete: 25
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@10Dam_areanuke2: SpreadDamage Warhead@10Dam_areanuke2: SpreadDamage