Avoid redundant property reads in Renderer.SetViewportParams
This commit is contained in:
committed by
Paul Chote
parent
3082df7dfd
commit
90981e5bda
@@ -41,9 +41,9 @@ namespace OpenRA
|
|||||||
float depthScale;
|
float depthScale;
|
||||||
float depthOffset;
|
float depthOffset;
|
||||||
|
|
||||||
Size? lastResolution;
|
Size lastResolution = new Size(-1, -1);
|
||||||
int2? lastScroll;
|
int2 lastScroll = new int2(-1, -1);
|
||||||
float? lastZoom;
|
float lastZoom = -1f;
|
||||||
ITexture currentPaletteTexture;
|
ITexture currentPaletteTexture;
|
||||||
IBatchRenderer currentBatchRenderer;
|
IBatchRenderer currentBatchRenderer;
|
||||||
|
|
||||||
@@ -124,8 +124,8 @@ namespace OpenRA
|
|||||||
if (resolutionChanged)
|
if (resolutionChanged)
|
||||||
{
|
{
|
||||||
lastResolution = Resolution;
|
lastResolution = Resolution;
|
||||||
RgbaSpriteRenderer.SetViewportParams(Resolution, 0f, 0f, 1f, int2.Zero);
|
RgbaSpriteRenderer.SetViewportParams(lastResolution, 0f, 0f, 1f, int2.Zero);
|
||||||
SpriteRenderer.SetViewportParams(Resolution, 0f, 0f, 1f, int2.Zero);
|
SpriteRenderer.SetViewportParams(lastResolution, 0f, 0f, 1f, int2.Zero);
|
||||||
}
|
}
|
||||||
|
|
||||||
// If zoom evaluates as different due to floating point weirdness that's OK, setting the parameters again is harmless.
|
// If zoom evaluates as different due to floating point weirdness that's OK, setting the parameters again is harmless.
|
||||||
@@ -133,9 +133,9 @@ namespace OpenRA
|
|||||||
{
|
{
|
||||||
lastScroll = scroll;
|
lastScroll = scroll;
|
||||||
lastZoom = zoom;
|
lastZoom = zoom;
|
||||||
WorldRgbaSpriteRenderer.SetViewportParams(Resolution, depthScale, depthOffset, zoom, scroll);
|
WorldRgbaSpriteRenderer.SetViewportParams(lastResolution, depthScale, depthOffset, zoom, scroll);
|
||||||
WorldSpriteRenderer.SetViewportParams(Resolution, depthScale, depthOffset, zoom, scroll);
|
WorldSpriteRenderer.SetViewportParams(lastResolution, depthScale, depthOffset, zoom, scroll);
|
||||||
WorldModelRenderer.SetViewportParams(Resolution, zoom, scroll);
|
WorldModelRenderer.SetViewportParams(lastResolution, zoom, scroll);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user