added nod4b
This commit is contained in:
@@ -37,6 +37,7 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Tiberian Dawn Lua scripts",
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mods\cnc\maps\nod03a\nod03a.lua = mods\cnc\maps\nod03a\nod03a.lua
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mods\cnc\maps\nod03b\nod03b.lua = mods\cnc\maps\nod03b\nod03b.lua
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mods\cnc\maps\nod04a\nod04a.lua = mods\cnc\maps\nod04a\nod04a.lua
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mods\cnc\maps\nod04b\nod04b.lua = mods\cnc\maps\nod04b\nod04b.lua
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mods\cnc\maps\shellmap\shellmap.lua = mods\cnc\maps\shellmap\shellmap.lua
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EndProjectSection
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EndProject
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@@ -4,7 +4,7 @@ RequiresMod: cnc
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Title: Mao Civil War (a)
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Description: A small village friendly to our cause has been increasingly harassed by GDI, and the Brotherhood, wishes you to assist them in their efforts. \n\nSeek out the enemy village and destroy it. The event will be disguised as a GDI attack.
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Description: A small village friendly to our cause has been increasingly harassed by GDI, and the Brotherhood wishes you to assist them in their efforts.\n\nSeek out the enemy village and destroy it. The event will be disguised as a GDI attack.
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Author: Westwood Studios
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BIN
mods/cnc/maps/nod04b/map.bin
Normal file
BIN
mods/cnc/maps/nod04b/map.bin
Normal file
Binary file not shown.
BIN
mods/cnc/maps/nod04b/map.png
Normal file
BIN
mods/cnc/maps/nod04b/map.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 42 KiB |
565
mods/cnc/maps/nod04b/map.yaml
Normal file
565
mods/cnc/maps/nod04b/map.yaml
Normal file
@@ -0,0 +1,565 @@
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MapFormat: 7
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RequiresMod: cnc
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Title: Oum Hadjer (b)
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Description: A small village friendly to our cause has been increasingly harassed by GDI, and the Brotherhood wishes you to assist them in their efforts.\n\nSeek out the enemy village and destroy it. The event will be disguised as a GDI attack.
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Author: Westwood Studios
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Tileset: DESERT
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MapSize: 64,64
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Bounds: 7,17,52,44
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Visibility: MissionSelector
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Type: Campaign
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Videos:
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Briefing: nod4b.vqa
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GameLost: nodlose.vqa
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Options:
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Crates: False
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Creeps: False
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Fog: True
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Shroud: True
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AllyBuildRadius: False
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FragileAlliances: False
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StartingCash: 0
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ConfigurableStartingUnits: False
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ShortGame: False
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Players:
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PlayerReference@GDI:
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Name: GDI
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Race: gdi
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ColorRamp: 31,222,183
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Enemies: Nod
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PlayerReference@Neutral:
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Name: Neutral
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OwnsWorld: True
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NonCombatant: True
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Race: gdi
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Allies: GDI
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Enemies: Nod
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PlayerReference@Nod:
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Name: Nod
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Playable: True
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AllowBots: False
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Required: True
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LockRace: True
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Race: nod
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LockColor: True
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ColorRamp: 3,255,127
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LockSpawn: True
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LockTeam: True
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Enemies: GDI
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Actors:
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Actor0: sbag
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Location: 58,26
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Owner: Neutral
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Actor1: sbag
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Location: 57,26
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Owner: Neutral
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||||
Actor2: sbag
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Location: 56,26
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Owner: Neutral
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Actor3: sbag
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Location: 55,26
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Owner: Neutral
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Actor4: sbag
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Location: 54,26
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Owner: Neutral
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Actor5: sbag
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Location: 53,26
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Owner: Neutral
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||||
Actor6: sbag
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Location: 52,26
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Owner: Neutral
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Actor7: sbag
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Location: 51,26
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Owner: Neutral
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||||
Actor8: sbag
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Location: 50,26
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Owner: Neutral
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Actor9: sbag
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Location: 49,26
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Owner: Neutral
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||||
Actor10: sbag
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Location: 48,26
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Owner: Neutral
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||||
Actor11: sbag
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||||
Location: 47,26
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||||
Owner: Neutral
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||||
Actor12: sbag
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||||
Location: 58,25
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||||
Owner: Neutral
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||||
Actor13: sbag
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||||
Location: 47,25
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||||
Owner: Neutral
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||||
Actor14: sbag
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||||
Location: 58,24
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||||
Owner: Neutral
|
||||
Actor15: sbag
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||||
Location: 47,24
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||||
Owner: Neutral
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||||
Actor16: sbag
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||||
Location: 58,23
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||||
Owner: Neutral
|
||||
Actor17: sbag
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||||
Location: 58,22
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||||
Owner: Neutral
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||||
Actor18: sbag
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||||
Location: 58,21
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||||
Owner: Neutral
|
||||
Actor19: sbag
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||||
Location: 47,21
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||||
Owner: Neutral
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||||
Actor20: sbag
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||||
Location: 58,20
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||||
Owner: Neutral
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||||
Actor21: sbag
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||||
Location: 47,20
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||||
Owner: Neutral
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||||
Actor22: sbag
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||||
Location: 58,19
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||||
Owner: Neutral
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||||
Actor23: sbag
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||||
Location: 47,19
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||||
Owner: Neutral
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||||
Actor24: sbag
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||||
Location: 58,18
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||||
Owner: Neutral
|
||||
Actor25: sbag
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||||
Location: 57,18
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||||
Owner: Neutral
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||||
Actor26: sbag
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||||
Location: 48,18
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||||
Owner: Neutral
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||||
Actor27: sbag
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||||
Location: 47,18
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||||
Owner: Neutral
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||||
Actor28: sbag
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||||
Location: 58,17
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||||
Owner: Neutral
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||||
Actor29: sbag
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||||
Location: 57,17
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||||
Owner: Neutral
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||||
Actor30: sbag
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||||
Location: 56,17
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||||
Owner: Neutral
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||||
Actor31: sbag
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||||
Location: 55,17
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||||
Owner: Neutral
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||||
Actor32: sbag
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||||
Location: 54,17
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||||
Owner: Neutral
|
||||
Actor33: sbag
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||||
Location: 53,17
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||||
Owner: Neutral
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||||
Actor34: sbag
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||||
Location: 52,17
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||||
Owner: Neutral
|
||||
Actor35: sbag
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||||
Location: 51,17
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||||
Owner: Neutral
|
||||
Actor36: sbag
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||||
Location: 50,17
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||||
Owner: Neutral
|
||||
Actor37: sbag
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||||
Location: 49,17
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||||
Owner: Neutral
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||||
Actor38: sbag
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||||
Location: 48,17
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||||
Owner: Neutral
|
||||
Actor39: sbag
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||||
Location: 47,17
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||||
Owner: Neutral
|
||||
Actor40: t18
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||||
Location: 47,50
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||||
Owner: Neutral
|
||||
Actor41: t18
|
||||
Location: 46,31
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||||
Owner: Neutral
|
||||
Actor42: t08
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||||
Location: 39,26
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||||
Owner: Neutral
|
||||
Actor43: t18
|
||||
Location: 37,25
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||||
Owner: Neutral
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||||
Actor44: t18
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||||
Location: 27,28
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||||
Owner: Neutral
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||||
Actor45: t18
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||||
Location: 54,26
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||||
Owner: Neutral
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||||
Actor46: t18
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||||
Location: 49,18
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||||
Owner: Neutral
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||||
Actor47: t18
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||||
Location: 23,54
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||||
Owner: Neutral
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||||
Actor48: t18
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||||
Location: 34,40
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||||
Owner: Neutral
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||||
Actor49: t08
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||||
Location: 16,45
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||||
Owner: Neutral
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||||
Actor50: t08
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||||
Location: 14,53
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||||
Owner: Neutral
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||||
Actor52: t18
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||||
Location: 13,44
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||||
Owner: Neutral
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||||
Actor57: t18
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||||
Location: 36,49
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||||
Owner: Neutral
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||||
Actor58: t18
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||||
Location: 44,59
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||||
Owner: Neutral
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||||
Actor59: t18
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||||
Location: 11,37
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||||
Owner: Neutral
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||||
Actor60: t18
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||||
Location: 25,20
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||||
Owner: Neutral
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||||
Actor61: gtwr
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||||
Location: 46,21
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||||
Owner: GDI
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||||
Actor62: gtwr
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||||
Location: 46,24
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||||
Owner: GDI
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||||
Actor63: hosp
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||||
Location: 48,19
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||||
Owner: GDI
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||||
Actor64: pyle
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||||
Location: 50,20
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||||
Owner: GDI
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||||
Actor65: nuke
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||||
Location: 53,21
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||||
Owner: GDI
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||||
Actor66: nuke
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||||
Location: 52,23
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||||
Owner: GDI
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||||
Actor67: silo
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||||
Location: 56,24
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||||
Owner: GDI
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||||
Actor68: silo
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||||
Location: 55,22
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||||
Owner: GDI
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||||
Actor69: fact
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||||
Location: 53,18
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||||
Owner: GDI
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||||
Actor70: hq
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||||
Location: 56,19
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||||
Owner: GDI
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||||
Actor72: v36
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||||
Location: 12,54
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||||
Owner: Neutral
|
||||
Actor73: v35
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||||
Location: 10,54
|
||||
Owner: Neutral
|
||||
Actor74: v34
|
||||
Location: 11,53
|
||||
Owner: Neutral
|
||||
Actor75: v33
|
||||
Location: 15,53
|
||||
Owner: Neutral
|
||||
Actor76: v32
|
||||
Location: 12,53
|
||||
Owner: Neutral
|
||||
Actor77: v31
|
||||
Location: 10,52
|
||||
Owner: Neutral
|
||||
Actor87: v23
|
||||
Location: 9,59
|
||||
Owner: Neutral
|
||||
Actor92: jeep
|
||||
Location: 51,25
|
||||
Owner: GDI
|
||||
Actor93: jeep
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||||
Location: 50,25
|
||||
Owner: GDI
|
||||
Actor94: jeep
|
||||
Location: 39,48
|
||||
Owner: GDI
|
||||
Facing: 96
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||||
Actor110: e1
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||||
Location: 40,49
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||||
Owner: GDI
|
||||
Facing: 224
|
||||
SubCell: 0
|
||||
Actor111: e2
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||||
Location: 38,50
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||||
Owner: GDI
|
||||
Facing: 224
|
||||
SubCell: 2
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||||
Actor112: e2
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||||
Location: 38,49
|
||||
Owner: GDI
|
||||
Facing: 128
|
||||
SubCell: 0
|
||||
Actor113: e2
|
||||
Location: 35,40
|
||||
Owner: GDI
|
||||
SubCell: 0
|
||||
Actor114: e2
|
||||
Location: 35,40
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||||
Owner: GDI
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||||
SubCell: 1
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||||
waypoint27: waypoint
|
||||
Location: 31,36
|
||||
Owner: Neutral
|
||||
waypoint25: waypoint
|
||||
Location: 40,43
|
||||
Owner: Neutral
|
||||
waypoint26: waypoint
|
||||
Location: 28,27
|
||||
Owner: Neutral
|
||||
waypoint11: waypoint
|
||||
Location: 54,29
|
||||
Owner: Neutral
|
||||
waypoint10: waypoint
|
||||
Location: 45,28
|
||||
Owner: Neutral
|
||||
waypoint9: waypoint
|
||||
Location: 52,22
|
||||
Owner: Neutral
|
||||
waypoint8: waypoint
|
||||
Location: 43,22
|
||||
Owner: Neutral
|
||||
waypoint7: waypoint
|
||||
Location: 31,22
|
||||
Owner: Neutral
|
||||
waypoint6: waypoint
|
||||
Location: 21,25
|
||||
Owner: Neutral
|
||||
waypoint5: waypoint
|
||||
Location: 18,39
|
||||
Owner: Neutral
|
||||
waypoint4: waypoint
|
||||
Location: 10,48
|
||||
Owner: Neutral
|
||||
waypoint3: waypoint
|
||||
Location: 19,48
|
||||
Owner: Neutral
|
||||
waypoint2: waypoint
|
||||
Location: 27,55
|
||||
Owner: Neutral
|
||||
waypoint1: waypoint
|
||||
Location: 48,56
|
||||
Owner: Neutral
|
||||
waypoint0: waypoint
|
||||
Location: 54,42
|
||||
Owner: Neutral
|
||||
Convoi: apc
|
||||
Location: 24,53
|
||||
Owner: GDI
|
||||
CivBuilding1: v26
|
||||
Location: 8,51
|
||||
Owner: GDI
|
||||
CivBuilding2: v30
|
||||
Location: 17,46
|
||||
Owner: GDI
|
||||
CivBuilding3: v29
|
||||
Location: 16,46
|
||||
Owner: GDI
|
||||
CivBuilding4: v28
|
||||
Location: 15,45
|
||||
Owner: GDI
|
||||
CivBuilding5: v27
|
||||
Location: 14,51
|
||||
Owner: GDI
|
||||
CivBuilding6: v27
|
||||
Location: 13,51
|
||||
Owner: GDI
|
||||
CivBuilding7: v27
|
||||
Location: 12,51
|
||||
Owner: GDI
|
||||
CivBuilding8: v26
|
||||
Location: 14,46
|
||||
Owner: GDI
|
||||
CivBuilding9: v25
|
||||
Location: 19,46
|
||||
Owner: GDI
|
||||
CivBuilding10: v24
|
||||
Location: 8,47
|
||||
Owner: GDI
|
||||
CivBuilding11: v22
|
||||
Location: 9,45
|
||||
Owner: GDI
|
||||
CivBuilding12: v22
|
||||
Location: 18,52
|
||||
Owner: GDI
|
||||
CivBuilding13: v21
|
||||
Location: 16,51
|
||||
Owner: GDI
|
||||
CivBuilding14: v20
|
||||
Location: 8,45
|
||||
Owner: GDI
|
||||
Civilian1: c2
|
||||
Location: 11,50
|
||||
Owner: GDI
|
||||
Facing: 224
|
||||
SubCell: 0
|
||||
Civilian2: c9
|
||||
Location: 12,49
|
||||
Owner: GDI
|
||||
Facing: 224
|
||||
SubCell: 2
|
||||
Civilian3: c8
|
||||
Location: 14,49
|
||||
Owner: GDI
|
||||
Facing: 64
|
||||
SubCell: 3
|
||||
Civilian4: c7
|
||||
Location: 13,50
|
||||
Owner: GDI
|
||||
Facing: 224
|
||||
SubCell: 0
|
||||
Civilian5: c6
|
||||
Location: 11,49
|
||||
Owner: GDI
|
||||
Facing: 32
|
||||
SubCell: 0
|
||||
Civilian6: c5
|
||||
Location: 12,50
|
||||
Owner: GDI
|
||||
Facing: 224
|
||||
SubCell: 2
|
||||
Civilian7: c4
|
||||
Location: 10,50
|
||||
Owner: GDI
|
||||
Facing: 32
|
||||
SubCell: 1
|
||||
Civilian8: c3
|
||||
Location: 10,51
|
||||
Owner: GDI
|
||||
Facing: 32
|
||||
SubCell: 1
|
||||
Actor56: t18
|
||||
Location: 19,51
|
||||
Owner: Neutral
|
||||
Actor55: t18
|
||||
Location: 20,46
|
||||
Owner: Neutral
|
||||
Actor51: t08
|
||||
Location: 13,46
|
||||
Owner: Neutral
|
||||
Actor53: t18
|
||||
Location: 7,46
|
||||
Owner: Neutral
|
||||
Actor54: t18
|
||||
Location: 11,51
|
||||
Owner: Neutral
|
||||
NodGunner1: e1
|
||||
Location: 41,50
|
||||
Owner: GDI
|
||||
Facing: 192
|
||||
SubCell: 2
|
||||
NodGunner2: e1
|
||||
Location: 39,50
|
||||
Owner: GDI
|
||||
SubCell: 0
|
||||
NodGunner3: e1
|
||||
Location: 40,50
|
||||
Owner: GDI
|
||||
Facing: 64
|
||||
SubCell: 0
|
||||
EntryPointVehicle: waypoint
|
||||
Location: 33,13
|
||||
Owner: Neutral
|
||||
RallyPointVehicle: waypoint
|
||||
Location: 33,30
|
||||
Owner: Neutral
|
||||
EntryPointRocket: waypoint
|
||||
Location: 35,15
|
||||
Owner: Neutral
|
||||
RallyPointRocket: waypoint
|
||||
Location: 34,32
|
||||
Owner: Neutral
|
||||
EntryPointGunner: waypoint
|
||||
Location: 31,15
|
||||
Owner: Neutral
|
||||
RallyPointGunner: waypoint
|
||||
Location: 32,32
|
||||
Owner: Neutral
|
||||
CameraPoint: waypoint
|
||||
Location: 32,22
|
||||
Owner: Neutral
|
||||
|
||||
Smudges:
|
||||
|
||||
Rules:
|
||||
Player:
|
||||
-ConquestVictoryConditions:
|
||||
MissionObjectives:
|
||||
EarlyGameOver: true
|
||||
EnemyWatcher:
|
||||
World:
|
||||
-CrateSpawner:
|
||||
-SpawnMPUnits:
|
||||
-MPStartLocations:
|
||||
ObjectivesPanel:
|
||||
PanelName: MISSION_OBJECTIVES
|
||||
LuaScript:
|
||||
Scripts: nod04b.lua
|
||||
^Vehicle:
|
||||
Tooltip:
|
||||
GenericVisibility: Enemy
|
||||
ShowOwnerRow: false
|
||||
AnnounceOnSeen:
|
||||
^Tank:
|
||||
Tooltip:
|
||||
GenericVisibility: Enemy
|
||||
ShowOwnerRow: false
|
||||
AnnounceOnSeen:
|
||||
^Helicopter:
|
||||
Tooltip:
|
||||
GenericVisibility: Enemy
|
||||
ShowOwnerRow: false
|
||||
^Infantry:
|
||||
Tooltip:
|
||||
GenericVisibility: Enemy
|
||||
ShowOwnerRow: false
|
||||
^Building:
|
||||
Tooltip:
|
||||
GenericVisibility: Enemy
|
||||
ShowOwnerRow: false
|
||||
^Wall:
|
||||
Tooltip:
|
||||
ShowOwnerRow: false
|
||||
^CivBuilding:
|
||||
Tooltip:
|
||||
ShowOwnerRow: false
|
||||
^CivBuildingHusk:
|
||||
Tooltip:
|
||||
ShowOwnerRow: false
|
||||
^Husk:
|
||||
Tooltip:
|
||||
GenericVisibility: Enemy, Ally, Neutral
|
||||
GenericStancePrefix: false
|
||||
ShowOwnerRow: false
|
||||
TRAN:
|
||||
RejectsOrders:
|
||||
Selectable:
|
||||
Selectable: false
|
||||
RevealsShroud:
|
||||
Range: 5c0
|
||||
|
||||
Sequences:
|
||||
|
||||
VoxelSequences:
|
||||
|
||||
Weapons:
|
||||
|
||||
Voices:
|
||||
|
||||
Notifications:
|
||||
|
||||
Translations:
|
||||
163
mods/cnc/maps/nod04b/nod04b.lua
Normal file
163
mods/cnc/maps/nod04b/nod04b.lua
Normal file
@@ -0,0 +1,163 @@
|
||||
NodUnitsBuggy = { 'bggy', 'bggy', 'bike', 'bike' }
|
||||
NodUnitsRocket = { 'e3', 'e3', 'e3', 'e3', 'e3', 'e3' }
|
||||
NodUnitsGunner = { 'e1', 'e1', 'e1', 'e1', 'e1', 'e1' }
|
||||
|
||||
Apc3CellTriggerActivator = { CPos.New(28,58), CPos.New(27,58), CPos.New(28,57), CPos.New(27,57), CPos.New(28,56), CPos.New(27,56), CPos.New(28,55), CPos.New(27,55), CPos.New(28,54), CPos.New(27,54), CPos.New(28,53), CPos.New(27,53) }
|
||||
Civ1CellTriggerActivator = { CPos.New(24,52), CPos.New(23,52), CPos.New(22,52), CPos.New(23,51), CPos.New(22,51), CPos.New(21,51) }
|
||||
Civ2CellTriggerActivator = { CPos.New(26,54), CPos.New(25,54), CPos.New(24,54), CPos.New(25,53), CPos.New(24,53), CPos.New(23,53) }
|
||||
|
||||
Apc1Units = { 'c2', 'c3', 'c4', 'c5' }
|
||||
|
||||
WinActorTriggerActivator = { Civilian1, Civilian2, Civilian3, Civilian4, Civilian5, Civilian6, Civilian7, Civilian8, CivBuilding1, CivBuilding2, CivBuilding3, CivBuilding4, CivBuilding5, CivBuilding6, CivBuilding7, CivBuilding8, CivBuilding9, CivBuilding10, CivBuilding11, CivBuilding12, CivBuilding13, CivBuilding14 }
|
||||
Apc2ActorTriggerActivator = { NodGunner1, NodGunner2, NodGunner3 }
|
||||
|
||||
Apc1Waypoints = { waypoint0.Location, waypoint11.Location, waypoint10.Location, waypoint8.Location, waypoint9.Location }
|
||||
Apc2Waypoints = { waypoint8, waypoint7, waypoint6, waypoint5, waypoint4 }
|
||||
Apc3Waypoints = { waypoint3, waypoint2, waypoint1, waypoint0, waypoint11, waypoint10, waypoint8, waypoint9 }
|
||||
Civ1Waypoints = { waypoint3, waypoint2, waypoint3, waypoint1, waypoint2, waypoint11, waypoint10, waypoint8, waypoint9 }
|
||||
Civ2Waypoints = { waypoint3, waypoint2, waypoint1, waypoint11, waypoint10, waypoint8, waypoint9 }
|
||||
Hummer1Waypoints = { waypoint8, waypoint7, waypoint6, waypoint5, waypoint4, waypoint3, waypoint2, waypoint1, waypoint0, waypoint11, waypoint10, waypoint8 }
|
||||
|
||||
Apc1TriggerFunctionTime = DateTime.Seconds(3)
|
||||
|
||||
Apc1TriggerFunction = function()
|
||||
Reinforcements.ReinforceWithTransport(GDI, 'apc', Apc1Units, Apc1Waypoints, nil,
|
||||
function(transport, cargo)
|
||||
Utils.Do(cargo, function(actor)
|
||||
IdleHunt(actor)
|
||||
end)
|
||||
end,
|
||||
nil)
|
||||
end
|
||||
|
||||
Hum1TriggerFunction = function(actor, discoverer)
|
||||
MyActors = Utils.Take(2, GDI.GetActorsByType('jeep'))
|
||||
Utils.Do(MyActors, function(actor)
|
||||
MoveAndHunt(actor, Hummer1Waypoints)
|
||||
end)
|
||||
end
|
||||
|
||||
Movement = function(unit)
|
||||
if unit ~= nil then
|
||||
Utils.Do(Civ1Waypoints, function(waypoint)
|
||||
unit.AttackMove(waypoint.Location)
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
MoveAndHunt = function(unit)
|
||||
if unit ~= nil then
|
||||
Utils.Do(Apc2Waypoints, function(waypoint)
|
||||
unit.AttackMove(waypoint.Location)
|
||||
end)
|
||||
IdleHunt(unit)
|
||||
end
|
||||
end
|
||||
|
||||
Apc2TriggerFunction = function()
|
||||
MyActors = Utils.Take(1, GDI.GetActorsByType('apc'))
|
||||
Utils.Do(MyActors, function(actor)
|
||||
MoveAndHunt(actor, Apc2Waypoints)
|
||||
end)
|
||||
end
|
||||
|
||||
WinTriggerFunction = function()
|
||||
Nod.MarkCompletedObjective(NodObjective1)
|
||||
end
|
||||
|
||||
InsertNodUnits = function()
|
||||
Camera.Position = CameraPoint.CenterPosition
|
||||
|
||||
Media.PlaySpeechNotification(Nod, "Reinforce")
|
||||
Reinforcements.ReinforceWithTransport(Nod, 'tran', NodUnitsBuggy, { EntryPointVehicle.Location, RallyPointVehicle.Location }, { EntryPointVehicle.Location }, nil, nil)
|
||||
Reinforcements.ReinforceWithTransport(Nod, 'tran', NodUnitsRocket, { EntryPointRocket.Location, RallyPointRocket.Location }, { EntryPointRocket.Location }, nil, nil)
|
||||
Reinforcements.ReinforceWithTransport(Nod, 'tran', NodUnitsGunner, { EntryPointGunner.Location, RallyPointGunner.Location }, { EntryPointGunner.Location }, nil, nil)
|
||||
end
|
||||
|
||||
WorldLoaded = function()
|
||||
GDI = Player.GetPlayer("GDI")
|
||||
Nod = Player.GetPlayer("Nod")
|
||||
|
||||
Trigger.AfterDelay(Apc1TriggerFunctionTime, Apc1TriggerFunction)
|
||||
|
||||
Trigger.OnEnteredFootprint(Civ2CellTriggerActivator, function(a, id)
|
||||
if a.Owner == Nod then
|
||||
for type, count in pairs({ ['c6'] = 1, ['c7'] = 1, ['c8'] = 1, ['c9'] = 1 }) do
|
||||
MyActors = Utils.Take(count, GDI.GetActorsByType(type))
|
||||
Utils.Do(MyActors, function(actor)
|
||||
Movement(actor, Civ2Waypoints)
|
||||
end)
|
||||
end
|
||||
Trigger.RemoveFootprintTrigger(id)
|
||||
end
|
||||
end)
|
||||
|
||||
Trigger.OnEnteredFootprint(Civ1CellTriggerActivator, function(a, id)
|
||||
if a.Owner == Nod then
|
||||
for type, count in pairs({ ['c2'] = 1, ['c3'] = 1, ['c4'] = 1, ['c5'] = 1 }) do
|
||||
MyActors = Utils.Take(count, GDI.GetActorsByType(type))
|
||||
Utils.Do(MyActors, function(actor)
|
||||
Movement(actor, Civ1Waypoints)
|
||||
end)
|
||||
end
|
||||
Trigger.RemoveFootprintTrigger(id)
|
||||
end
|
||||
end)
|
||||
|
||||
Trigger.OnDiscovered(Convoi, Hum1TriggerFunction)
|
||||
|
||||
Trigger.OnAllRemovedFromWorld(Apc2ActorTriggerActivator, Apc2TriggerFunction)
|
||||
|
||||
Trigger.OnEnteredFootprint(Apc3CellTriggerActivator, function(a, id)
|
||||
if a.Owner == Nod then
|
||||
MoveAndHunt(GDI.GetActorsByType('apc')[1], Apc3Waypoints)
|
||||
Trigger.RemoveFootprintTrigger(id)
|
||||
end
|
||||
end)
|
||||
|
||||
Trigger.OnAllRemovedFromWorld(WinActorTriggerActivator, WinTriggerFunction)
|
||||
|
||||
Trigger.OnObjectiveAdded(Nod, function(p, id)
|
||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
|
||||
end)
|
||||
|
||||
Trigger.OnObjectiveCompleted(Nod, function(p, id)
|
||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
|
||||
end)
|
||||
|
||||
Trigger.OnObjectiveFailed(Nod, function(p, id)
|
||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
|
||||
end)
|
||||
|
||||
Trigger.OnPlayerWon(Nod, function()
|
||||
Media.PlaySpeechNotification(Nod, "Win")
|
||||
end)
|
||||
|
||||
Trigger.OnPlayerLost(Nod, function()
|
||||
Media.PlaySpeechNotification(Nod, "Lose")
|
||||
end)
|
||||
|
||||
GDIObjective = GDI.AddPrimaryObjective("Kill all enemies!")
|
||||
NodObjective1 = Nod.AddPrimaryObjective("Destroy the village and kill all civilians!")
|
||||
NodObjective2 = Nod.AddSecondaryObjective("Kill all GDI units in the area.")
|
||||
|
||||
InsertNodUnits()
|
||||
end
|
||||
|
||||
Tick = function()
|
||||
if Nod.HasNoRequiredUnits() then
|
||||
if DateTime.GameTime > 2 then
|
||||
GDI.MarkCompletedObjective(GDIObjective)
|
||||
end
|
||||
end
|
||||
|
||||
if GDI.HasNoRequiredUnits() then
|
||||
Nod.MarkCompletedObjective(NodObjective2)
|
||||
end
|
||||
end
|
||||
|
||||
IdleHunt = function(unit)
|
||||
if not unit.IsDead then
|
||||
Trigger.OnIdle(unit, unit.Hunt)
|
||||
end
|
||||
end
|
||||
@@ -15,3 +15,4 @@ Nod Campaign:
|
||||
./mods/cnc/maps/nod03a
|
||||
./mods/cnc/maps/nod03b
|
||||
./mods/cnc/maps/nod04a
|
||||
./mods/cnc/maps/nod04b
|
||||
|
||||
Reference in New Issue
Block a user