Ensure that planes circle after being ordered via IMove.

This commit is contained in:
Paul Chote
2014-01-16 22:55:20 +13:00
parent db9ebd4a61
commit 9147e1f778

View File

@@ -92,10 +92,10 @@ namespace OpenRA.Mods.RA.Air
}
}
public Activity MoveTo(CPos cell, int nearEnough) { return new Fly(self, Target.FromCell(cell)); }
public Activity MoveTo(CPos cell, Actor ignoredActor) { return new Fly(self, Target.FromCell(cell)); }
public Activity MoveWithinRange(Target target, WRange range) { return new Fly(self, target, WRange.Zero, range); }
public Activity MoveWithinRange(Target target, WRange minRange, WRange maxRange) { return new Fly(self, target, minRange, maxRange); }
public Activity MoveTo(CPos cell, int nearEnough) { return Util.SequenceActivities(new Fly(self, Target.FromCell(cell)), new FlyCircle()); }
public Activity MoveTo(CPos cell, Actor ignoredActor) { return Util.SequenceActivities(new Fly(self, Target.FromCell(cell)), new FlyCircle()); }
public Activity MoveWithinRange(Target target, WRange range) { return Util.SequenceActivities(new Fly(self, target, WRange.Zero, range), new FlyCircle()); }
public Activity MoveWithinRange(Target target, WRange minRange, WRange maxRange) { return Util.SequenceActivities(new Fly(self, target, minRange, maxRange), new FlyCircle()); }
public CPos NearestMoveableCell(CPos cell) { return cell; }
}
}