Tweak radar yet again
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@@ -57,7 +57,7 @@ namespace OpenRa.Game
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// Radar
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static float2 radarOpenOrigin = new float2(Game.viewport.Width - 250, 29);
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static float2 radarClosedOrigin = new float2(Game.viewport.Width - 250, -162);
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static float2 radarClosedOrigin = new float2(Game.viewport.Width - 250, -163);
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float2 radarOrigin;
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bool radarAnimating = false;
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int radarVelocity = 15;
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@@ -239,9 +239,15 @@ namespace OpenRa.Game
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radarOrigin,
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PaletteType.Chrome);
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*/
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rgbaRenderer.DrawSprite(SequenceProvider.GetImageFromCollection(renderer, "radar", "nobg"), radarOrigin, PaletteType.Chrome);
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var bgSprite = SequenceProvider.GetImageFromCollection(renderer, "radar", "nobg");
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if (!hasRadar || radarAnimating)
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bgSprite = (Game.LocalPlayer.Race == Race.Allies) ? SequenceProvider.GetImageFromCollection(renderer, "radar", "allied") : SequenceProvider.GetImageFromCollection(renderer, "radar", "soviet");
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rgbaRenderer.DrawSprite(bgSprite, radarOrigin, PaletteType.Chrome);
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rgbaRenderer.Flush();
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if (hasRadar || radarAnimating)
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if (hasRadar && !radarAnimating)
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Game.minimap.Draw(radarOrigin + new float2(9,0), hasRadar, isJammed);
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}
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