Clean up viewport internals.
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@@ -50,7 +50,7 @@ namespace OpenRA.Traits
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float GetIntensity()
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{
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var cp = worldRenderer.Position(worldRenderer.Viewport.CenterLocation.ToInt2());
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var cp = worldRenderer.Position(worldRenderer.Viewport.CenterLocation);
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var intensity = 100 * 1024 * 1024 * shakeEffects.Sum(
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e => (float)e.Intensity / (e.Position - cp).LengthSquared);
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