Clean up viewport internals.
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@@ -110,7 +110,7 @@ namespace OpenRA.Mods.RA.Widgets
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var cell = MinimapPixelToCell(mi.Location);
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var pos = cell.CenterPosition;
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if ((mi.Event == MouseInputEvent.Down || mi.Event == MouseInputEvent.Move) && mi.Button == MouseButton.Left)
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worldRenderer.Viewport.Center(cell.ToFloat2());
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worldRenderer.Viewport.Center(cell.CenterPosition);
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if (mi.Event == MouseInputEvent.Down && mi.Button == MouseButton.Right)
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{
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@@ -153,10 +153,8 @@ namespace OpenRA.Mods.RA.Widgets
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// Draw viewport rect
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if (hasRadar)
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{
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var wr = worldRenderer.Viewport.WorldRect;
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var wro = new CPos(wr.X, wr.Y);
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var tl = CellToMinimapPixel(wro);
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var br = CellToMinimapPixel(wro + new CVec(wr.Width, wr.Height));
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var tl = CellToMinimapPixel(worldRenderer.Position(worldRenderer.Viewport.TopLeft).ToCPos());
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var br = CellToMinimapPixel(worldRenderer.Position(worldRenderer.Viewport.BottomRight).ToCPos());
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Game.Renderer.EnableScissor(mapRect.Left, mapRect.Top, mapRect.Width, mapRect.Height);
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Game.Renderer.LineRenderer.DrawRect(tl, br, Color.White);
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@@ -53,8 +53,7 @@ namespace OpenRA.Mods.RA
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var doDim = refreshTick - world.FrameNumber <= 0;
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if (doDim) refreshTick = world.FrameNumber + 20;
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var viewBounds = wr.Viewport.WorldBounds(world);
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var viewBounds = wr.Viewport.CellBounds;
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foreach (var pair in layers)
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{
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var c = (pair.Key != null) ? pair.Key.Color.RGB : Color.PaleTurquoise;
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@@ -95,7 +95,7 @@ namespace OpenRA.Mods.RA
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public void Render(WorldRenderer wr)
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{
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var cliprect = wr.Viewport.WorldBounds(world);
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var cliprect = wr.Viewport.CellBounds;
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var pal = wr.Palette("terrain");
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foreach (var kv in tiles)
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