@@ -351,7 +351,6 @@
|
||||
<Compile Include="SupportPowers\IronCurtainPower.cs" />
|
||||
<Compile Include="SupportPowers\NukePower.cs" />
|
||||
<Compile Include="SupportPowers\ParatroopersPower.cs" />
|
||||
<Compile Include="SupportPowers\SonarPulsePower.cs" />
|
||||
<Compile Include="SupportPowers\SupportPower.cs" />
|
||||
<Compile Include="SupportPowers\SupportPowerChargeBar.cs" />
|
||||
<Compile Include="SupportPowers\SupportPowerManager.cs" />
|
||||
@@ -520,6 +519,7 @@
|
||||
<Compile Include="Widgets\Logic\InstallFromCDLogic.cs" />
|
||||
<Compile Include="Widgets\Logic\InstallMusicLogic.cs" />
|
||||
<Compile Include="Render\WithActiveAnimation.cs" />
|
||||
<Compile Include="SupportPowers\SpawnActorPower.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">
|
||||
|
||||
@@ -1,64 +0,0 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using OpenRA.Effects;
|
||||
using OpenRA.Mods.RA.Activities;
|
||||
using OpenRA.Mods.RA.Effects;
|
||||
using OpenRA.Primitives;
|
||||
|
||||
namespace OpenRA.Mods.RA
|
||||
{
|
||||
public class SonarPulsePowerInfo : SupportPowerInfo
|
||||
{
|
||||
[Desc("Actor to spawn to reveal the submarines")]
|
||||
public readonly string SonarActor = "sonar";
|
||||
|
||||
[Desc("Amount of time to keep the actor alive")]
|
||||
public readonly int SonarDuration = 250;
|
||||
|
||||
public readonly string SonarPing = "sonpulse.aud";
|
||||
|
||||
public readonly string RippleSequence = "moveflsh";
|
||||
public readonly string RipplePalette = "moveflash";
|
||||
|
||||
public override object Create(ActorInitializer init) { return new SonarPulsePower(init.self, this); }
|
||||
}
|
||||
|
||||
public class SonarPulsePower : SupportPower
|
||||
{
|
||||
public SonarPulsePower(Actor self, SonarPulsePowerInfo info) : base(self, info) { }
|
||||
public override void Activate(Actor self, Order order, SupportPowerManager manager)
|
||||
{
|
||||
base.Activate(self, order, manager);
|
||||
|
||||
var info = Info as SonarPulsePowerInfo;
|
||||
|
||||
if (info.SonarActor != null)
|
||||
{
|
||||
self.World.AddFrameEndTask(w =>
|
||||
{
|
||||
var sonar = w.CreateActor(info.SonarActor, new TypeDictionary
|
||||
{
|
||||
new LocationInit(order.TargetLocation),
|
||||
new OwnerInit(self.Owner),
|
||||
});
|
||||
|
||||
Sound.Play(info.SonarPing, sonar.CenterPosition);
|
||||
|
||||
if (!string.IsNullOrEmpty(info.RippleSequence) && !string.IsNullOrEmpty(info.RipplePalette))
|
||||
w.Add(new SpriteEffect(sonar.CenterPosition, w, info.RippleSequence, info.RipplePalette));
|
||||
|
||||
sonar.QueueActivity(new Wait(info.SonarDuration));
|
||||
sonar.QueueActivity(new RemoveSelf());
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
67
OpenRA.Mods.RA/SupportPowers/SpawnActorPower.cs
Executable file
67
OpenRA.Mods.RA/SupportPowers/SpawnActorPower.cs
Executable file
@@ -0,0 +1,67 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using OpenRA.Effects;
|
||||
using OpenRA.Mods.RA.Activities;
|
||||
using OpenRA.Mods.RA.Effects;
|
||||
using OpenRA.Primitives;
|
||||
|
||||
namespace OpenRA.Mods.RA
|
||||
{
|
||||
[Desc("Spawns an actor that stays for a limited amount of time.")]
|
||||
public class SpawnActorPowerInfo : SupportPowerInfo
|
||||
{
|
||||
[Desc("Actor to spawn.")]
|
||||
public readonly string Actor = null;
|
||||
|
||||
[Desc("Amount of time to keep the actor alive in ticks.")]
|
||||
public readonly int LifeTime = 250;
|
||||
|
||||
public readonly string DeploySound = null;
|
||||
|
||||
public readonly string EffectSequence = null;
|
||||
public readonly string EffectPalette = null;
|
||||
|
||||
public override object Create(ActorInitializer init) { return new SpawnActorPower(init.self, this); }
|
||||
}
|
||||
|
||||
public class SpawnActorPower : SupportPower
|
||||
{
|
||||
public SpawnActorPower(Actor self, SpawnActorPowerInfo info) : base(self, info) { }
|
||||
public override void Activate(Actor self, Order order, SupportPowerManager manager)
|
||||
{
|
||||
base.Activate(self, order, manager);
|
||||
|
||||
var info = Info as SpawnActorPowerInfo;
|
||||
|
||||
if (info.Actor != null)
|
||||
{
|
||||
self.World.AddFrameEndTask(w =>
|
||||
{
|
||||
var location = self.World.Map.CenterOfCell(order.TargetLocation);
|
||||
|
||||
Sound.Play(info.DeploySound, location);
|
||||
|
||||
if (!string.IsNullOrEmpty(info.EffectSequence) && !string.IsNullOrEmpty(info.EffectPalette))
|
||||
w.Add(new SpriteEffect(location, w, info.EffectSequence, info.EffectPalette));
|
||||
|
||||
var actor = w.CreateActor(info.Actor, new TypeDictionary
|
||||
{
|
||||
new LocationInit(order.TargetLocation),
|
||||
new OwnerInit(self.Owner),
|
||||
});
|
||||
|
||||
actor.QueueActivity(new Wait(info.LifeTime));
|
||||
actor.QueueActivity(new RemoveSelf());
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -282,6 +282,13 @@ namespace OpenRA.Utility
|
||||
node.Key = "ParachuteSequence";
|
||||
}
|
||||
|
||||
// SonarPulsePower was implemented as a generic SpawnActorPower
|
||||
if (engineVersion < 20140703)
|
||||
{
|
||||
if (depth == 1 && node.Key == "SonarPulsePower")
|
||||
node.Key = "SpawnActorPower";
|
||||
}
|
||||
|
||||
if (engineVersion < 20140707)
|
||||
{
|
||||
// SpyPlanePower was removed (use AirstrikePower instead)
|
||||
|
||||
@@ -282,13 +282,18 @@ powerproxy.parabombs:
|
||||
CameraActor: camera
|
||||
|
||||
powerproxy.sonarpulse:
|
||||
SonarPulsePower:
|
||||
SpawnActorPower:
|
||||
Icon: sonar
|
||||
Description: Sonar Pulse
|
||||
LongDesc: Reveals all submarines in the vicinity for a \nshort time.
|
||||
ChargeTime: 30
|
||||
EndChargeSound: pulse1.aud
|
||||
SelectTargetSound: slcttgt1.aud
|
||||
Actor: sonar
|
||||
LifeTime: 250
|
||||
DeploySound: sonpulse.aud
|
||||
EffectSequence: moveflsh
|
||||
EffectPalette: moveflash
|
||||
|
||||
mpspawn:
|
||||
Immobile:
|
||||
|
||||
Reference in New Issue
Block a user