generalize into SpawnActorPower

closes #5724
This commit is contained in:
Matthias Mailänder
2014-07-05 11:22:30 +02:00
parent f60fefd5f5
commit 91a076728d
5 changed files with 81 additions and 66 deletions

View File

@@ -351,7 +351,6 @@
<Compile Include="SupportPowers\IronCurtainPower.cs" />
<Compile Include="SupportPowers\NukePower.cs" />
<Compile Include="SupportPowers\ParatroopersPower.cs" />
<Compile Include="SupportPowers\SonarPulsePower.cs" />
<Compile Include="SupportPowers\SupportPower.cs" />
<Compile Include="SupportPowers\SupportPowerChargeBar.cs" />
<Compile Include="SupportPowers\SupportPowerManager.cs" />
@@ -520,6 +519,7 @@
<Compile Include="Widgets\Logic\InstallFromCDLogic.cs" />
<Compile Include="Widgets\Logic\InstallMusicLogic.cs" />
<Compile Include="Render\WithActiveAnimation.cs" />
<Compile Include="SupportPowers\SpawnActorPower.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">

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@@ -1,64 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Effects;
using OpenRA.Mods.RA.Activities;
using OpenRA.Mods.RA.Effects;
using OpenRA.Primitives;
namespace OpenRA.Mods.RA
{
public class SonarPulsePowerInfo : SupportPowerInfo
{
[Desc("Actor to spawn to reveal the submarines")]
public readonly string SonarActor = "sonar";
[Desc("Amount of time to keep the actor alive")]
public readonly int SonarDuration = 250;
public readonly string SonarPing = "sonpulse.aud";
public readonly string RippleSequence = "moveflsh";
public readonly string RipplePalette = "moveflash";
public override object Create(ActorInitializer init) { return new SonarPulsePower(init.self, this); }
}
public class SonarPulsePower : SupportPower
{
public SonarPulsePower(Actor self, SonarPulsePowerInfo info) : base(self, info) { }
public override void Activate(Actor self, Order order, SupportPowerManager manager)
{
base.Activate(self, order, manager);
var info = Info as SonarPulsePowerInfo;
if (info.SonarActor != null)
{
self.World.AddFrameEndTask(w =>
{
var sonar = w.CreateActor(info.SonarActor, new TypeDictionary
{
new LocationInit(order.TargetLocation),
new OwnerInit(self.Owner),
});
Sound.Play(info.SonarPing, sonar.CenterPosition);
if (!string.IsNullOrEmpty(info.RippleSequence) && !string.IsNullOrEmpty(info.RipplePalette))
w.Add(new SpriteEffect(sonar.CenterPosition, w, info.RippleSequence, info.RipplePalette));
sonar.QueueActivity(new Wait(info.SonarDuration));
sonar.QueueActivity(new RemoveSelf());
});
}
}
}
}

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@@ -0,0 +1,67 @@
#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Effects;
using OpenRA.Mods.RA.Activities;
using OpenRA.Mods.RA.Effects;
using OpenRA.Primitives;
namespace OpenRA.Mods.RA
{
[Desc("Spawns an actor that stays for a limited amount of time.")]
public class SpawnActorPowerInfo : SupportPowerInfo
{
[Desc("Actor to spawn.")]
public readonly string Actor = null;
[Desc("Amount of time to keep the actor alive in ticks.")]
public readonly int LifeTime = 250;
public readonly string DeploySound = null;
public readonly string EffectSequence = null;
public readonly string EffectPalette = null;
public override object Create(ActorInitializer init) { return new SpawnActorPower(init.self, this); }
}
public class SpawnActorPower : SupportPower
{
public SpawnActorPower(Actor self, SpawnActorPowerInfo info) : base(self, info) { }
public override void Activate(Actor self, Order order, SupportPowerManager manager)
{
base.Activate(self, order, manager);
var info = Info as SpawnActorPowerInfo;
if (info.Actor != null)
{
self.World.AddFrameEndTask(w =>
{
var location = self.World.Map.CenterOfCell(order.TargetLocation);
Sound.Play(info.DeploySound, location);
if (!string.IsNullOrEmpty(info.EffectSequence) && !string.IsNullOrEmpty(info.EffectPalette))
w.Add(new SpriteEffect(location, w, info.EffectSequence, info.EffectPalette));
var actor = w.CreateActor(info.Actor, new TypeDictionary
{
new LocationInit(order.TargetLocation),
new OwnerInit(self.Owner),
});
actor.QueueActivity(new Wait(info.LifeTime));
actor.QueueActivity(new RemoveSelf());
});
}
}
}
}

View File

@@ -282,6 +282,13 @@ namespace OpenRA.Utility
node.Key = "ParachuteSequence";
}
// SonarPulsePower was implemented as a generic SpawnActorPower
if (engineVersion < 20140703)
{
if (depth == 1 && node.Key == "SonarPulsePower")
node.Key = "SpawnActorPower";
}
if (engineVersion < 20140707)
{
// SpyPlanePower was removed (use AirstrikePower instead)

View File

@@ -282,13 +282,18 @@ powerproxy.parabombs:
CameraActor: camera
powerproxy.sonarpulse:
SonarPulsePower:
SpawnActorPower:
Icon: sonar
Description: Sonar Pulse
LongDesc: Reveals all submarines in the vicinity for a \nshort time.
ChargeTime: 30
EndChargeSound: pulse1.aud
SelectTargetSound: slcttgt1.aud
Actor: sonar
LifeTime: 250
DeploySound: sonpulse.aud
EffectSequence: moveflsh
EffectPalette: moveflash
mpspawn:
Immobile: