@@ -351,7 +351,6 @@
|
|||||||
<Compile Include="SupportPowers\IronCurtainPower.cs" />
|
<Compile Include="SupportPowers\IronCurtainPower.cs" />
|
||||||
<Compile Include="SupportPowers\NukePower.cs" />
|
<Compile Include="SupportPowers\NukePower.cs" />
|
||||||
<Compile Include="SupportPowers\ParatroopersPower.cs" />
|
<Compile Include="SupportPowers\ParatroopersPower.cs" />
|
||||||
<Compile Include="SupportPowers\SonarPulsePower.cs" />
|
|
||||||
<Compile Include="SupportPowers\SupportPower.cs" />
|
<Compile Include="SupportPowers\SupportPower.cs" />
|
||||||
<Compile Include="SupportPowers\SupportPowerChargeBar.cs" />
|
<Compile Include="SupportPowers\SupportPowerChargeBar.cs" />
|
||||||
<Compile Include="SupportPowers\SupportPowerManager.cs" />
|
<Compile Include="SupportPowers\SupportPowerManager.cs" />
|
||||||
@@ -520,6 +519,7 @@
|
|||||||
<Compile Include="Widgets\Logic\InstallFromCDLogic.cs" />
|
<Compile Include="Widgets\Logic\InstallFromCDLogic.cs" />
|
||||||
<Compile Include="Widgets\Logic\InstallMusicLogic.cs" />
|
<Compile Include="Widgets\Logic\InstallMusicLogic.cs" />
|
||||||
<Compile Include="Render\WithActiveAnimation.cs" />
|
<Compile Include="Render\WithActiveAnimation.cs" />
|
||||||
|
<Compile Include="SupportPowers\SpawnActorPower.cs" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">
|
<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">
|
||||||
|
|||||||
@@ -1,64 +0,0 @@
|
|||||||
#region Copyright & License Information
|
|
||||||
/*
|
|
||||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
|
||||||
* This file is part of OpenRA, which is free software. It is made
|
|
||||||
* available to you under the terms of the GNU General Public License
|
|
||||||
* as published by the Free Software Foundation. For more information,
|
|
||||||
* see COPYING.
|
|
||||||
*/
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
using OpenRA.Effects;
|
|
||||||
using OpenRA.Mods.RA.Activities;
|
|
||||||
using OpenRA.Mods.RA.Effects;
|
|
||||||
using OpenRA.Primitives;
|
|
||||||
|
|
||||||
namespace OpenRA.Mods.RA
|
|
||||||
{
|
|
||||||
public class SonarPulsePowerInfo : SupportPowerInfo
|
|
||||||
{
|
|
||||||
[Desc("Actor to spawn to reveal the submarines")]
|
|
||||||
public readonly string SonarActor = "sonar";
|
|
||||||
|
|
||||||
[Desc("Amount of time to keep the actor alive")]
|
|
||||||
public readonly int SonarDuration = 250;
|
|
||||||
|
|
||||||
public readonly string SonarPing = "sonpulse.aud";
|
|
||||||
|
|
||||||
public readonly string RippleSequence = "moveflsh";
|
|
||||||
public readonly string RipplePalette = "moveflash";
|
|
||||||
|
|
||||||
public override object Create(ActorInitializer init) { return new SonarPulsePower(init.self, this); }
|
|
||||||
}
|
|
||||||
|
|
||||||
public class SonarPulsePower : SupportPower
|
|
||||||
{
|
|
||||||
public SonarPulsePower(Actor self, SonarPulsePowerInfo info) : base(self, info) { }
|
|
||||||
public override void Activate(Actor self, Order order, SupportPowerManager manager)
|
|
||||||
{
|
|
||||||
base.Activate(self, order, manager);
|
|
||||||
|
|
||||||
var info = Info as SonarPulsePowerInfo;
|
|
||||||
|
|
||||||
if (info.SonarActor != null)
|
|
||||||
{
|
|
||||||
self.World.AddFrameEndTask(w =>
|
|
||||||
{
|
|
||||||
var sonar = w.CreateActor(info.SonarActor, new TypeDictionary
|
|
||||||
{
|
|
||||||
new LocationInit(order.TargetLocation),
|
|
||||||
new OwnerInit(self.Owner),
|
|
||||||
});
|
|
||||||
|
|
||||||
Sound.Play(info.SonarPing, sonar.CenterPosition);
|
|
||||||
|
|
||||||
if (!string.IsNullOrEmpty(info.RippleSequence) && !string.IsNullOrEmpty(info.RipplePalette))
|
|
||||||
w.Add(new SpriteEffect(sonar.CenterPosition, w, info.RippleSequence, info.RipplePalette));
|
|
||||||
|
|
||||||
sonar.QueueActivity(new Wait(info.SonarDuration));
|
|
||||||
sonar.QueueActivity(new RemoveSelf());
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
67
OpenRA.Mods.RA/SupportPowers/SpawnActorPower.cs
Executable file
67
OpenRA.Mods.RA/SupportPowers/SpawnActorPower.cs
Executable file
@@ -0,0 +1,67 @@
|
|||||||
|
#region Copyright & License Information
|
||||||
|
/*
|
||||||
|
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||||
|
* This file is part of OpenRA, which is free software. It is made
|
||||||
|
* available to you under the terms of the GNU General Public License
|
||||||
|
* as published by the Free Software Foundation. For more information,
|
||||||
|
* see COPYING.
|
||||||
|
*/
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
using OpenRA.Effects;
|
||||||
|
using OpenRA.Mods.RA.Activities;
|
||||||
|
using OpenRA.Mods.RA.Effects;
|
||||||
|
using OpenRA.Primitives;
|
||||||
|
|
||||||
|
namespace OpenRA.Mods.RA
|
||||||
|
{
|
||||||
|
[Desc("Spawns an actor that stays for a limited amount of time.")]
|
||||||
|
public class SpawnActorPowerInfo : SupportPowerInfo
|
||||||
|
{
|
||||||
|
[Desc("Actor to spawn.")]
|
||||||
|
public readonly string Actor = null;
|
||||||
|
|
||||||
|
[Desc("Amount of time to keep the actor alive in ticks.")]
|
||||||
|
public readonly int LifeTime = 250;
|
||||||
|
|
||||||
|
public readonly string DeploySound = null;
|
||||||
|
|
||||||
|
public readonly string EffectSequence = null;
|
||||||
|
public readonly string EffectPalette = null;
|
||||||
|
|
||||||
|
public override object Create(ActorInitializer init) { return new SpawnActorPower(init.self, this); }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class SpawnActorPower : SupportPower
|
||||||
|
{
|
||||||
|
public SpawnActorPower(Actor self, SpawnActorPowerInfo info) : base(self, info) { }
|
||||||
|
public override void Activate(Actor self, Order order, SupportPowerManager manager)
|
||||||
|
{
|
||||||
|
base.Activate(self, order, manager);
|
||||||
|
|
||||||
|
var info = Info as SpawnActorPowerInfo;
|
||||||
|
|
||||||
|
if (info.Actor != null)
|
||||||
|
{
|
||||||
|
self.World.AddFrameEndTask(w =>
|
||||||
|
{
|
||||||
|
var location = self.World.Map.CenterOfCell(order.TargetLocation);
|
||||||
|
|
||||||
|
Sound.Play(info.DeploySound, location);
|
||||||
|
|
||||||
|
if (!string.IsNullOrEmpty(info.EffectSequence) && !string.IsNullOrEmpty(info.EffectPalette))
|
||||||
|
w.Add(new SpriteEffect(location, w, info.EffectSequence, info.EffectPalette));
|
||||||
|
|
||||||
|
var actor = w.CreateActor(info.Actor, new TypeDictionary
|
||||||
|
{
|
||||||
|
new LocationInit(order.TargetLocation),
|
||||||
|
new OwnerInit(self.Owner),
|
||||||
|
});
|
||||||
|
|
||||||
|
actor.QueueActivity(new Wait(info.LifeTime));
|
||||||
|
actor.QueueActivity(new RemoveSelf());
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -282,6 +282,13 @@ namespace OpenRA.Utility
|
|||||||
node.Key = "ParachuteSequence";
|
node.Key = "ParachuteSequence";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// SonarPulsePower was implemented as a generic SpawnActorPower
|
||||||
|
if (engineVersion < 20140703)
|
||||||
|
{
|
||||||
|
if (depth == 1 && node.Key == "SonarPulsePower")
|
||||||
|
node.Key = "SpawnActorPower";
|
||||||
|
}
|
||||||
|
|
||||||
if (engineVersion < 20140707)
|
if (engineVersion < 20140707)
|
||||||
{
|
{
|
||||||
// SpyPlanePower was removed (use AirstrikePower instead)
|
// SpyPlanePower was removed (use AirstrikePower instead)
|
||||||
|
|||||||
@@ -282,13 +282,18 @@ powerproxy.parabombs:
|
|||||||
CameraActor: camera
|
CameraActor: camera
|
||||||
|
|
||||||
powerproxy.sonarpulse:
|
powerproxy.sonarpulse:
|
||||||
SonarPulsePower:
|
SpawnActorPower:
|
||||||
Icon: sonar
|
Icon: sonar
|
||||||
Description: Sonar Pulse
|
Description: Sonar Pulse
|
||||||
LongDesc: Reveals all submarines in the vicinity for a \nshort time.
|
LongDesc: Reveals all submarines in the vicinity for a \nshort time.
|
||||||
ChargeTime: 30
|
ChargeTime: 30
|
||||||
EndChargeSound: pulse1.aud
|
EndChargeSound: pulse1.aud
|
||||||
SelectTargetSound: slcttgt1.aud
|
SelectTargetSound: slcttgt1.aud
|
||||||
|
Actor: sonar
|
||||||
|
LifeTime: 250
|
||||||
|
DeploySound: sonpulse.aud
|
||||||
|
EffectSequence: moveflsh
|
||||||
|
EffectPalette: moveflash
|
||||||
|
|
||||||
mpspawn:
|
mpspawn:
|
||||||
Immobile:
|
Immobile:
|
||||||
|
|||||||
Reference in New Issue
Block a user