Fix c4 force-firing. TODO: remove magic numbers

This commit is contained in:
Paul Chote
2010-09-12 18:20:25 +12:00
parent 2b6328f0ee
commit 91aa5302a8
2 changed files with 3 additions and 3 deletions

View File

@@ -176,7 +176,7 @@ namespace OpenRA.Mods.RA
public int OrderPriority(Actor self, int2 xy, MouseInput mi, Actor underCursor)
{
return mi.Modifiers.HasModifier(Modifiers.Ctrl) ? int.MaxValue : 1;
return mi.Modifiers.HasModifier(Modifiers.Ctrl) ? 1000 : 1;
}
public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)

View File

@@ -25,15 +25,15 @@ namespace OpenRA.Mods.RA
{
public int OrderPriority(Actor self, int2 xy, MouseInput mi, Actor underCursor)
{
return 5;
return mi.Modifiers.HasModifier(Modifiers.Ctrl) ? 1001 : 1;
}
public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
{
if (mi.Button != MouseButton.Right) return null;
if (underCursor == null) return null;
if (underCursor.Owner == self.Owner && !mi.Modifiers.HasModifier(Modifiers.Ctrl)) return null;
if (!underCursor.HasTrait<Building>()) return null;
if (self.Owner.Stances[underCursor.Owner] != Stance.Enemy && !mi.Modifiers.HasModifier(Modifiers.Ctrl)) return null;
return new Order("C4", self, underCursor);
}