Fix c4 force-firing. TODO: remove magic numbers
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@@ -176,7 +176,7 @@ namespace OpenRA.Mods.RA
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public int OrderPriority(Actor self, int2 xy, MouseInput mi, Actor underCursor)
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public int OrderPriority(Actor self, int2 xy, MouseInput mi, Actor underCursor)
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{
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{
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return mi.Modifiers.HasModifier(Modifiers.Ctrl) ? int.MaxValue : 1;
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return mi.Modifiers.HasModifier(Modifiers.Ctrl) ? 1000 : 1;
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}
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}
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public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
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public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
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@@ -25,15 +25,15 @@ namespace OpenRA.Mods.RA
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{
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{
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public int OrderPriority(Actor self, int2 xy, MouseInput mi, Actor underCursor)
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public int OrderPriority(Actor self, int2 xy, MouseInput mi, Actor underCursor)
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{
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{
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return 5;
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return mi.Modifiers.HasModifier(Modifiers.Ctrl) ? 1001 : 1;
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}
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}
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public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
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public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
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{
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{
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if (mi.Button != MouseButton.Right) return null;
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if (mi.Button != MouseButton.Right) return null;
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if (underCursor == null) return null;
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if (underCursor == null) return null;
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if (underCursor.Owner == self.Owner && !mi.Modifiers.HasModifier(Modifiers.Ctrl)) return null;
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if (!underCursor.HasTrait<Building>()) return null;
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if (!underCursor.HasTrait<Building>()) return null;
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if (self.Owner.Stances[underCursor.Owner] != Stance.Enemy && !mi.Modifiers.HasModifier(Modifiers.Ctrl)) return null;
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return new Order("C4", self, underCursor);
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return new Order("C4", self, underCursor);
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}
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}
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