Move the core of OpenRA.Mods.RA.Scripting to OpenRA.Mods.Common.Scripting
This commit is contained in:
@@ -1,39 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using Eluant;
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using OpenRA.Network;
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using OpenRA.Scripting;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Scripting
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{
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[ScriptPropertyGroup("Diplomacy")]
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public class DiplomacyProperties : ScriptPlayerProperties
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{
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public DiplomacyProperties(ScriptContext context, Player player)
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: base(context, player) { }
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[Desc("Returns true if the player is allied with the other player.")]
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public bool IsAlliedWith(Player targetPlayer)
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{
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return player.IsAlliedWith(targetPlayer);
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}
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[Desc("Changes the current stance of the player against the target player. " +
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"Allowed keywords for new stance: Ally, Neutral, Enemy.")]
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public void SetStance(Player targetPlayer, string newStance)
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{
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var emergingStance = Enum<Stance>.Parse(newStance);
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player.SetStance(targetPlayer, emergingStance);
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}
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}
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}
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@@ -9,6 +9,7 @@
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#endregion
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using Eluant;
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using OpenRA.Mods.Common.Activities;
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Scripting;
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using OpenRA.Traits;
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@@ -1,73 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using Eluant;
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using OpenRA.Mods.Common.Power;
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using OpenRA.Scripting;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Scripting
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{
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[ScriptPropertyGroup("Power")]
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public class PlayerPowerProperties : ScriptPlayerProperties, Requires<PowerManagerInfo>
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{
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readonly PowerManager pm;
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public PlayerPowerProperties(ScriptContext context, Player player)
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: base(context, player)
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{
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pm = player.PlayerActor.Trait<PowerManager>();
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}
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[Desc("Returns the total of the power the player has.")]
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public int PowerProvided
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{
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get { return pm.PowerProvided; }
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}
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[Desc("Returns the power used by the player.")]
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public int PowerDrained
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{
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get { return pm.PowerDrained; }
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}
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[Desc("Returns the player's power state " +
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"(\"Normal\", \"Low\" or \"Critical\").")]
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public string PowerState
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{
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get { return pm.PowerState.ToString(); }
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}
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[Desc("Triggers low power for the chosen amount of ticks.")]
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public void TriggerPowerOutage(int ticks)
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{
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pm.TriggerPowerOutage(ticks);
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}
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}
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[ScriptPropertyGroup("Power")]
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public class ActorPowerProperties : ScriptActorProperties, Requires<PowerInfo>
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{
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readonly PowerInfo pi;
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public ActorPowerProperties(ScriptContext context, Actor self)
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: base(context, self)
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{
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pi = self.Info.Traits.GetOrDefault<PowerInfo>();
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}
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[Desc("Returns the power drained/provided by this actor.")]
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public int Power
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{
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get { return pi.Amount; }
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}
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}
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}
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@@ -13,6 +13,7 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Mods.Common;
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using OpenRA.Mods.Common.Scripting;
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Scripting;
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using OpenRA.Traits;
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@@ -14,33 +14,6 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Scripting
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{
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[ScriptPropertyGroup("General")]
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public class HealthProperties : ScriptActorProperties, Requires<HealthInfo>
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{
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Health health;
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public HealthProperties(ScriptContext context, Actor self)
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: base(context, self)
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{
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health = self.Trait<Health>();
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}
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[Desc("Current health of the actor.")]
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public int Health
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{
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get { return health.HP; }
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set { health.InflictDamage(self, self, health.HP - value, null, true); }
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}
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[Desc("Maximum health of the actor.")]
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public int MaxHealth { get { return health.MaxHP; } }
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[Desc("Kill the actor.")]
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public void Kill()
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{
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health.InflictDamage(self, self, health.MaxHP, null, true);
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}
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}
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[ScriptPropertyGroup("General")]
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public class RepairableBuildingProperties : ScriptActorProperties, Requires<RepairableBuildingInfo>
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{
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@@ -70,4 +43,4 @@ namespace OpenRA.Mods.RA.Scripting
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rb.RepairBuilding(self, repairer);
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}
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}
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}
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}
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@@ -1,45 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using OpenRA.Scripting;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Scripting
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{
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[ScriptPropertyGroup("Resources")]
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public class ResourceProperties : ScriptPlayerProperties, Requires<PlayerResourcesInfo>
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{
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readonly PlayerResources pr;
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public ResourceProperties(ScriptContext context, Player player)
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: base(context, player)
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{
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pr = player.PlayerActor.Trait<PlayerResources>();
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}
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[Desc("The amount of harvestable resources held by the player.")]
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public int Resources
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{
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get { return pr.Resources; }
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set { pr.Resources = value.Clamp(0, pr.ResourceCapacity); }
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}
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[Desc("The maximum resource storage of the player.")]
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public int ResourceCapacity { get { return pr.ResourceCapacity; } }
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[Desc("The amount of cash held by the player.")]
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public int Cash
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{
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get { return pr.Cash; }
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set { pr.Cash = Math.Max(0, value); }
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}
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}
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}
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@@ -1,51 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.Mods.Common;
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using OpenRA.Scripting;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Scripting
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{
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[ScriptPropertyGroup("General")]
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public class UpgradeProperties : ScriptActorProperties, Requires<UpgradeManagerInfo>
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{
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UpgradeManager um;
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public UpgradeProperties(ScriptContext context, Actor self)
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: base(context, self)
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{
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um = self.Trait<UpgradeManager>();
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}
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[Desc("Grant an upgrade to this actor.")]
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public void GrantUpgrade(string upgrade)
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{
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um.GrantUpgrade(self, upgrade, this);
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}
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[Desc("Revoke an upgrade that was previously granted using GrantUpgrade.")]
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public void RevokeUpgrade(string upgrade)
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{
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um.RevokeUpgrade(self, upgrade, this);
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}
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[Desc("Grant a limited-time upgrade to this actor.")]
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public void GrantTimedUpgrade(string upgrade, int duration)
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{
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um.GrantTimedUpgrade(self, upgrade, duration);
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}
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[Desc("Check whether this actor accepts a specific upgrade.")]
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public bool AcceptsUpgrade(string upgrade)
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{
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return um.AcceptsUpgrade(self, upgrade);
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}
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}
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}
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