Adapt blocking height of TS walls etc.
to WDist rescaling. Also, make wall hit-shape height match blocking height and tweak it to approximate original TS behaviour as much as possible (Tick Tanks could shoot over them, but only from certain angles/distances).
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@@ -287,7 +287,7 @@
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LocalYaw: 128
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TopLeft: -512, -512
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BottomRight: 512, 512
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VerticalTopOffset: 512
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VerticalTopOffset: 768
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^BuildingPlug:
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AlwaysVisible:
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@@ -903,7 +903,7 @@
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LocalYaw: 128
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TopLeft: -512, -512
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BottomRight: 512, 512
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VerticalTopOffset: 640
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VerticalTopOffset: 768
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Armor:
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Type: Heavy
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LineBuildNode:
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@@ -922,7 +922,7 @@
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OpeningSound: gateup1.aud
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ClosingSound: gatedwn1.aud
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TerrainTypes: Clear, Rough, Road, DirtRoad, Green, Sand, Pavement
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BlocksProjectilesHeight: 640
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BlocksProjectilesHeight: 768
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Buildable:
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Description: Automated barrier that opens for allied units.
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@@ -17,7 +17,7 @@ GAWALL:
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Armor:
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Type: Concrete
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BlocksProjectiles:
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Height: 640
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Height: 768
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Crushable:
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CrushClasses: heavywall
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LineBuild:
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@@ -17,7 +17,7 @@ NAWALL:
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Armor:
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Type: Concrete
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BlocksProjectiles:
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Height: 640
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Height: 768
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Crushable:
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CrushClasses: heavywall
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LineBuild:
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@@ -133,7 +133,7 @@ NAFNCE:
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Sequence: disabled-y
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BlocksProjectiles:
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RequiresCondition: active-posts == 2
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Height: 640
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Height: 768
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DamageMultiplier: # Prevent all normal damage, but still allows direct kills from the post
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Modifier: 0
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Explodes:
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