Adapt blocking height of TS walls etc.

to WDist rescaling.

Also, make wall hit-shape height match blocking height and tweak it to
approximate original TS behaviour as much as possible (Tick Tanks could
shoot over them, but only from certain angles/distances).
This commit is contained in:
reaperrr
2017-05-09 20:46:07 +02:00
committed by Chris Forbes
parent ccda89f268
commit 91c65f1e9c
3 changed files with 6 additions and 6 deletions

View File

@@ -287,7 +287,7 @@
LocalYaw: 128
TopLeft: -512, -512
BottomRight: 512, 512
VerticalTopOffset: 512
VerticalTopOffset: 768
^BuildingPlug:
AlwaysVisible:
@@ -903,7 +903,7 @@
LocalYaw: 128
TopLeft: -512, -512
BottomRight: 512, 512
VerticalTopOffset: 640
VerticalTopOffset: 768
Armor:
Type: Heavy
LineBuildNode:
@@ -922,7 +922,7 @@
OpeningSound: gateup1.aud
ClosingSound: gatedwn1.aud
TerrainTypes: Clear, Rough, Road, DirtRoad, Green, Sand, Pavement
BlocksProjectilesHeight: 640
BlocksProjectilesHeight: 768
Buildable:
Description: Automated barrier that opens for allied units.