Adapt blocking height of TS walls etc.

to WDist rescaling.

Also, make wall hit-shape height match blocking height and tweak it to
approximate original TS behaviour as much as possible (Tick Tanks could
shoot over them, but only from certain angles/distances).
This commit is contained in:
reaperrr
2017-05-09 20:46:07 +02:00
committed by Chris Forbes
parent ccda89f268
commit 91c65f1e9c
3 changed files with 6 additions and 6 deletions

View File

@@ -17,7 +17,7 @@ NAWALL:
Armor:
Type: Concrete
BlocksProjectiles:
Height: 640
Height: 768
Crushable:
CrushClasses: heavywall
LineBuild:
@@ -133,7 +133,7 @@ NAFNCE:
Sequence: disabled-y
BlocksProjectiles:
RequiresCondition: active-posts == 2
Height: 640
Height: 768
DamageMultiplier: # Prevent all normal damage, but still allows direct kills from the post
Modifier: 0
Explodes: