Add airbase and airbase secondary objective. Improve Soviet attacks. Enable players to capture sam sites as well as destroy them to complete the objective in Allies 02
This commit is contained in:
@@ -236,7 +236,10 @@ namespace OpenRA.Mods.RA.Missions
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}
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}
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if (objectives[DestroySamSitesID].Status == ObjectiveStatus.InProgress)
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if (objectives[DestroySamSitesID].Status == ObjectiveStatus.InProgress)
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{
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{
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if (sam1.Destroyed && sam2.Destroyed && sam3.Destroyed && sam4.Destroyed)
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if ((sam1.Destroyed || sam1.Owner != soviets) &&
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(sam2.Destroyed || sam2.Owner != soviets) &&
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(sam3.Destroyed || sam3.Owner != soviets) &&
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(sam4.Destroyed || sam4.Owner != soviets))
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{
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{
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objectives[DestroySamSitesID].Status = ObjectiveStatus.Completed;
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objectives[DestroySamSitesID].Status = ObjectiveStatus.Completed;
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objectives[ExtractEinsteinID].Status = ObjectiveStatus.InProgress;
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objectives[ExtractEinsteinID].Status = ObjectiveStatus.InProgress;
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@@ -34,9 +34,12 @@ namespace OpenRA.Mods.RA.Missions
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Dictionary<int, Objective> objectives = new Dictionary<int, Objective>
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Dictionary<int, Objective> objectives = new Dictionary<int, Objective>
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{
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{
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{ EvacuateID, new Objective(ObjectiveType.Primary, "Following the rescue of Einstein, the Allies are now being flanked from both sides. Evacuate {0} units before the remaining Allied forces in the area are wiped out.".F(UnitsEvacuatedThreshold), ObjectiveStatus.InProgress) },
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{ EvacuateID, new Objective(ObjectiveType.Primary, "Following the rescue of Einstein, the Allies are now being flanked from both sides. Evacuate {0} units before the remaining Allied forces in the area are wiped out.".F(UnitsEvacuatedThreshold), ObjectiveStatus.InProgress) },
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{ AirbaseID, new Objective(ObjectiveType.Secondary, "Destroy the nearby Soviet airbase.", ObjectiveStatus.InProgress) }
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};
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};
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const int EvacuateID = 0;
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const int EvacuateID = 0;
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const int AirbaseID = 1;
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const int UnitsEvacuatedThreshold = 50;
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const int UnitsEvacuatedThreshold = 50;
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int unitsEvacuated;
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int unitsEvacuated;
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InfoWidget evacuateWidget;
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InfoWidget evacuateWidget;
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@@ -69,13 +72,17 @@ namespace OpenRA.Mods.RA.Missions
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Actor sovietRallyPoint5;
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Actor sovietRallyPoint5;
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CPos[] sovietRallyPoints;
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CPos[] sovietRallyPoints;
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static readonly string[] SovietVehicles = { "3tnk", "3tnk", "3tnk", "3tnk", "v2rl", "v2rl", "ftrk", "apc" };
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Actor sovietAirfield1;
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static readonly string[] SovietInfantry = { "e1", "e1", "e1", "e2", "e2", "e3", "e4" };
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Actor sovietAirfield2;
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Actor sovietAirfield3;
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Actor sovietAirfield4;
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static readonly string[] SovietVehicles = { "3tnk", "3tnk", "3tnk", "3tnk", "3tnk", "3tnk", "v2rl", "v2rl", "ftrk", "ftrk", "apc", "apc", "apc" };
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const int SovietAttackGroupSize = 5;
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const int YakTicks = 2000;
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const int YakTicks = 2000;
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int attackAtFrame = 300;
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int attackAtFrame;
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int attackAtFrameIncrement = 300;
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int attackAtFrameIncrement;
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Actor allies1EntryPoint;
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Actor allies1EntryPoint;
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Actor allies1MovePoint;
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Actor allies1MovePoint;
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@@ -131,33 +138,48 @@ namespace OpenRA.Mods.RA.Missions
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attackAtFrame += attackAtFrameIncrement;
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attackAtFrame += attackAtFrameIncrement;
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attackAtFrameIncrement = Math.Max(attackAtFrameIncrement - 5, 100);
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attackAtFrameIncrement = Math.Max(attackAtFrameIncrement - 5, 100);
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}
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}
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if (world.FrameNumber % YakTicks == 1)
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if (world.FrameNumber % YakTicks == 1 && objectives[AirbaseID].Status != ObjectiveStatus.Completed)
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{
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{
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AirStrafe(YakName);
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AirStrafe(YakName);
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if (world.SharedRandom.Next(3) == 2)
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{
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AirStrafe(YakName);
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}
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}
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}
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ManageSovietUnits();
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ManageSovietUnits();
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ManageSovietOre();
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EvacuateAlliedUnits(exit1TopLeft.CenterLocation, exit1BottomRight.CenterLocation, exit1ExitPoint.Location);
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EvacuateAlliedUnits(exit1TopLeft.CenterLocation, exit1BottomRight.CenterLocation, exit1ExitPoint.Location);
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EvacuateAlliedUnits(exit2TopLeft.CenterLocation, exit2BottomRight.CenterLocation, exit2ExitPoint.Location);
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EvacuateAlliedUnits(exit2TopLeft.CenterLocation, exit2BottomRight.CenterLocation, exit2ExitPoint.Location);
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CheckSovietAirbase();
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if (!world.Actors.Any(a => (a.Owner == allies1 || a.Owner == allies2) && a.IsInWorld && !a.IsDead() && ((a.HasTrait<Building>() && !a.HasTrait<Wall>()) || a.HasTrait<BaseBuilding>())))
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if (!world.Actors.Any(a => (a.Owner == allies1 || a.Owner == allies2) && a.IsInWorld && !a.IsDead() && ((a.HasTrait<Building>() && !a.HasTrait<Wall>()) || a.HasTrait<BaseBuilding>())))
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{
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{
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MissionFailed("The remaining Allied forces in the area have been wiped out.");
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MissionFailed("The remaining Allied forces in the area have been wiped out.");
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}
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}
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}
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}
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void ManageSovietOre()
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{
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var res = soviets.PlayerActor.Trait<PlayerResources>();
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res.TakeOre(res.Ore);
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res.TakeCash(res.Cash);
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}
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void AirStrafe(string actor)
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void AirStrafe(string actor)
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{
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{
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var spawnPoint = world.ChooseRandomEdgeCell();
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var spawnPoint = world.ChooseRandomEdgeCell();
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var aircraft = world.CreateActor(actor, new TypeDictionary
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var aircraft = world.Actors.Where(
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{
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a => a.HasTrait<AttackPlane>() && a.Trait<LimitedAmmo>().FullAmmo() && a.Trait<Plane>().Altitude == 0
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new LocationInit(spawnPoint),
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&& a.Owner == soviets && a.IsIdle && a.IsInWorld);
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new OwnerInit(soviets),
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if (aircraft.Count() < 4)
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new AltitudeInit(Rules.Info[actor].Traits.Get<PlaneInfo>().CruiseAltitude)
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{
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});
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var a = world.CreateActor(actor, new TypeDictionary
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AirStrafe(aircraft);
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{
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new LocationInit(spawnPoint),
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new OwnerInit(soviets),
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new AltitudeInit(Rules.Info[actor].Traits.Get<PlaneInfo>().CruiseAltitude)
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});
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aircraft = aircraft.Concat(new[] { a });
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}
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foreach (var a in aircraft)
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{
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AirStrafe(a);
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}
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}
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}
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void AirStrafe(Actor aircraft)
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void AirStrafe(Actor aircraft)
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@@ -176,25 +198,47 @@ namespace OpenRA.Mods.RA.Missions
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}
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}
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}
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}
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void CheckSovietAirbase()
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{
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if (objectives[AirbaseID].Status != ObjectiveStatus.Completed &&
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(sovietAirfield1.Destroyed || sovietAirfield1.Owner != soviets) &&
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(sovietAirfield2.Destroyed || sovietAirfield2.Owner != soviets) &&
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(sovietAirfield3.Destroyed || sovietAirfield3.Owner != soviets) &&
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(sovietAirfield4.Destroyed || sovietAirfield4.Owner != soviets))
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{
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objectives[AirbaseID].Status = ObjectiveStatus.Completed;
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OnObjectivesUpdated(true);
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}
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}
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void SpawnSovietUnits()
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void SpawnSovietUnits()
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{
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{
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var route = world.SharedRandom.Next(sovietEntryPoints.Length);
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var route = world.SharedRandom.Next(sovietEntryPoints.Length);
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var spawnPoint = sovietEntryPoints[route];
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var spawnPoint = sovietEntryPoints[route];
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var rallyPoint = sovietRallyPoints[route];
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var rallyPoint = sovietRallyPoints[route];
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var unit = world.CreateActor(SovietVehicles.Concat(SovietInfantry).Random(world.SharedRandom), new TypeDictionary { new LocationInit(spawnPoint), new OwnerInit(soviets) });
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var unit = world.CreateActor(SovietVehicles.Random(world.SharedRandom),
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unit.QueueActivity(new AttackMove.AttackMoveActivity(unit, new Move.Move(rallyPoint, 5)));
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new TypeDictionary { new LocationInit(spawnPoint), new OwnerInit(soviets) });
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unit.QueueActivity(new AttackMove.AttackMoveActivity(unit, new Move.Move(rallyPoint, 3)));
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}
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}
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void ManageSovietUnits()
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void ManageSovietUnits()
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{
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{
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var units = world.Actors.Where(u => u.IsInWorld && !u.IsDead() && u.IsIdle && u.HasTrait<Mobile>() && u.Owner == soviets);
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foreach (var rallyPoint in sovietRallyPoints)
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foreach (var unit in units)
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{
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{
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var enemies = world.Actors.Where(u => u.IsInWorld && !u.IsDead() && (u.Owner == allies1 || u.Owner == allies2) && ((u.HasTrait<Building>() && !u.HasTrait<Wall>()) || u.HasTrait<Mobile>()));
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var units = world.FindAliveCombatantActorsInCircle(Util.CenterOfCell(rallyPoint), 10)
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var targetEnemy = enemies.OrderBy(u => (unit.CenterLocation - u.CenterLocation).LengthSquared).FirstOrDefault();
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.Where(u => u.IsIdle && u.HasTrait<Mobile>() && u.Owner == soviets);
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if (targetEnemy != null)
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if (units.Count() >= SovietAttackGroupSize)
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{
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{
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unit.QueueActivity(new AttackMove.AttackMoveActivity(unit, new Attack(Target.FromActor(targetEnemy), 3)));
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foreach (var unit in units)
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{
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var enemies = world.Actors.Where(u => u.IsInWorld && !u.IsDead() && (u.Owner == allies1 || u.Owner == allies2)
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&& ((u.HasTrait<Building>() && !u.HasTrait<Wall>()) || u.HasTrait<Mobile>()));
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var targetEnemy = enemies.OrderBy(u => (unit.CenterLocation - u.CenterLocation).LengthSquared).FirstOrDefault();
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if (targetEnemy != null)
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{
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unit.QueueActivity(new AttackMove.AttackMoveActivity(unit, new Attack(Target.FromActor(targetEnemy), 3)));
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}
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}
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}
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}
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}
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}
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}
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}
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@@ -240,7 +284,16 @@ namespace OpenRA.Mods.RA.Missions
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unit.CancelActivity();
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unit.CancelActivity();
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unit.ChangeOwner(allies);
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unit.ChangeOwner(allies);
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unit.QueueActivity(new Move.Move(exit));
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unit.QueueActivity(new Move.Move(exit));
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unit.QueueActivity(new CallFunc(() => { unitsEvacuated++; UpdateUnitsEvacuated(); }));
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unit.QueueActivity(new CallFunc(() =>
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{
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unitsEvacuated++;
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var cargo = unit.TraitOrDefault<Cargo>();
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if (cargo != null)
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{
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unitsEvacuated += cargo.Passengers.Count();
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}
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UpdateUnitsEvacuated();
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}));
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unit.QueueActivity(new RemoveSelf());
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unit.QueueActivity(new RemoveSelf());
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}
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}
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}
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}
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@@ -250,7 +303,12 @@ namespace OpenRA.Mods.RA.Missions
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world = w;
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world = w;
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allies1 = w.Players.Single(p => p.InternalName == "Allies1");
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allies1 = w.Players.Single(p => p.InternalName == "Allies1");
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allies2 = w.Players.SingleOrDefault(p => p.InternalName == "Allies2");
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allies2 = w.Players.SingleOrDefault(p => p.InternalName == "Allies2");
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if (allies2 == null)
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if (allies2 != null)
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{
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attackAtFrame = 400;
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attackAtFrameIncrement = 400;
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}
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else
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{
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{
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allies2 = allies1;
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allies2 = allies1;
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attackAtFrame = 500;
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attackAtFrame = 500;
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@@ -281,6 +339,10 @@ namespace OpenRA.Mods.RA.Missions
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sovietRallyPoint4 = actors["SovietRallyPoint4"];
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sovietRallyPoint4 = actors["SovietRallyPoint4"];
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sovietRallyPoint5 = actors["SovietRallyPoint5"];
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sovietRallyPoint5 = actors["SovietRallyPoint5"];
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sovietRallyPoints = new[] { sovietRallyPoint1, sovietRallyPoint2, sovietRallyPoint3, sovietRallyPoint4, sovietRallyPoint5 }.Select(p => p.Location).ToArray();
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sovietRallyPoints = new[] { sovietRallyPoint1, sovietRallyPoint2, sovietRallyPoint3, sovietRallyPoint4, sovietRallyPoint5 }.Select(p => p.Location).ToArray();
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sovietAirfield1 = actors["SovietAirfield1"];
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sovietAirfield2 = actors["SovietAirfield2"];
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sovietAirfield3 = actors["SovietAirfield3"];
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sovietAirfield4 = actors["SovietAirfield4"];
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if (w.LocalPlayer == null || w.LocalPlayer == allies1)
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if (w.LocalPlayer == null || w.LocalPlayer == allies1)
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{
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{
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Game.MoveViewport(allies1EntryPoint.Location.ToFloat2());
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Game.MoveViewport(allies1EntryPoint.Location.ToFloat2());
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Binary file not shown.
@@ -63,9 +63,9 @@ Players:
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Enemies: Allies1,Allies2,Allies
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Enemies: Allies1,Allies2,Allies
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Actors:
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Actors:
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Actor11: t05
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Actor239: dog
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Location: 150,54
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Location: 169,60
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Owner: Neutral
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Owner: Soviets
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Actor12: t08
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Actor12: t08
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Location: 163,57
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Location: 163,57
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Owner: Neutral
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Owner: Neutral
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@@ -321,9 +321,9 @@ Actors:
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Exit1BottomLeft: waypoint
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Exit1BottomLeft: waypoint
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Location: 16,50
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Location: 16,50
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Owner: Neutral
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Owner: Neutral
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Actor3: mine
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SovietAirfield4: afld
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Location: 167,70
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Location: 151,67
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Owner: Neutral
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Owner: Soviets
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Actor127: t05
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Actor127: t05
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Location: 17,21
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Location: 17,21
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Owner: Neutral
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Owner: Neutral
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@@ -579,9 +579,9 @@ Actors:
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Actor350: t10
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Actor350: t10
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Location: 87,22
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Location: 87,22
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Owner: Neutral
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Owner: Neutral
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Actor299: t06
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Actor17: proc
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Location: 104,50
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Location: 168,62
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Owner: Neutral
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Owner: Soviets
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Actor170: oilb
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Actor170: oilb
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Location: 72,58
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Location: 72,58
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Owner: Neutral
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Owner: Neutral
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@@ -756,9 +756,6 @@ Actors:
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Actor390: t07
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Actor390: t07
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Location: 18,72
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Location: 18,72
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Owner: Neutral
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Owner: Neutral
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Actor18: mine
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Location: 100,48
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Owner: Neutral
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Actor767: t10
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Actor767: t10
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Location: 158,15
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Location: 158,15
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Owner: Neutral
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Owner: Neutral
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@@ -789,9 +786,9 @@ Actors:
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Actor796: t02
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Actor796: t02
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Location: 154,40
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Location: 154,40
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Owner: Neutral
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Owner: Neutral
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Actor33: t05
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SovietAirfield3: afld
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Location: 156,67
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Location: 154,67
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Owner: Neutral
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Owner: Soviets
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Actor383: t16
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Actor383: t16
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Location: 22,52
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Location: 22,52
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Owner: Neutral
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Owner: Neutral
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@@ -804,9 +801,6 @@ Actors:
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SovietEntryPoint5: waypoint
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SovietEntryPoint5: waypoint
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Location: 130,79
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Location: 130,79
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Owner: Neutral
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Owner: Neutral
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Actor17: mine
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Location: 99,46
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Owner: Neutral
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Actor804: t13
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Actor804: t13
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Location: 125,68
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Location: 125,68
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Owner: Neutral
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Owner: Neutral
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@@ -984,9 +978,6 @@ Actors:
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Allies1MovePoint: waypoint
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Allies1MovePoint: waypoint
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Location: 149,24
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Location: 149,24
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Owner: Neutral
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Owner: Neutral
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Allies2MovePoint: waypoint
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Location: 167,38
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Owner: Neutral
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Allies1EntryPoint: waypoint
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Allies1EntryPoint: waypoint
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Location: 149,16
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Location: 149,16
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Owner: Neutral
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Owner: Neutral
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@@ -1053,24 +1044,24 @@ Actors:
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SovietRallyPoint5: waypoint
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SovietRallyPoint5: waypoint
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Location: 131,63
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Location: 131,63
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Owner: Neutral
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Owner: Neutral
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Actor19: oilb
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Actor152: brl3
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Location: 154,59
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Location: 157,66
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Owner: Neutral
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Owner: Soviets
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Actor22: oilb
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Actor151: barl
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Location: 158,57
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Location: 159,58
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Owner: Neutral
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Owner: Soviets
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Actor138: brl3
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Actor138: brl3
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Location: 154,58
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Location: 154,58
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Owner: Neutral
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Owner: Soviets
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Actor144: brl3
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Actor144: brl3
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Location: 158,59
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Owner: Neutral
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Actor151: barl
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Location: 159,59
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Location: 159,59
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Owner: Neutral
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Owner: Soviets
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Actor152: barl
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Actor19: oilb
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Location: 153,61
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Location: 154,59
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Owner: Neutral
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Owner: Soviets
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Actor22: oilb
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Location: 157,57
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Owner: Soviets
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Actor154: oilb
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Actor154: oilb
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Location: 169,18
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Location: 169,18
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Owner: Neutral
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Owner: Neutral
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@@ -1089,6 +1080,342 @@ Actors:
|
|||||||
Actor183: powr
|
Actor183: powr
|
||||||
Location: 3,34
|
Location: 3,34
|
||||||
Owner: Allies
|
Owner: Allies
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||||||
|
Actor185: e1
|
||||||
|
Location: 150,72
|
||||||
|
Owner: Soviets
|
||||||
|
Actor190: ftur
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||||||
|
Location: 160,53
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||||||
|
Owner: Soviets
|
||||||
|
Actor227: e3
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||||||
|
Location: 157,54
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||||||
|
Owner: Soviets
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||||||
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Actor225: e3
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||||||
|
Location: 148,68
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||||||
|
Owner: Soviets
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Actor223: e1
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||||||
|
Location: 163,55
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||||||
|
Owner: Soviets
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||||||
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Actor209: fenc
|
||||||
|
Location: 156,52
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||||||
|
Owner: Soviets
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||||||
|
Actor200: e1
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||||||
|
Location: 171,61
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||||||
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Owner: Soviets
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||||||
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Actor201: e2
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||||||
|
Location: 165,64
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||||||
|
Owner: Soviets
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||||||
|
Actor222: e2
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||||||
|
Location: 154,53
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||||||
|
Owner: Soviets
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||||||
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Actor216: fenc
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||||||
|
Location: 154,52
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||||||
|
Owner: Soviets
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||||||
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Actor217: fenc
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||||||
|
Location: 153,52
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||||||
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Owner: Soviets
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Actor219: fenc
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||||||
|
Location: 152,52
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||||||
|
Owner: Soviets
|
||||||
|
Actor210: fenc
|
||||||
|
Location: 155,52
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||||||
|
Owner: Soviets
|
||||||
|
Actor188: brl3
|
||||||
|
Location: 160,54
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||||||
|
Owner: Soviets
|
||||||
|
Actor189: ftur
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||||||
|
Location: 147,64
|
||||||
|
Owner: Soviets
|
||||||
|
Actor191: barl
|
||||||
|
Location: 160,55
|
||||||
|
Owner: Soviets
|
||||||
|
SovietAirfield1: afld
|
||||||
|
Location: 151,69
|
||||||
|
Owner: Soviets
|
||||||
|
SovietAirfield2: afld
|
||||||
|
Location: 154,69
|
||||||
|
Owner: Soviets
|
||||||
|
Actor228: e3
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||||||
|
Location: 158,66
|
||||||
|
Owner: Soviets
|
||||||
|
Actor241: barl
|
||||||
|
Location: 157,67
|
||||||
|
Owner: Soviets
|
||||||
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Actor242: barr
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||||||
|
Location: 159,61
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||||||
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Owner: Soviets
|
||||||
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Actor18: apwr
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||||||
|
Location: 154,73
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||||||
|
Owner: Soviets
|
||||||
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Actor237: dog
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||||||
|
Location: 151,62
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||||||
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Owner: Soviets
|
||||||
|
Actor11: e1
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||||||
|
Location: 149,64
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||||||
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Owner: Soviets
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||||||
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Actor192: fenc
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||||||
|
Location: 147,65
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||||||
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Owner: Soviets
|
||||||
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Actor244: e1
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||||||
|
Location: 160,60
|
||||||
|
Owner: Soviets
|
||||||
|
Actor245: fenc
|
||||||
|
Location: 63,33
|
||||||
|
Owner: Soviets
|
||||||
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Actor206: fenc
|
||||||
|
Location: 158,53
|
||||||
|
Owner: Soviets
|
||||||
|
Actor229: apwr
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||||||
|
Location: 150,73
|
||||||
|
Owner: Soviets
|
||||||
|
Actor230: 3tnk
|
||||||
|
Location: 157,60
|
||||||
|
Owner: Soviets
|
||||||
|
Actor231: dome
|
||||||
|
Location: 162,74
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||||||
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Owner: Soviets
|
||||||
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Actor235: waypoint
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||||||
|
Location: 147,51
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||||||
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Owner: Neutral
|
||||||
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Actor205: fenc
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||||||
|
Location: 159,53
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||||||
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Owner: Soviets
|
||||||
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Actor207: fenc
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||||||
|
Location: 158,52
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||||||
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Owner: Soviets
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||||||
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Actor208: fenc
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||||||
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Location: 157,52
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||||||
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Owner: Soviets
|
||||||
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Actor204: fenc
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||||||
|
Location: 147,70
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||||||
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Owner: Soviets
|
||||||
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Actor193: fenc
|
||||||
|
Location: 147,66
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||||||
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Owner: Soviets
|
||||||
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Actor195: fenc
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||||||
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Location: 147,67
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||||||
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Owner: Soviets
|
||||||
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Actor197: fenc
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||||||
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Location: 146,67
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||||||
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Owner: Soviets
|
||||||
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Actor199: fenc
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||||||
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Location: 146,69
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||||||
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Owner: Soviets
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||||||
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Actor198: fenc
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||||||
|
Location: 146,68
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||||||
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Owner: Soviets
|
||||||
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Actor202: fenc
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||||||
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Location: 147,69
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||||||
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Owner: Soviets
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||||||
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Actor258: fenc
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||||||
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Location: 63,34
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||||||
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Owner: Soviets
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||||||
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Actor259: fenc
|
||||||
|
Location: 63,35
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||||||
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Owner: Soviets
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||||||
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Actor260: fenc
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||||||
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Location: 63,36
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||||||
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Owner: Soviets
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Actor261: fenc
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||||||
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Location: 64,36
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||||||
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Owner: Soviets
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Actor262: fenc
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||||||
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Location: 64,37
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Owner: Soviets
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Actor263: fenc
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||||||
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Location: 65,37
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||||||
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Owner: Soviets
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Actor265: fenc
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||||||
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Location: 66,37
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||||||
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Owner: Soviets
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Actor266: fenc
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||||||
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Location: 66,38
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||||||
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Owner: Soviets
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Actor270: fenc
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||||||
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Location: 66,39
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||||||
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Owner: Soviets
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Actor272: fenc
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Location: 66,40
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Owner: Soviets
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Actor275: fenc
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Location: 66,41
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Owner: Soviets
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Actor276: fenc
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||||||
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Location: 65,41
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||||||
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Owner: Soviets
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Actor277: fenc
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||||||
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Location: 64,41
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||||||
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Owner: Soviets
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Actor281: fenc
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||||||
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Location: 64,42
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||||||
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Owner: Soviets
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Actor282: ftur
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||||||
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Location: 68,38
|
||||||
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Owner: Soviets
|
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Actor285: e1
|
||||||
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Location: 67,41
|
||||||
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Owner: Soviets
|
||||||
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Actor286: e1
|
||||||
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Location: 68,35
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||||||
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Owner: Soviets
|
||||||
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Actor288: e2
|
||||||
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Location: 64,34
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||||||
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Owner: Soviets
|
||||||
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Actor290: dog
|
||||||
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Location: 67,42
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||||||
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Owner: Soviets
|
||||||
|
Actor292: e2
|
||||||
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Location: 165,59
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||||||
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Owner: Soviets
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||||||
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Actor293: fenc
|
||||||
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Location: 61,63
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||||||
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Owner: Soviets
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Actor297: fenc
|
||||||
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Location: 61,65
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||||||
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Owner: Soviets
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||||||
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Actor299: fenc
|
||||||
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Location: 62,65
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||||||
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Owner: Soviets
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||||||
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Actor300: fenc
|
||||||
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Location: 62,66
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||||||
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Owner: Soviets
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Actor294: fenc
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||||||
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Location: 61,64
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||||||
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Owner: Soviets
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Actor308: dog
|
||||||
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Location: 61,67
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||||||
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Owner: Soviets
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||||||
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Actor304: fenc
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||||||
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Location: 62,70
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||||||
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Owner: Soviets
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Actor305: fenc
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||||||
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Location: 62,71
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||||||
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Owner: Soviets
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Actor306: fenc
|
||||||
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Location: 62,72
|
||||||
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Owner: Soviets
|
||||||
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Actor301: ftur
|
||||||
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Location: 64,66
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||||||
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Owner: Soviets
|
||||||
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Actor309: e1
|
||||||
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Location: 63,69
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||||||
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Owner: Soviets
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Actor311: e1
|
||||||
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Location: 62,67
|
||||||
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Owner: Soviets
|
||||||
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Actor313: ftur
|
||||||
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Location: 130,29
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||||||
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Owner: Soviets
|
||||||
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Actor318: v02
|
||||||
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Location: 91,54
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||||||
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Owner: Neutral
|
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Actor317: v01.sniper
|
||||||
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Location: 96,54
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||||||
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Owner: Soviets
|
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Actor316: e1
|
||||||
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Location: 130,31
|
||||||
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Owner: Soviets
|
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Actor319: fenc
|
||||||
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Location: 127,27
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||||||
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Owner: Soviets
|
||||||
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Actor324: fenc
|
||||||
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Location: 127,28
|
||||||
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Owner: Soviets
|
||||||
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Actor325: fenc
|
||||||
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Location: 127,29
|
||||||
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Owner: Soviets
|
||||||
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Actor328: fenc
|
||||||
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Location: 127,30
|
||||||
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Owner: Soviets
|
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Actor330: v04
|
||||||
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Location: 101,54
|
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Owner: Neutral
|
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Actor332: v05
|
||||||
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Location: 102,51
|
||||||
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Owner: Neutral
|
||||||
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Actor334: v06
|
||||||
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Location: 91,60
|
||||||
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Owner: Neutral
|
||||||
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Actor336: v04
|
||||||
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Location: 87,56
|
||||||
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Owner: Neutral
|
||||||
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Actor337: v07
|
||||||
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Location: 106,55
|
||||||
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Owner: Neutral
|
||||||
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Actor339: v09
|
||||||
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Location: 92,53
|
||||||
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Owner: Neutral
|
||||||
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Actor340: v10
|
||||||
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Location: 94,53
|
||||||
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Owner: Neutral
|
||||||
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Actor341: wood
|
||||||
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Location: 100,49
|
||||||
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Owner: Neutral
|
||||||
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Actor342: wood
|
||||||
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Location: 99,49
|
||||||
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Owner: Neutral
|
||||||
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Actor343: wood
|
||||||
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Location: 98,49
|
||||||
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Owner: Neutral
|
||||||
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Actor344: wood
|
||||||
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Location: 97,49
|
||||||
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Owner: Neutral
|
||||||
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Actor347: wood
|
||||||
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Location: 96,49
|
||||||
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Owner: Neutral
|
||||||
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Actor348: wood
|
||||||
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Location: 95,49
|
||||||
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Owner: Neutral
|
||||||
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Actor349: wood
|
||||||
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Location: 94,49
|
||||||
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Owner: Neutral
|
||||||
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Actor351: wood
|
||||||
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Location: 93,49
|
||||||
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Owner: Neutral
|
||||||
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Actor353: wood
|
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Location: 92,49
|
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Owner: Neutral
|
||||||
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Actor355: wood
|
||||||
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Location: 91,49
|
||||||
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Owner: Neutral
|
||||||
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Actor358: v17
|
||||||
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Location: 91,62
|
||||||
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Owner: Neutral
|
||||||
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Actor357: tc05
|
||||||
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Location: 88,48
|
||||||
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Owner: Neutral
|
||||||
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Allies2MovePoint: waypoint
|
||||||
|
Location: 167,38
|
||||||
|
Owner: Neutral
|
||||||
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Actor359: powr
|
||||||
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Location: 104,4
|
||||||
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Owner: Soviets
|
||||||
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Actor361: powr
|
||||||
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Location: 106,4
|
||||||
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Owner: Soviets
|
||||||
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Actor362: powr
|
||||||
|
Location: 104,7
|
||||||
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Owner: Soviets
|
||||||
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Actor413: powr
|
||||||
|
Location: 106,7
|
||||||
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Owner: Soviets
|
||||||
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Actor414: e1
|
||||||
|
Location: 98,58
|
||||||
|
Owner: Soviets
|
||||||
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Actor415: e1
|
||||||
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Location: 90,56
|
||||||
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Owner: Soviets
|
||||||
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Actor416: dog
|
||||||
|
Location: 97,57
|
||||||
|
Owner: Soviets
|
||||||
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Actor417: e1
|
||||||
|
Location: 98,52
|
||||||
|
Owner: Soviets
|
||||||
|
Actor3: silo
|
||||||
|
Location: 172,59
|
||||||
|
Owner: Soviets
|
||||||
|
Actor33: kenn
|
||||||
|
Location: 162,67
|
||||||
|
Owner: Soviets
|
||||||
|
|
||||||
Smudges:
|
Smudges:
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user