Rename Evacuees player to Allies. Make AA gun buildable.
This commit is contained in:
@@ -45,7 +45,7 @@ namespace OpenRA.Mods.RA.Missions
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World world;
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Player allies1;
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Player allies2;
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Player evacuees;
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Player allies;
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Player soviets;
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Actor exit1TopLeft;
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@@ -238,7 +238,7 @@ namespace OpenRA.Mods.RA.Missions
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foreach (var unit in units)
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{
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unit.CancelActivity();
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unit.ChangeOwner(evacuees);
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unit.ChangeOwner(allies);
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unit.QueueActivity(new Move.Move(exit));
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unit.QueueActivity(new CallFunc(() => { unitsEvacuated++; UpdateUnitsEvacuated(); }));
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unit.QueueActivity(new RemoveSelf());
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@@ -256,7 +256,7 @@ namespace OpenRA.Mods.RA.Missions
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attackAtFrame = 500;
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attackAtFrameIncrement = 500;
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}
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evacuees = w.Players.Single(p => p.InternalName == "Evacuees");
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allies = w.Players.Single(p => p.InternalName == "Allies");
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soviets = w.Players.Single(p => p.InternalName == "Soviets");
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var actors = w.WorldActor.Trait<SpawnMapActors>().Actors;
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exit1TopLeft = actors["Exit1TopLeft"];
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@@ -36,7 +36,7 @@ Players:
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ColorRamp: 153,240,130,10
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LockSpawn: True
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LockTeam: True
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Allies: Allies2,Evacuees
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Allies: Allies2,Allies
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Enemies: Soviets
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PlayerReference@Allies2:
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Name: Allies2
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@@ -48,11 +48,10 @@ Players:
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ColorRamp: 115,240,130,10
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LockSpawn: True
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LockTeam: True
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Allies: Allies1,Evacuees
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Allies: Allies1,Allies
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Enemies: Soviets
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PlayerReference@Evacuees:
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Name: Evacuees
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NonCombatant: True
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PlayerReference@Allies:
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Name: Allies
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Race: allies
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ColorRamp: 80,240,130,10
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Allies: Allies1,Allies2
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@@ -61,7 +60,7 @@ Players:
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Name: Soviets
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Race: soviet
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ColorRamp: 0,255,128,10
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Enemies: Allies1,Allies2,Evacuees
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Enemies: Allies1,Allies2,Allies
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Actors:
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Actor11: t05
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@@ -333,7 +332,7 @@ Actors:
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Owner: Neutral
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Actor48: fenc
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Location: 29,27
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Owner: Evacuees
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Owner: Allies
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Actor130: t02
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Location: 28,16
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Owner: Neutral
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@@ -600,7 +599,7 @@ Actors:
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Owner: Neutral
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Actor8: e1
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Location: 26,46
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Owner: Evacuees
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Owner: Allies
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Actor264: t02
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Location: 127,17
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Owner: Neutral
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@@ -921,67 +920,67 @@ Actors:
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Owner: Neutral
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Actor7: e1
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Location: 27,50
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Owner: Evacuees
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Owner: Allies
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Actor5: gun
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Location: 28,51
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Owner: Evacuees
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Owner: Allies
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Actor6: gun
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Location: 28,44
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Owner: Evacuees
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Owner: Allies
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Actor47: powr
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Location: 3,37
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Owner: Evacuees
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Owner: Allies
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Actor45: 2tnk
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Location: 28,28
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Owner: Evacuees
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Owner: Allies
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Actor35: gun
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Location: 29,29
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Owner: Evacuees
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Owner: Allies
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Actor24: gun
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Location: 25,30
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Owner: Evacuees
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Owner: Allies
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Actor41: e1
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Location: 30,28
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Owner: Evacuees
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Owner: Allies
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Actor4: jeep
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Location: 27,45
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Owner: Evacuees
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Owner: Allies
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Actor40: e1
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Location: 24,30
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Owner: Evacuees
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Owner: Allies
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Actor46: powr
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Location: 1,37
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Owner: Evacuees
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Owner: Allies
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Actor49: fenc
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Location: 28,27
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Owner: Evacuees
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Owner: Allies
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Actor50: fenc
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Location: 27,27
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Owner: Evacuees
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Owner: Allies
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Actor122: fenc
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Location: 30,27
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Owner: Evacuees
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Owner: Allies
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Actor124: fenc
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Location: 31,27
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Owner: Evacuees
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Owner: Allies
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Actor125: fenc
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Location: 32,27
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Owner: Evacuees
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Owner: Allies
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Actor126: fenc
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Location: 32,25
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Owner: Evacuees
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Owner: Allies
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Actor128: fenc
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Location: 32,26
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Owner: Evacuees
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Owner: Allies
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Actor129: fenc
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Location: 33,25
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Owner: Evacuees
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Owner: Allies
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Actor145: fenc
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Location: 34,25
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Owner: Evacuees
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Owner: Allies
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Actor146: fenc
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Location: 35,25
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Owner: Evacuees
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Owner: Allies
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Allies1MovePoint: waypoint
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Location: 149,24
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Owner: Neutral
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@@ -1086,10 +1085,10 @@ Actors:
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Owner: Neutral
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Actor168: powr
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Location: 1,34
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Owner: Evacuees
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Owner: Allies
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Actor183: powr
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Location: 3,34
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Owner: Evacuees
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Owner: Allies
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Smudges:
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@@ -1160,9 +1159,6 @@ Rules:
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TSLA:
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Buildable:
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Owner: None
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AGUN:
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Buildable:
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Owner: None
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FTUR:
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Buildable:
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Owner: None
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