Don't clear RA production queues whenever anything dies.
This commit is contained in:
@@ -97,7 +97,7 @@ namespace OpenRA.Mods.RA
|
||||
self.Owner.PlayerActor.Trait<TechTree>().Update();
|
||||
}
|
||||
|
||||
public void Killed(Actor self, AttackInfo e) { ClearQueue(); }
|
||||
public void Killed(Actor killed, AttackInfo e) { if (killed == self) ClearQueue(); }
|
||||
public void Selling(Actor self) {}
|
||||
public void Sold(Actor self) { ClearQueue(); }
|
||||
|
||||
|
||||
Reference in New Issue
Block a user