Don't clear RA production queues whenever anything dies.

This commit is contained in:
Paul Chote
2011-07-25 00:16:19 +12:00
parent eba178a427
commit 9270c9c6b7

View File

@@ -97,7 +97,7 @@ namespace OpenRA.Mods.RA
self.Owner.PlayerActor.Trait<TechTree>().Update();
}
public void Killed(Actor self, AttackInfo e) { ClearQueue(); }
public void Killed(Actor killed, AttackInfo e) { if (killed == self) ClearQueue(); }
public void Selling(Actor self) {}
public void Sold(Actor self) { ClearQueue(); }