Don't clear RA production queues whenever anything dies.
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@@ -97,7 +97,7 @@ namespace OpenRA.Mods.RA
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self.Owner.PlayerActor.Trait<TechTree>().Update();
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self.Owner.PlayerActor.Trait<TechTree>().Update();
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}
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}
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public void Killed(Actor self, AttackInfo e) { ClearQueue(); }
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public void Killed(Actor killed, AttackInfo e) { if (killed == self) ClearQueue(); }
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public void Selling(Actor self) {}
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public void Selling(Actor self) {}
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public void Sold(Actor self) { ClearQueue(); }
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public void Sold(Actor self) { ClearQueue(); }
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