Make Allied and Soviet factions build general-purpose mines instead of AT and AP mines.
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@@ -819,9 +819,6 @@ Rules:
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Type: Vehicle
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BuildSpeed: 1
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LowPowerSlowdown: 3
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^Tank:
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Mobile:
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Crushes: wall, atmine, crate, ^Tree
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OILB:
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Health:
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HP: 6000
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@@ -1,7 +1,7 @@
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^Vehicle:
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AppearsOnRadar:
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Mobile:
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Crushes: atmine, crate, apmine
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Crushes: mine, crate
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TerrainSpeeds:
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Clear: 80
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Rough: 40
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@@ -50,7 +50,7 @@
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^Tank:
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AppearsOnRadar:
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Mobile:
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Crushes: wall, atmine, crate, apmine
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Crushes: wall, mine, crate
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TerrainSpeeds:
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Clear: 80
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Rough: 70
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@@ -105,7 +105,7 @@
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RevealsShroud:
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Range: 4c0
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Mobile:
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Crushes: apmine, crate
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Crushes: mine, crate
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SharesCell: true
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TerrainSpeeds:
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Clear: 90
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@@ -1,12 +1,12 @@
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MINP:
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Mine:
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CrushClasses: apmine,atmine
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DetonateClasses: apmine,atmine
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CrushClasses: mine
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DetonateClasses: mine
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AvoidFriendly: no
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Explodes:
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Weapon: APMine
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Health:
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HP: 50
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HP: 100
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Armor:
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Type: Light
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RenderSimple:
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@@ -16,7 +16,7 @@ MINP:
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UncloakSound:
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Palette:
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Tooltip:
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Name: Anti-Personnel Mine
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Name: Mine
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ProximityCaptor:
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Types: Mine
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TargetableUnit:
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@@ -25,13 +25,13 @@ MINP:
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MINV:
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Mine:
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CrushClasses: atmine,apmine
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DetonateClasses: atmine
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CrushClasses: mine
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DetonateClasses: mine
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AvoidFriendly: no
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Explodes:
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Weapon: ATMine
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Health:
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HP: 50
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HP: 100
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Armor:
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Type: Light
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RenderSimple:
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@@ -41,7 +41,7 @@ MINV:
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UncloakSound:
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Palette:
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Tooltip:
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Name: Anti-Tank Mine
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Name: Mine
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ProximityCaptor:
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Types: Mine
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TargetableUnit:
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@@ -85,7 +85,7 @@ V2RL:
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Type: Heavy
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Mobile:
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Speed: 85
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Crushes: wall, atmine, crate, infantry
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Crushes: wall, mine, crate, infantry
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RevealsShroud:
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Range: 5c0
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Turreted:
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@@ -127,7 +127,7 @@ V2RL:
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Type: Heavy
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Mobile:
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Speed: 71
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Crushes: wall, atmine, crate, infantry
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Crushes: wall, mine, crate, infantry
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RevealsShroud:
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Range: 5c0
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Turreted:
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@@ -171,7 +171,7 @@ V2RL:
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Type: Heavy
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Mobile:
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Speed: 42
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Crushes: wall, atmine, crate, infantry
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Crushes: wall, mine, crate, infantry
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RevealsShroud:
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Range: 6c0
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Turreted:
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@@ -266,7 +266,7 @@ HARV:
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Type: Heavy
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Mobile:
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Speed: 85
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Crushes: wall, atmine, crate, infantry
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Crushes: wall, mine, crate, infantry
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RevealsShroud:
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Range: 4c0
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RenderHarvester:
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@@ -303,7 +303,7 @@ MCV:
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Type: Light
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Mobile:
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Speed: 85
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Crushes: wall, atmine, crate, infantry
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Crushes: wall, mine, crate, infantry
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RevealsShroud:
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Range: 4c0
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Transforms:
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@@ -393,11 +393,11 @@ MNLY.AP:
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BuildPaletteOrder: 30
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Prerequisites: fix
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Owner: soviet
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Hotkey: p
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Hotkey: i
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Valued:
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Cost: 800
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Tooltip:
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Name: Minelayer (Anti-Personnel)
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Name: Minelayer
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Description: Lays mines to destroy unwary enemy units.\n Unarmed
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Health:
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HP: 100
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@@ -413,7 +413,7 @@ MNLY.AP:
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Mine: MINP
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MineImmune:
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LimitedAmmo:
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Ammo: 5
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Ammo: 3
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DetectCloaked:
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Range: 5
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RenderDetectionCircle:
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@@ -429,7 +429,7 @@ MNLY.AT:
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Valued:
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Cost: 800
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Tooltip:
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Name: Minelayer (Anti-Tank)
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Name: Minelayer
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Description: Lays mines to destroy unwary enemy units.\n Unarmed
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Health:
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HP: 100
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@@ -562,7 +562,7 @@ TTNK:
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Type: Light
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Mobile:
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Speed: 113
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Crushes: wall, atmine, crate, infantry
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Crushes: wall, mine, crate, infantry
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RevealsShroud:
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Range: 7c0
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Armament:
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@@ -666,7 +666,7 @@ CTNK:
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Type: Light
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Mobile:
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Speed: 113
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Crushes: wall, atmine, crate, infantry
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Crushes: wall, mine, crate, infantry
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RevealsShroud:
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Range: 6c0
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RenderUnit:
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@@ -701,7 +701,7 @@ QTNK:
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Type: Heavy
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Mobile:
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Speed: 56
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Crushes: wall, atmine, crate, infantry
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Crushes: wall, mine, crate, infantry
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RevealsShroud:
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Range: 6c0
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Selectable:
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@@ -1163,23 +1163,16 @@ Crush:
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ATMine:
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Warhead:
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Damage: 500
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Versus:
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None: 0%
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Wood: 0%
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Concrete: 0%
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Spread: 256
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Damage: 400
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ImpactSound: mineblo1.aud
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Explosion: large_explosion
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APMine:
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Warhead:
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Damage: 500
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Versus:
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Wood: 0%
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Light: 10%
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Heavy: 10%
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Concrete: 0%
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ImpactSound: mine1
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Spread: 256
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Damage: 400
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ImpactSound: mine1.aud
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InfDeath: 3
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Explosion: napalm
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