don't explode on taking damage to <50% while selling
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@@ -68,6 +68,9 @@ namespace OpenRA.Graphics
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public void ReplaceAnim(string sequenceName)
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public void ReplaceAnim(string sequenceName)
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{
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{
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if (!HasSequence(sequenceName))
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return;
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CurrentSequence = SequenceProvider.GetSequence(name, sequenceName);
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CurrentSequence = SequenceProvider.GetSequence(name, sequenceName);
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frame %= CurrentSequence.Length;
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frame %= CurrentSequence.Length;
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}
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}
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